In every other game in existence, fire is the most powerful element. For some reason, in pokemon, its the exact same.
flamethrower kicks so much asssssss though. that it seems like fire pokemon rock.
when in reality, only charizard is the reason flamethrower kicks so much ass.
Well, I'll agree that fire is usually a very good element in all games it is in, though usually due to it being just focused on dps. And yes, I do think the same should have been applied to pokemon, but it is not
Charizard is a big reason why flamethrower "kicks ass", he has a very good stat total. Another reason is that pokemon is a game designed with the "every player can win!" attitude were their is not much of a challenge at all. Gym leaders being focused on one element plays into this, if one bothers to use a pokemon with a type advantage that pokemon usually will do x2 damage and take 1/2 in return. Max stats would also play into Charizard being good, as a max stats pokemon is roughly 3 times more powerful than a minimum stats one (Computer trainer pokemon, wild pokemon) so even if your charizard is the same level as something in-game by the time he learns flamethrower he will probably have at least double stats.
Any element can be good against computer players, its just when you fight other people that fire becomes an undesirable choice. And if you are all planning on being a sort of epic elite four, then your teams won't be fighting pokemon teams that are geared towards the any player can win strategy. Your teams will be up against other players - so you should gear them towards winning at all costs rather than muscling through hordes of weaklings.
Fire is a weak element indeed, but that is why most fire pokemon have either more than one element or are able to learn multiple type-attacks,, Like Charizard, he has his fire moves, but can also learn fly etc,, (right? i thought he could)
So i decide now: I take Psychic! =D x],, you fight for the elements you guys want, Psychic is mine! >:]
HFR: Everybody is allowed to post up here,,
LoS: I can try to post up the newest map,, Though i cannot garuantee a good quality,, ill try to fix as much as possible these days,,
Well, charizard is two elements and can learn moves like submission, earthquake, and a few others to round out his psysical strength. But most fire pokemon are pure fire, and can only learn fire and normal moves from TMs - which further accounts for their weakness
At least in Gold/Silver fire has a niche with the introduction of steel.
Psychic is a very good choice
Wait, what? We choosing specific types already? Well, I'd like to have an all-round theme. The one where I can counter everything. I already have the team + moves sorted out for them as well xD
...
Oh, and if I can't have an all round attack force, there is one theme I have as a back up. That is the Darkness Theme, branching out to Poison Types, Ghost Types and Dark Types (although, if we only end up including the Pokemon Red pokemon, then I'd have to reconsider

).
I agree, you should all have well-rounded teams to make them more challenging. One-element just means only one pokemon is needed to sweep through an entire team (unless that element is psychic, as against R/B/Y pokemon it has no weakness).
My pokemons will be the tough an cool pokemons
- Nidoking (Normal)
- Primeape (Fighting)
- Poliwrath (Water)
- Rhydon (Ground/Earth)
- Scyther (Grass/Bug)
- Arcanine (Fire)
(Moves will be given later on, need to figure them out first ><)
Are TM's allowed for moves or not? I think not because that would be too imba =\
TMs are vital for creating good teams, and without them just about every pokemon really suffers in versatility. Some pokemon like nidoking would even be rendered totally worthless with no TMs.
Nidoking is Poison/Ground, and Poliwrath is Water/Fighting. And I know I said Nidoking is one of my favorites, but he is one of those pokemon like charizard-good against computer opponents but bad against other players, especially because he is weak against psychic. Though if you want to keep him a good move-set is Rock Slide, Earthquake, Ice Beam, and Thunderbolt
Scyther looks really cool, but being bug/flying makes him weak against fire, ice, lightning, and quadruply weak against rock. The fire/lightning/ice weakness = doom for him
Ehh... I don't see why we canno't just pick our fav Pokemons. If it is because of we all pick the same, then just make the rool that you canno't pick a Pokemon that one from the team already picked.
But if we are going for the theme then my party would be like this:
Venusaur
Moves: Toxic, Sunny day, Synthesis and Solarbeam.
Charizard
Dynamicpunch, Fire Blast, Dragonbreath and Flamethrower.
Blastoise
Hydro Pump, Surf, Blizzard and Ice Beam.
Pidgeot
Mirror Move, Swift, Fly and Double Team.
Snorlax
Fire Blast, Thunder, Blizzard and Earthquake.
Pikachu
Thunder, Zap Cannon, Thunder Wave and Protect.
The theme is standart/Ash's Pokemons.
Pikachu? Nice.
Though you shouldn't double-up on two moves from the same element. Either go with fire blast or flamethrower, zap cannon or thunder, hydro pump or surf, ice beam or blizzard. Your only ever going to use one of the two, unless you run out of PP - which would involve your pokemon surviving 7-14 rounds (very unrealistic). That's an OK strategy for fighting through hordes of weaklings in dungeons, but not for battling against other players. Pokemon are better off with a wide range of moves, making them more cunning and capable of a verity of strategies. (normal moves are an exception, as they have such a wide range of effects that having two can be beneficial).
Snorlax is a physical attacker, he has close to nothing in the form of special but a very high attack score (in R/B/Y a snorlax using self-destruct is the most powerful attack in the game) - And being normal he gains a same-type-attack-bonus with normal attacks
BTW, what game are you planning on using the sort of rules set from? I say you should keep all the damage calculations and move stats to one game, I remember someone saying no abilities (Ruby/Sapphire?) so I suggest keeping to gold/silver. The chance of getting a critical hit, the division of special into two scores, and accuracy chance on moves (blizzard drops from 90% in R/B/Y to 75% in G/S) are vary depending on the game.
In R/B/Y critical hits are determined by a pokemons species speed score, giving slowbro around a 2% chance to get off a critical hit and Jolteon around a 30% chance. In G/S and on pokemon have a critical hit tier, were their are six tiers of critical hit chances pokemon fall into. Moves like slash and razor leaf increase the chance to get a critical hit by x8 in R/B/Y (making persians slash a gaurentied 140-power critical hit, just 10 points shy of hyper beam in one turn, and with a 50% damage bonus for being the same element), while in G/S these moves only increase the critical hit chance by 1 tier. (so sandslash, persian, and razor-leaf are great in R/B/Y, and suck in all later versions)
As special attack and special defense are only 1 score in R/B/Y, pokemon with a high value in this attribute are powerful dps and tanks at once, making alakazam nearly unstoppable with a special score of 130 - he can take extreme punishment from attacks like ice beam and flamethrower and dish out overpowered psychic damage as well (and he learns recover). Splitting the stat in two largely made alakazam less overpowered are more of an equal to other pokemon worth using.
And accuracy for various attacks changed slightly from R/B/Y, as blizzard used to have an accuracy of 90% - making it arguably better than ice beam. In G/S that accuracy dropped to 75%, making it inaccurate enough to be worse than ice beam.
Other attacks changed to, in R/B/Y attacks like wrap/clamp/bind could be escaped from by switching, wasting the opponents turn. In G/S they trap opponents, making moves like toxic, spikes, and sandstorm not only usable but a good strategy.
In R/B/Y hyper beam does not take a turn to re-charge if it misses or if it KOs a pokemon, making it at least worth using for a surprise finishing move. In G/S it always takes a turn to recharge, rendering totally worthless.
Just something to keep in mind when you create your dream teams
Edit - the best pokemon in R/B/Y are Alakazam, Chansey, Exeggutor, Gengar, Golem, Jynx, Lapras, Rhydon, Slowbro,
Snorlax, Starmie, Tauros, and Zapdos. Articuno, Cloyster, Dragonite, Jolteon, Moltres, Sandslash, Persian, and
Victreebel are also pretty good as well.
In G/S a much larger chunk of pokemon are worth using, largely due to the steps to balancing that the game designers took, including splitting the special score, adding a counter for psychics, and adding new moves and stratagies. The addition of Hidden Power also allows any pokemon to have a power 75 STAB attack, making elements like bug actually worth something in offense.