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[Arena] Predators

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SpasMaster

Hosted Project: SC
Level 23
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Messages
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By SpasMaster

Description
Screenshots
Predators is a map that is unique and lives within its own, unseen and new genre. It aims to throw the players into the viscious and dangerous life of predators where survival, strategy, betrayal and alliances are a daily routine. A map where you control a mighty beast and where you will have to utilise the environment and the knowledge of your enemies to prevail and become the ultimate beast - a child of the obstacles thrown at you by nature and evolution.

  • 2-6 Players
  • Sunken Ruins tileset
  • Large Map
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Gameplay
Predators offers a new gameplay to the Warcraft scene. At the beginning of each game, the players will spawn as a random Level 1 (non-hero) creature at random locations on a huge island. They will start to wander the island in search for a fresh prey. The island will be inhabited by critters and Centaur Tribes that the player can easily kill to become stronger. Killing these neutral monsters will provide the player and his beast with food that restores health and will take him one step closer to a new level. However, killing another player instantly grants a new level. What happens upon level up? The dice rolls again and the beast changes into a new random creature, but stronger - Level 2 and keeps its current health the same.

The game starts to roll out: atleast one of the players will become stronger, but in the world of Predators, the bigger you are, the more players will start to seek your death. Dying in Predators has a single toll - you will respawn at a random location on the map with your level divided by two. In many games, strength allows you to show up in battle and dominate your foes. Here, your strength makes you not only a predator, but also the most hunted prey.
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Modes & Features:

Predators aims to have as much different gameplay modes & features as possible, but their development will start during beta. This is when this box will be updated with more information.
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Progress:

Team:
β€’ SpasMaster: Project Leader, Terrain, Object Editor
β€’ Hadeis: Terrain, Coding, Art

Status: Early Alpha

SectionProgress:

Terrain
[β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ]

Object Editor
[β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ]

Triggers
[β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ]

Overall
[β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ]

Note: The table above displays progress until beta is released.
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Level 30
Joined
Nov 29, 2012
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Looks interesting, spasorc though I do think it could have something more instead of hunting other players down for power. Maybe, give the predators also the skill to build something for survival and most likely that you said the map is big, it would be too boring if you are just to kill other players.

Also, I do think it would be more interesting when there are special events that will randomly triggered in-game, like storms and calamities. It really tests your survival skills in this for you must take shelter or make your onw shelter of some sort.

It's not really just about fighting when it comes to survival. You will not only be hunted but also you will be killed by some natural calamities or events.

Overall, this is an ineterstng project and I like how it is presented, so attractive and neat. Reps for the project!
 

SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
Messages
1,969
Thanks for your replay, Hell_Master. :)

Your ideas are interesting and I do indeed have much extra things in mind besides simply killing other players. But: I will quote the Modes & Features section.

Predators aims to have as much different gameplay modes & features as possible, but their development will start during beta. This is when this box will be updated with more information.

:)
 
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