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[Defense / Survival] P r e d a t o r

Discussion in 'Map Development' started by SuperbAvalon, Apr 29, 2014.

  1. SuperbAvalon

    SuperbAvalon

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    Superb Avalon Presents
    In accordance with Black Hand Industries
    Website Link:

    http://thejunglehunter.weebly.com/

    Map Info


    P r e d a t o r

    https://www.youtube.com/watch?v=XUuZ-bA_TEs

    The Game

    Predator is based off of the movie Predator[1987] and every aspect of gameplay is a derivative of that. Players try to survive in a jungle using various items and abilities for twenty minutes. However, there is a lethal hunter stalking them in the jungle. The Predator. His objective is to slaughter every one of them.

    Commandos: The Commandos are a group of heavily armored special forces soldiers tasked with guarding 'Arnold'. If Arnold is killed, they lose the game. They are designed to work in a group to survive, however, they can put up a bit of a fight 1-on-1. Their objective is to protect Arnold and survive for 20 minutes.

    Arnold: Arnold is a hardened survivor with a bow. His abilities are centered around pure survival and cunning. His objective is to evade the Predator for 20 minutes or try to kill him. He starts separated from the other Commandos and must make his way past dangerous rebels and jungle to link up with the other players.

    Rebels: Rebels are hostile soldiers controlling a drug cartel. They have a large encampment directly in the middle of the map, heavily fortified. But stock piled with upgraded weapons, armor, food and equipment. If players coordinate an attack, they can find themselves with a pretty decent base.

    The Predator: An advanced alien creature which has crash landed in the jungle to hunt the world's most dangerous prey...Man. He is equipped with futuristic weapons and equipment such as the Plasma Caster, Medicomp, Cloaking Device and Shuriken. He excels at picking units off one by one. His objective is to kill Arnold, the Commandos are optional but recommended as they reduce the difficulty of winning. Once Arnold is dead, the Predator wins.




    Features


    -Over 60 Items & Item Classes (Level 1,2,3 Equipment, Weapons, Armor, Traps, and Medical Supplies.)

    -Futuristic and Modern ideas and units (Power Armored marines, Rebel drug operation.)

    -Captivating Gameplay (Roam through a large expanse of jungle, treading through water, mud and vines.)

    -Unique Systems (Thermal Vision/Ultra-Violet Vision/Environmental Vision, allowing the Predator to see hidden units glow red, purple or highlighted clearly in blue. Also included, Mud. When used makes the user near invisible to the Predator's vision modes.)

    -Countdown Timer (This makes it so games are fast-paced and end with a bang or a cheer.)

    -In-Game chat messages (Whenever the Predator interacts with something or types a certain command a spooky message will appear or a custom sound will play.)

    -The Big Bang (When the Predator is reduced to a certain amount of health [200 Hp or Lower] he will automatically fall to the floor and begin activating his self-destruct device attached to his wrist gauntlet. The other players will have around 10 seconds or so to high tail it out of there before a massive explosion wipes out any trace of the Predator...or whatever was next to him.

    -Slot Restriction (Marines are given two single slots to carry weapons or equipment in, Arnold and the Predator are given 3. This gives the feeling of weight. You have to carefully choose which items help you the most and which just take up space.)





    Screenshots:

    Thermal Vision Revamped
    [​IMG]



    Environmental Vision Revamped
    [​IMG]




    Ultra-Violet Vision Revamped
    [​IMG]



    Progress:
    • Marines: 98% Finished
    • Arnold: 96% Finished
    • The Predator: 97% Finished
    • Systems/Triggers: 93% Finished
    • Terrain: 40% Finished
    • Total Game Completion: 86.7%
     
    Last edited: Sep 8, 2014
  2. pred1980

    pred1980

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    Great. I love this creature ^^
     
  3. Heinvers

    Heinvers

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    Awesome ugly creature! Make something good and fun out of it ^^
    I'm waiting for terrain screenshots.
     
    Last edited: Apr 30, 2014
  4. sonofjay

    sonofjay

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    Stop this 'Blizzard Cliffs bullcrap' you're doing. Its funny at first buts its getting annoying. Not everyone is as good as you on terraining and for playable maps, blizzard cliffs offers many great things and if used well can also look very good.

    On-topic

    I hope those features specially the different visions you listed are already done or almost there I can't wait to see some screenshots of those.
     
    Last edited: Apr 30, 2014
  5. nhs325

    nhs325

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    ARNOLD?!? THE LEGEND IS BACK? FUCK YEAH!
    This is an interesting project. Good luck, and i will keep an eye on this project.
     
  6. SuperbAvalon

    SuperbAvalon

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    Right? Such an awesome monster.

    Using other tiles and skins can make a map's terrain startlingly beautiful, no one denies that haha but no. For this map I wanted to use Blizzard's cliffs then shape them and add environmental changes to make them look very realistic. Yes, the vision modes are finished and I'll try to post screenshots soon!

    Thanks!
     
  7. pred1980

    pred1980

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    Can you show us some screens?
     
  8. Heinvers

    Heinvers

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    Do dat please:)
     
  9. SuperbAvalon

    SuperbAvalon

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    Thermal, Ultra-Violet and Environmental Vision modes have been added in 'Screenshots'!
     
  10. sonofjay

    sonofjay

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    Is blue the normal color of the marines or its just the effect of the Vision Mode because if its the latter then that is super cool man.
     
  11. SuperbAvalon

    SuperbAvalon

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    Oh, no no haha that's the effect of the vision mode. They're all different. Ultra-Violet (Blue) makes them black. Thermal (Red) Makes them blue and Environmental (Greenish) Makes everything much easier to see while still retaining the tracking system.
     
  12. sonofjay

    sonofjay

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    Yup that is why I said that if that is the case then its really cool!

    Can't wait to try this one. :)
     
  13. Heinvers

    Heinvers

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    Looks interesting, keep it up.
     
  14. sonofjay

    sonofjay

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    Question!

    How did you able to put a HP/MP regen stat there?
     
  15. Garodar

    Garodar

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    I dont believe it. This is just... AMAZING! :D
     
  16. SuperbAvalon

    SuperbAvalon

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    Hey, thanks!
     
  17. SuperbAvalon

    SuperbAvalon

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    Hey, guys! Just got back from my trip to Utah for the summer. I'll be starting work on The P r e d a t o r again immediately. Stay tuned for future updates!
     
  18. SuperbAvalon

    SuperbAvalon

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    A 3rd party program, it's easier to be able to see everything's values instead of going back out, looking in the OE, going back into wc3 finding something else and then backing out yet again haha I just got tired of it
     
  19. Justicebringer

    Justicebringer

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    The gameplay is maybe good but 5/1 for the terrain :(
     
  20. SuperbAvalon

    SuperbAvalon

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