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~ Project: Domination

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Introduction

During the revolutionary Witch Hunts of 1234 in Wakeborough, riots were erupting and governmental uprisings were beginning. The Unitarian Empire controlled three-fourths of the world's land and had three exarchs, they ruled using shared power and and devastating military prowess. In 1228 one of the three exarchs, Lieraht, the eldest, died; his death made way for a new exarch, whom had, altered the various doctrines in the areas which he'd controlled giving his church shared power over his land. In the hands of an over-zealous church his wife, Kalena was sentenced to death by the church on suspicion of being a witch. Marcus her husband and the new exarch, accepted the charges and she was burned on a cross in a painful execution. With each passing day Marcus's hatred for the church became stronger and stronger, along with his fellow exarchs they became weary of the church's power, and decided to take all of the Unitarian Convents with the military. The attempts were crushed under a boot that was getting powerful aid from surrounding countries, that would pay good money to see the end of the Unitarian Empire. On these funds the church prepared a so called holy army powerful enough to take over Wakeborough, which at the time was under Marcus and the Empire's ever vigilant watch. On 1230 the convents sent out small groups of warriors to take over local towns and Unitarian outposts. Widespread panic covered Wakeborough, and military fighting quickly followed. Marcus died in the fighting, and by 1232 the church took complete control of Wakeborough and declared itself a new, and singular country run by a royal church, called Ith. The rest of the empire slowly became worn down by Ith. In 1233 Ith began the Witch Hunts, during the Witch Hunts three-hundred thousand people were killed at the hands of the church, and by the current date (1334) Wakeborough had rebelled against the bloodthirsty church. With little help from the small, corrupt, and weak Unitarian Empire, a rebel force was created and Wakeborough natives were recruited to fight the Ithians. At this point Wakeborough was in panic and the rest of Ith was in utter disarray and forced to put down the Anarchy that took control of Ith. You will take control of a small rebel force in Wakeborough and crush any opposing Ithian or rebel threats, and take back Wakeborough.

How To's

How To Start
At the beginning of the game you will start with a Journeyman. The Journeyman can capture strategic buildings.

How To Build
Strategic buildings will most commonly produce items, and mechanical devices, and vehicles, and most uncommonly infantry. This of course can be done once they are captured

How To Battle
Once you have produced units from captured strategic structures you can order them to defend allies in an area to complete a mission, or attack enemies to complete a mission, or you can attack your enemies directly if you know where they are.

How To Earn Currency
Currency can be traded openly between enemies and allies alike, to earn currency you can sell junk acquired along your journey to allied CPU outposts. Currency can also be earned from the completion of missions. Every 3 minutes you will acquire currency from the empire backing your cause.

How To Win
Destroying enemy buildings simply weakens them. To completely kill your enemy, you must capture all of their Outposts and Journeymen to prevent them from producing more, without Outposts, and Journeymen. To obtain a complete victory over all enemies, you must capture every Outpost on the map and hold them for 60 seconds.

How To Get Journeymen
You can build Journeymen from Outposts, but you can only have a max of 3 at one time. Some units are capped to prevent major amounts of powerful units.

Key Points



Port Davon
"Dav-in" Port Davon is a large cliff-based city controlled by the civilized world, but during the Witch Hunts it became widely abandoned and the ports were closed. Luckily the city is still empty and the ports are once again open. The city Port Authority can give you small amounts of currency over time, and can be used to recruit skilled Legionaries from other countries. On occasion you will be able to find other buildings in Davon, but they usually have been burned to the ground. Port Davon provides many choke-points and easily defended town barricades, but houses no Outposts, so camping this city would be ill-advised.
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I like the gameplay mechanics, they seem to introduce a new form of strategy I have never seen before.

Though you may already have this in mind, I think if you made this map multiplayer it would receive a lot more attention.

I also don't understand the capture points since if you encounter an enemy before you find an infantry capture point are you supposed to fight just with your journeyman.

Are the vehicles only usable by the Journeyman and finally can you construct any defences or some form of a base?

Other than these points which may be due to my misunderstanding, I feel your idea will be a very successful one if executed well. +rep.

Sorry for the lengthy explanation.
 
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You start with a few guards along with your Journeymen, this is multiplayer yes 4v4 max. You cannot build production structures, but you can build small structures like tents, for population, and sentries. If you encounter an enemy very early retreating after slight battle, or without battle at all would be recommended as one person will die during the battle.

Update: Victory conditions changed.

Screenshots are coming, I'm starting this bitch up.
 
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So is this like Risk?

No it's real-time.. It's like a Squad Based RTS on a small scale. The idea is a deeply strategic RTS involving team work. The 4 players on each rebel force must recruit whatever units they have available or can afford, and capture and hold every Outpost on the map, or to defeat one enemy at a time, kill all of their Journeymen, and the buildings that produce them which are Outposts, you can only have 3 Journeymen at a time to prevent massive spamming a longer games. The really the complex part comes in when you need money, and the enemy is heavily involved.. Every once in a while you will get a mission, these missions will either involve the enemy team's CPU or your team's CPU, sometimes both.

Example.. The enemy CPU is bringing in a shipment, it is guarded by CPU units, but they are much weaker than your player units, without the help of the enemy team's players, the CPU's shipment would get captured and the other team would collect whatever reward they could receive by capturing the shipment. Now if the shipment was successfully protected, the enemy team would receive a reward.. In most cases the rewards would be currency to recruit new units from captured native encampments, local militia barracks, or any type of recruitment structure..

Read all of the "How To's".
 
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In that case, with those features and resources availble I think this map will flourish.

As for the element regarding Risk games, while I haven't played a game that is clearly labeled with the Risk genre, Im assuming that its core elements are similar to games such as Sid Mier's Civilization which often have a different game style to that of most rts's.

This game I believe is a hybrid of the two that has expanded on the capture point feature seen in Warhammer 40k so that it extends to units and other resources, a feature which I think will add a lot more strategy and balance out issues often found in rts games such spamming the OP unit.

While I may lack experience in what the public is interested in, I personally feel this game will do well.
 
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In that case, with those features and resources availble I think this map will flourish.

As for the element regarding Risk games, while I haven't played a game that is clearly labeled with the Risk genre, Im assuming that its core elements are similar to games such as Sid Mier's Civilization which often have a different game style to that of most rts's.

This game I believe is a hybrid of the two that has expanded on the capture point feature seen in Warhammer 40k so that it extends to units and other resources, a feature which I think will add a lot more strategy and balance out issues often found in rts games such spamming the OP unit.

While I may lack experience in what the public is interested in, I personally feel this game will do well.

There will also be unit caps to prevent massive spam.. Like Dawn of War.. :D
The idea actually came from a very shitty game called "The Outfit", I actually wanted to do it in WWII theme.

And it's not Risk-y because it's on a small scale.
 
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