SpasMaster
Hosted Project: SC
- Joined
- Jan 29, 2010
- Messages
- 1,986
By SpasMaster
Description |
Screenshots
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Predators is a map that is unique and lives within its own, unseen and new genre. It aims to throw the players into the viscious and dangerous life of predators where survival, strategy, betrayal and alliances are a daily routine. A map where you control a mighty beast and where you will have to utilise the environment and the knowledge of your enemies to prevail and become the ultimate beast - a child of the obstacles thrown at you by nature and evolution.
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Gameplay | |||||||||||
Predators offers a new gameplay to the Warcraft scene. At the beginning of each game, the players will spawn as a random Level 1 (non-hero) creature at random locations on a huge island. They will start to wander the island in search for a fresh prey. The island will be inhabited by critters and Centaur Tribes that the player can easily kill to become stronger. Killing these neutral monsters will provide the player and his beast with food that restores health and will take him one step closer to a new level. However, killing another player instantly grants a new level. What happens upon level up? The dice rolls again and the beast changes into a new random creature, but stronger - Level 2 and keeps its current health the same. The game starts to roll out: atleast one of the players will become stronger, but in the world of Predators, the bigger you are, the more players will start to seek your death. Dying in Predators has a single toll - you will respawn at a random location on the map with your level divided by two. In many games, strength allows you to show up in battle and dominate your foes. Here, your strength makes you not only a predator, but also the most hunted prey. | |||||||||||
Modes & Features: | |||||||||||
Predators aims to have as much different gameplay modes & features as possible, but their development will start during beta. This is when this box will be updated with more information. | |||||||||||
Progress: | |||||||||||
Team: • SpasMaster: Project Leader, Terrain, Object Editor • Hadeis: Terrain, Coding, Art Status: Early Alpha
Note: The table above displays progress until beta is released. |