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Photoshop Loading Screen Template

Discussion in '2D Art Tutorials' started by Frotty, May 21, 2014.

  1. Frotty

    Frotty

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    Hi, I made a photoshop template for creating Loadingscreen quick & easy.

    1. Download the .psd file from the attachments and open it in Photoshop

    2. Insert your loadingscreen like so:
    [​IMG]

    3. Use photoshop's "Save for Web" function:
    [​IMG]

    Drag-Select all slices so there are no grey areas left:
    [​IMG]

    Press Save... and save with these settings to a folder of your choice:
    [​IMG]

    Your files will be inside an "images" folder inside of your chosen folder:
    [​IMG]


    4. Convert the .png files to .blp by using your favourite converter (I used blplab-batch converter with these settings):
    [​IMG]

    5. Import the files into your map using the import-editor. Replace war3mapImported\ with UI\Glues\Loading\Load-Generic\
    [​IMG]

    6. Set Loading Screen to Generic
    [​IMG]

    And you're done!

    Pros over the model-version:
    • No model file needed
    • Smaller filesize
    • Players don't need to press a key
     

    Attached Files:

    • loadingscreen-template.psd
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    Last edited by a moderator: Aug 6, 2014
  2. Chaosy

    Chaosy

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    very good and useful, I will make sure to try this.
     
  3. PurgeandFire

    PurgeandFire

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    Great.

    Images have to be attached to the hive. Since there aren't that many, I might do it for you soonTM.
     
  4. Frotty

    Frotty

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    Ah, the pain of forum attachments.
    Would be great if you could do it for me, but I guess I can as well.
     
  5. GywGod133

    GywGod133

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  6. EarthSouvenir

    EarthSouvenir

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    Why don't you put the converter too? so other people won't wastin time to search for it..
    no offense...



    ~ Fairy ~
     
  7. yogaprad

    yogaprad

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    i cant see the screenshot
     
  8. PurgeandFire

    PurgeandFire

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    I attached the images to the hive.

    Approved.
     
  9. Mythic

    Mythic

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    Cool tutorial, all along I thought those bottom/upper right textures were the metal stuff in the campaign loading screen corners.
     
  10. Frotty

    Frotty

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    Thanks :p
    You saved my lazy ass
     
  11. Heinvers

    Heinvers

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    Thank you for this deer Frotty :p
    May the wurst be with you!
     
  12. Mythic

    Mythic

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  13. Frotty

    Frotty

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  14. AlwaysAndForever

    AlwaysAndForever

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  15. Dr Super Good

    Dr Super Good

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    For now the image must be composed/created with a 4:3 aspect ratio in mind. Additionally one can probably use non power of 2 textures for a higher resolution loading screen.
     
  16. Frotty

    Frotty

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    Pretty sure that would break backwards compatibility with older versions? If it even works.
     
  17. Dr Super Good

    Dr Super Good

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    As far as I am aware all versions of Warcraft III supported non power of 2 textures. This is because the support is entirely up to the underlying graphic driver, and all modern graphic cards (eg the trash one gets integrated into a processor or the lowest end budget card from 10 years ago) and drivers support non power of 2 textures.

    Textures larger than 512 in any dimension are only supported by recent versions of Warcraft III. (EDIT: this was reverted in an even more recent patch as of 1.30)
     
    Last edited: Mar 28, 2019
  18. Frotty

    Frotty

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    I'm not talking about pot, but previous versions being rendered in 4:3 and stretched. So even if it would work, it wouldn't look good. (I would think)
    perhaps with the custom model it could work?
     
  19. Frotty

    Frotty

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    The template is 4:3 ..
     
  20. Edy

    Edy

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    Can I have a download link for the photoshop ur using, can't find any free photoshops and adobe is trash imo.