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[Trigger] Duel End Trigger not Working

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Level 4
Joined
Oct 24, 2012
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77
SOLVED by UndeadImmortal
Please help me to solved this trigger:

  • DuelSystem
    • Events
      • Time - Duel expires
    • Conditions
    • Actions
      • Trigger - Turn off Computer Move <gen>
      • Countdown Timer - Pause Duel
      • Countdown Timer - Destroy Duel_Window
      • Unit - Pause all units
      • Game - Display to (All players) the text: Tenkaichi Budokai
      • Set DryingHeroes = True
      • Set DuelBoolean = True
      • For each (Integer A) from 1 to 6, do (Set HeroesSavePoint[(Integer A)] = (Position of Heroes[(Integer A)]))
      • For each (Integer A) from 1 to 6, do (Set HDDire[(Integer A)] = (Facing of Heroes[(Integer A)]))
      • Sound - Play NewTournament <gen>
      • Wait 6.00 seconds
      • Unit - Move Heroes[(Player number of (Random player from Team1))] instantly to (Center of Player 1 <gen>), facing Default building facing degrees
      • Unit - Move Heroes[(Player number of (Random player from Team2))] instantly to (Center of Player2 <gen>), facing Default building facing degrees
      • Set DuelHeroVar[1] = (Random unit from (Units in Player 1 <gen>))
      • Set DuelHeroVar[2] = (Random unit from (Units in Player2 <gen>))
      • Unit Group - Add DuelHeroVar[1] to HeroesGroup
      • Unit Group - Add DuelHeroVar[2] to HeroesGroup
      • Unit Group - Pick every unit in HeroesGroup and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to 100.00%
          • Unit - Set mana of (Picked unit) to 100.00%
      • Camera - Apply Team 1 <gen> for Player 1 (Red) over 0.00 seconds
      • Wait 2.00 seconds
      • Camera - Apply Position2 <gen> for Player 1 (Red) over 0.00 seconds
      • Wait 2.00 seconds
      • Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of Duel Arena <gen>) over 0.00 seconds)
      • Game - Display to (All players) the text: Three
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: Two
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: One
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: Let's Rock
      • Unit Group - Pick every unit in HeroesGroup and do (Actions)
        • Loop - Actions
          • Unit - Unpause (Picked unit)
          • Unit - Make (Picked unit) Vulnerable
      • Trigger - Run DuelGo <gen> (checking conditions)
  • Duel End
    • Events
      • Unit - A unit enters Duel Arena <gen>
    • Conditions
      • (Number of units in HeroesGroup) Less than 2
    • Actions
      • Unit - Pause all units
      • Set DuelBoolean = False
      • Set DryingHeroes = False
      • Player Group - Pick every player in (All players) and do (Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds)
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Unit - Move Heroes[(Integer A)] instantly to HeroesSavePoint[(Integer A)], facing HDDire[(Integer A)] degrees
          • Camera - Pan camera for (Player((Integer A))) to HeroesSavePoint[(Integer A)] over 1.00 seconds
          • Unit - Make Heroes[(Integer A)] Vulnerable
      • Wait 1.00 seconds
      • Unit Group - Remove (Random unit from (Units in Duel Arena <gen>)) from HeroesGroup
      • Unit Group - Pick every unit in (Units in Duel Arena <gen>) and do (Unit - Kill (Picked unit))
      • Countdown Timer - Start Duel as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Turn on Computer Move <gen>
  • DuelGo
    • Events
    • Conditions
    • Actions
      • If (((Owner of (Random unit from (Units in Player 1 <gen>))) controller) Equal to Computer) then do (Unit - Order (Random unit from (Units in Player 1 <gen>)) to Attack DuelHeroVar[2]) else do (Do nothing)
      • If (((Owner of (Random unit from (Units in Player2 <gen>))) controller) Equal to Computer) then do (Unit - Order (Random unit from (Units in Player2 <gen>)) to Attack DuelHeroVar[1]) else do (Do nothing)
help me to working Duel End Trigger
 
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