- Joined
- Apr 23, 2011
- Messages
- 460
I have an idea for a tower defense type map based on the PopCap Game "Plants vs Zombies". The game basically takes you through many levels of different scenarios in which you use plants to fight off the zombies and prevent them from getting into your house. It's broken up into 5 "chapters" each with 10 levels (my version will probably be only 5 levels per chapter). On levels 5 and 10 there are special levels, the level 5 ones are different minigame type games to play, many of these possible with trigger in Wc3. As for damage and basic gameplay, I'll be studying gameplay to get averages on how i should have hp of zombies, hp of plants, and damage of zombies and plants be set up. But for this project to work, I would need another trigger/JASS coder to help write the script for it, i'd rather to GUI but if jass is voted by the rest of us, then I'll be glad to help however i can with the JASS or with the object data. The whole list of people needed is below and will be checked off as they are found. This seems like it would be an interesting project to head, as I enjoy this game, and it would be a great learning experiance for me as a newish Map maker.
NEEDED:
[ ] Modeler
[ ] Coder (I will be helping in this category to make sure that the way zombies spawn is close to how the game does it)
[ ] Terrain (I will be assisting in this category to help make it look like the game layout.)
[ X ] Units and Doodads (I can pretty much cover this although if you think you want to help or lend a hand you can still volunteer for it)
If you're interest please comment below on what you'd like to help do, or if you just have a suggestion I feel this idea is pretty awesome, and I hope to take this map somewhere.
UPDATE: I've finally made my decision on gameplay. It will consist of a 6 player map. 6 Total Tracks, as we can change the type of terrain via triggers obviously, this will allow us to change things such as, day to night, even over levels as if slowly the day is ending, and after night, figuring out how to make the pool levels work will be a slight challenge but I'm sure we will figure it out. Also a "Crazy Dave's Upgrades Shop" Would be available at all points in the game, allowing users to spend money on things like more plants, more allowed plant types at once, and special upgrades. The game system will go on rounds and probably start when all players have selected a dialog response of some sort saying they are ready. As for terrain. The map will be divided in half, and then the halves divided into three horizontal rows each, allow 6 players to play. Also a possible option is for gameplay modes such as, "Free Play", meaning there are no teams and it is for fun, "Tournament Play" for FFA competition, and "Team Play" for 3v3 player playing competition.
UPDATE 2: I'm now working on the main layout(terrain and triggering sytem) for the map and I've mimicked the layout of Plants vs Zombies, while leaving 1 extra lane for space for the pool/fog levels. I've gone with a region check system to ensure that you can only build in allocated spots (Marked by squares of grass, just like Plants vs Zombies), once all 6 are done (Lot of work, 54x6 regions to make/set in a trigger), I'll upload a map of the terrain.
NEEDED:
[ ] Modeler
[ ] Coder (I will be helping in this category to make sure that the way zombies spawn is close to how the game does it)
[ ] Terrain (I will be assisting in this category to help make it look like the game layout.)
[ X ] Units and Doodads (I can pretty much cover this although if you think you want to help or lend a hand you can still volunteer for it)
If you're interest please comment below on what you'd like to help do, or if you just have a suggestion I feel this idea is pretty awesome, and I hope to take this map somewhere.
UPDATE: I've finally made my decision on gameplay. It will consist of a 6 player map. 6 Total Tracks, as we can change the type of terrain via triggers obviously, this will allow us to change things such as, day to night, even over levels as if slowly the day is ending, and after night, figuring out how to make the pool levels work will be a slight challenge but I'm sure we will figure it out. Also a "Crazy Dave's Upgrades Shop" Would be available at all points in the game, allowing users to spend money on things like more plants, more allowed plant types at once, and special upgrades. The game system will go on rounds and probably start when all players have selected a dialog response of some sort saying they are ready. As for terrain. The map will be divided in half, and then the halves divided into three horizontal rows each, allow 6 players to play. Also a possible option is for gameplay modes such as, "Free Play", meaning there are no teams and it is for fun, "Tournament Play" for FFA competition, and "Team Play" for 3v3 player playing competition.
UPDATE 2: I'm now working on the main layout(terrain and triggering sytem) for the map and I've mimicked the layout of Plants vs Zombies, while leaving 1 extra lane for space for the pool/fog levels. I've gone with a region check system to ensure that you can only build in allocated spots (Marked by squares of grass, just like Plants vs Zombies), once all 6 are done (Lot of work, 54x6 regions to make/set in a trigger), I'll upload a map of the terrain.
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