- Joined
- Dec 12, 2011
- Messages
- 116
Hello Guys.
Just wondering a way to reduce memory cost of the trigger 2, to avoid old computers having problems with my map.
Ideas?
Just wondering a way to reduce memory cost of the trigger 2, to avoid old computers having problems with my map.
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Map Initialization I
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Events
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Time - Elapsed game time is 0.00 seconds
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Conditions
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Actions
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-------- Many other actions here --------
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Trigger - Run Map Initialization II <gen> (ignoring conditions)
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Map Initialization II
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Events
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Conditions
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Actions
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-------- Many other actions here --------
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Destructible - Pick every destructible in (Entire map) and do (Actions)
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Loop - Actions
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Destructible - Make (Picked destructible) Invulnerable
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Ideas?







