//
/*********************
* ITEM_CLASS_HEAD *
**********************/
/* Damaged Apprentice Hat */
call SaveItem('I03B', 'B04B', ITEM_CLASS_HEAD, ITEM_ANIM_NONE, Mix("Damaged Apprentice Hat", "Head", "+1 Defense", ""))
call ItemBonus['I03B'].saveStats( 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03B'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03B'].saveEffect( 0,"war3mapImported\\HelmBlueHat.mdl", "head")
/* Crude Apprentice Hat */
call SaveItem('I03C', 'B04C', ITEM_CLASS_HEAD, ITEM_ANIM_NONE, Mix("Crude Apprentice Hat", "Head", "+2 Defense", ""))
call ItemBonus['I03C'].saveStats( 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03C'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03C'].saveEffect( 0,"war3mapImported\\HelmBlueHat.mdl", "head")
/* Apprentice Hat */
call SaveItem('I03D', 'B04D', ITEM_CLASS_HEAD, ITEM_ANIM_NONE, Mix("Apprentice Hat", "Head", "+3 Defense", ""))
call ItemBonus['I03D'].saveStats( 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03D'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03D'].saveEffect( 0,"war3mapImported\\HelmBlueHat.mdl", "head")
/* Fine Apprentice Hat */
call SaveItem('I03E', 'B04E', ITEM_CLASS_HEAD, ITEM_ANIM_NONE, Mix("Fine Apprentice Hat", "Head", "+4 Defense", ""))
call ItemBonus['I03E'].saveStats( 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03E'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03E'].saveEffect( 0,"war3mapImported\\HelmBlueHat.mdl", "head")
/* Perfect Apprentice Hat */
call SaveItem('I03F', 'B04F', ITEM_CLASS_HEAD, ITEM_ANIM_NONE, Mix("Perfect Apprentice Hat", "Head", "+5 Defense", ""))
call ItemBonus['I03F'].saveStats( 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03F'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03F'].saveEffect( 0,"war3mapImported\\HelmBlueHat.mdl", "head")
/*********************
* ITEM_CLASS_AMULET *
**********************/
/* Amulet of Valor */
call SaveItem('I03G', 'B04G', ITEM_CLASS_AMULET, ITEM_ANIM_NONE, Mix("Amulet of Valor", "Amulet", "+8 Attack Power |n+3 Defense |n+25 Hit Points |n+10% Attack Speed", ""))
call ItemBonus['I03G'].saveStats( 0, 0, 0, 8, 3, 25, 0, 0.10, 0, 0, 0, 0, 0)
//call ItemBonus['I03G'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03G'].saveEffect( 0,"", "")
/* Medallion of Courage */
call SaveItem('I03H', 'B04H', ITEM_CLASS_AMULET, ITEM_ANIM_NONE, Mix("Medallion of Couraget", "Amulet", "+8 Strength |n+4 Agility |n+4 Intelligence |n+10% Evasion", ""))
call ItemBonus['I03H'].saveStats( 8, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03H'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0)
//call ItemBonus['I03H'].saveEffect( 0,"", "")
/* Arcane Talisman */
call SaveItem('I03I', 'B04I', ITEM_CLASS_AMULET, ITEM_ANIM_NONE, Mix("Arcane Talisman", "Amulet", "+75 Mana Points |n+75% Mana Regeneration", ""))
call ItemBonus['I03I'].saveStats( 0, 0, 0, 0, 0, 0, 75, 0, 0, 0, 0, 0, 75)
//call ItemBonus['I03I'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03I'].saveEffect( 0,"", "")
/* Necklace of Storms */
call SaveItem('I03J', 'B04J', ITEM_CLASS_AMULET, ITEM_ANIM_NONE, Mix("Necklace of Storms", "Amulet", "+15 Lightning Damage", ""))
//call ItemBonus['I03J'].saveStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03J'].saveDamageStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03J'].saveEffect( 0,"", "")
/* Jade Amulet */
call SaveItem('I03L', 'B04L', ITEM_CLASS_AMULET, ITEM_ANIM_NONE, Mix("Jade Amulet", "Amulet", "+2 Cold Damage |n+15 Cold Resistance", ""))
//call ItemBonus['I03L'].saveStats( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
call ItemBonus['I03L'].saveDamageStats( 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0)
//call ItemBonus['I03L'].saveEffect( 0,"", "")