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Powerslave

Discussion in 'Map Development' started by Maker, Jan 31, 2011.

  1. Aeroblyctos

    Aeroblyctos

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    Hey do you have some kind of list like what theme and what kind of abilities you're searching?
     
  2. Maker

    Maker

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    The spells must fall under one or more of the following categories:

    • cool
    • awesome
    • spectacular

    In all seriousness, I don't mind at this point what kind of spells they are, as long as they are well done.

    I'm looking for spells for the sword&board knight and the battlemage. They're both demons.
     
  3. Aeroblyctos

    Aeroblyctos

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    I still need more information.

    How many and what kind of spells you have now? How many spells you need?

    For example I use in TCO this strategy:

    - One single
    - One AoE
    - One Heal/Supportive
    - One random(can be anything)
    - One Ultimate

    So what's your strategy? For example having only three Single or three Heal abilities would be really boring.
     
  4. Maker

    Maker

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    Each hero should have 12 spells to choose from. Each hero can have 6 spells. For each spell slot, there are two choises.

    Battlemage has

    Black Hole (ulti)
    -Sucks units toward the center in a spiralling movement and causes lightnings to strike from the center
    Ground Slam
    -AoE stun
    Psionic Beam
    -Fires 1-3 projectiles at enemies
    Some shield aura
    -Skulls rotate around the caster, the skulls detect nearby enemies, charge at them and return after a while stealing some of the health of the enemy to the caster
    Rampage
    -Lose control of the unit but gain lots of damage and attack speed

    Demon Knight has

    Shield Charge
    -Charges forward and knocks back units
    Multi hit
    -Hits single target 5 times very quickly
    Adrenaline
    -Taking damage has change to give increased hp regen for a short duration
    Penetrate armor
    -Reduces enemy armor and causes damage over timee
    Hammer of Hades (ulti)
    -Channels a hovering hammer that attacks enemies and finally slams the ground
    Pulverize
    -Has a chance to deal a massive blow with a shield instead of the normal attack, hits multiple units
     
  5. Aeroblyctos

    Aeroblyctos

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    I see so now you gave some spells that are already in the game, good.

    So now you simple want some random spells, all kind of?

    I start to understand how this is. Like you have 12 spells, player picks 6. Okay, fine. Does the player choose the spells at the beginning of game or when a new level for example?
     
  6. Maker

    Maker

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    You gain skill points as you level up. At level 1 you have two skill points. Learning/leveling an ability costs a skill point.

    You can unlearn abilities, but that costs revoke points. You get them as you level up, but not as many as skill points.

    Choosing spells is always a trade off between two abilities. So it should be
    singletarget-single target
    buff-debuff
    aoe-aoe
    and so on

    All heroes should have at least one AoE and one single target spell.
     
  7. Aeroblyctos

    Aeroblyctos

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    Does your abilities have levels or just 1?

    Okay I came up with these ideas very quickly. The names are not unique so think better names if you ever accept these ideas. Also the descriptions are with bad English but I'm here just to give you some ideas and inspiration.

    Death Ball - Throws a death skull to a point that damages enemies it hits. After explosion the death ball will come back to the Battlemage healing it. Each enemy effected increases the heal by 25%(of the original damage).

    => So the idea is to throw it to a place with a lot of enemies.

    Circle Balls - Every 5 second a ball start to spin around Battlemage up to 8 balls. The balls increases Battlemage's health regen by 10% each ball. Also the balls can be send forward dealing damage to enemies they hit.

    => If 8 balls, the balls go to all possible directions. So you need timing if you want to nuke with just few balls(because they spin all the time).

    Death Shield - Casts a shield that will take damage instead of Battlemage.

    Illusion - Creates a copy of Demon Knight that deals 100%, but takes five times more damage. Also the illusion cannot cast spells.

    => If with levels you can make it like either more illusions, the illusion gets more powerful or something passive with the ability.

    Tornado - Creates a tornado around Battlemage for 10 seconds. Small enemies near Battlemage start to spin too taking double damage and bigger enemies just 1x damage and doesn't move.

    Resurrect - Resurrects the target ally if it dies with full health and mana. Can be cast to itself but restores only 50%.

    Snipe - Shoots a deadly something that deals more damage further it is shot.
     
  8. Kingz

    Kingz

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    Isn't anachron missing in the credits for the whole custom inventory system?

    Or did you only create an exact replica? =\
     
  9. Maker

    Maker

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    I coded my own inventory. I'm not fully aware of all the features of Anachron's system. The inventory layout is heavily inspired by his system. I decided to create my own since I enjoyed the challenge and I needed it to be compatible with all my other custom systems.

    The project is alive by the way. I've recently done some fixes/changes:

    • Fixed instant kills from spells, spells dealt 100 timer more damage than they were supposed to
    • Fixed dummy skeletons randomly spawning
    • Changed fonts and font colours to be more readable
    • Started the process of making all three heroes available
    • Coded another system that I've never seen in any other map
    • Added support for adusting camera with arrow keys
    • Better automatic camera rotation
    • Added support for free camera mode
    • I now have some spell ideas

    I'm trying to get this new updated version out within a month but can't say anything for sure.
     
  10. Drunken_Jackal

    Drunken_Jackal

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    Just quoting my ideas, if you ever need them.

     
  11. RiotZ

    RiotZ

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    I will subscribe to this just because it's called Powerslave lol.

    <3 Maiden.

    But the terrain looks pretty bomb.

    Edit: Hmm I better test the release...
     
    Last edited: Jan 3, 2013
  12. Maker

    Maker

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    Progres has been made, the project lives!

    Small demo video
    http://www.youtube.com/watch?v=k9gOyhvTA4Q
     
  13. sonofjay

    sonofjay

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    Oh great! Maker is back!
     
  14. RiotZ

    RiotZ

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    They cannot kill him.
     
  15. Anachron

    Anachron

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    I spend 14 months on my FullScreenInventory system, what makes you think it's required to remake it? I fixed a ton of wc3 bugs (double pickup bug, icon glitches, double/invalid event fire) which you haven't experienced yet.

    I am not saying you should use my system, but I am saying why not check if it fits your need before reinventing the wheel? I am pretty sure you can get A LOT OF TIME back by importing it.

    You can do item sets that stack multiple times per unit! Up to 3 attachments per item too. I am sure sooner or later you will enjoy working with it, just like I did it.

    (You can even bind it to a new UI easily, since I seperated UI from core feature implementation)
     
  16. -Kobas-

    -Kobas-

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    It's always easier to work with your own code.
    I for example created inventory system on my own as well, true it sucks compared to yours, but it has all requirements I need.
    Also items in general are linked to damage system, stats system and many other things, self coded as well. Point is it's easier and less troublesome to use your own resource.
    Not to mention many useless code that is imported with public resource that may never been used.
     
    Last edited: Jan 21, 2013
  17. shadowvzs

    shadowvzs

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    i also made my inventory but pretty hard to implent it somewhere if i already added alot damage related stuff/feature, thats why i dont use resource from spell section (and another thing i dont understand well the vjass and more time till i learn it than make my own system) :D

    but still i dont got from where we got this subject since Anachron dont got quote or just post was deleted?
     
  18. daRk_sParroW

    daRk_sParroW

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    Nice Game, I found a little bug

    Battlemage's skill:
    Hotkey E doesn't work.
     
  19. Almia

    Almia

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    Didn't Anachron created that Inventory?
     
  20. Maker

    Maker

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    No, all the code is mine. The inventory isn't MUI or even MPI.

    However I have recoded the inventory from scratch and now it is MUI, and will be used in the next version of the map.