mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
As an homage to sc2 maps it definitely fits. Purely as a wc3 map, there are still some flaws in it, I'm afraid:
-You cant have itemdrop chances different from 100% in a melee map.
-No tavern, but large distances, many expansions -> Map will be clearly favoring humans in 1v1; thought if you intend it for 2v2 it shouldnt be an issue.
-In case of a 1v1, the starting position creeps dont drop anything? Neither do some of the 4+4 furbolgs and the 4+4 wolves while the 4+4 trolls drop a lvl 3 item.
-Middle level 1 creep dropping (potentially) a lvl 3 item can immediately be killed by blademaster, who will reach it before any other race can.
-Some of the seemingly identical creepspots near the middle drop different items.
-Some creepspots are so close to each that they are merged on the minimap.
Other than that, the looks of the map are nice, even though some parts dont have much tileset variation; however this is this has some advantages on a large map in partidular, as it helps with orientation. I'd recommend you add different elevation (not sure about the english term, I'm not talking abou cliff levels, rising/lowering terrain) in some parts though.
-You cant have itemdrop chances different from 100% in a melee map.
-No tavern, but large distances, many expansions -> Map will be clearly favoring humans in 1v1; thought if you intend it for 2v2 it shouldnt be an issue.
-In case of a 1v1, the starting position creeps dont drop anything? Neither do some of the 4+4 furbolgs and the 4+4 wolves while the 4+4 trolls drop a lvl 3 item.
-Middle level 1 creep dropping (potentially) a lvl 3 item can immediately be killed by blademaster, who will reach it before any other race can.
-Some of the seemingly identical creepspots near the middle drop different items.
-Some creepspots are so close to each that they are merged on the minimap.
Other than that, the looks of the map are nice, even though some parts dont have much tileset variation; however this is this has some advantages on a large map in partidular, as it helps with orientation. I'd recommend you add different elevation (not sure about the english term, I'm not talking abou cliff levels, rising/lowering terrain) in some parts though.