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Patch 3.0.2.

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Level 9
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The new changes to WoW considering stats are just:

AWEFULL!

Fusing +heal and Spell damage is idiotic making hybrids that can heal much more usefull in raids and arena, while doing the same amount of DPS as pure DPS classes.

Fusing Haste + Spell haste, Hit rat. + Spell hit, Crit + Spell crit is to OP and stupid.

Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Like Enh shamans werent nerfed enough.


WTB Pre-TBC
 
Level 25
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Fusing +heal and Spell damage is idiotic making hybrids that can heal much more usefull in raids and arena, while doing the same amount of DPS as pure DPS classes.

Uh... How is that bad? Or are you suggesting that hybrids who want to DPS and heal should have to lug around two sets of armor, just cause you hate them too much?

Sides, they can never out DPS pure DPS classes

Also, you completely missed the biggest complaint of this patch. I'm not gonna mention it, I'll wait for someone else to pick up on it
 
Level 34
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Also, you completely missed the biggest complaint of this patch. I'm not gonna mention it, I'll wait for someone else to pick up on it
Everyone complains about something different. So far mine is Ret Paladins.
 
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Retadins it is :p

Also, I spoke with some casters, and they all LOVE the spellpower/healing change, so you're probably just whining about it cause you got killed

Also, guess the other big complaint this patch. I'll give you a hint: It is BIG
 
New titles will probobly be:


Fist of the Lich King
Bringer of Wrath
Destroyer.
Dreadbringer
Death Baron.



something like that.

Nah, they're all achievement related, like Elder <name> for the Lunar Festival, or <name>, Champion of the Frozen Wastes for completing some raid instance first on the server. I'm not really informed about the titles.
 
Level 16
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Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Like Enh shamans werent nerfed enough.

You don't play shamans now do you?
Merging spell and physical ratings, like haste crit and hit, is awesome for us, shamans. Having high spell and melee crit rate along with high spell and melee hit rate, at a same time is precious. Windfury totem now affects the shaman himself, thus increasing his attack speed too. And by merging grace of air and str of earth totem in one, adding spell power to flametongue totem and removing tranquil air, we'll finally be able to max out our dps while buffing the raid aswell. Besides we've got maelstrom weapons which means instant spell every now and then, lava lash which is another good thing and vastly increased AP (due to mental dexterity) and +9% chance to crit with melee while having devastation up, which will happen a lot due to flametongue, lava lash, shock and lava burst crits since our crit ratings have been merged. So wotlk will do many things, except nerfing us again...

Edit: and did I mention how druids benefit from WF totem now aswell? And that you don't need to remove your poison/sharpening/counterweight from your weapon to gain bonus from WF totem? Think about it...
 
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Level 34
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Nah. The Core Hounds. They shake things up a bit too much

Imagine having something following you and constantly shaking the screen. Welcome to the nightmare of hunters
You know I never thought about that. I bet Blizzard will get rid of it next patch, or at least I hope so since I'm a Hunter. :p
 
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I find it gay cause how long it takes to update oto your computer it takes like 6hrs on my computer mind you my computer sucks XD
 
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For those of you that are gonna renew your subscription on the day of the release of WotLK, I'd actually advise doing so a day before... that way, you get your long ass patching up do date. That, or you can manually download em to save some time, otherwise, you'll have to wait quite a while for the patch to dl.
 
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You don't play shamans now do you?
Merging spell and physical ratings, like haste crit and hit, is awesome for us, shamans. Having high spell and melee crit rate along with high spell and melee hit rate, at a same time is precious. Windfury totem now affects the shaman himself, thus increasing his attack speed too. And by merging grace of air and str of earth totem in one, adding spell power to flametongue totem and removing tranquil air, we'll finally be able to max out our dps while buffing the raid aswell. Besides we've got maelstrom weapons which means instant spell every now and then, lava lash which is another good thing and vastly increased AP (due to mental dexterity) and +9% chance to crit with melee while having devastation up, which will happen a lot due to flametongue, lava lash, shock and lava burst crits since our crit ratings have been merged. So wotlk will do many things, except nerfing us again...

Edit: and did I mention how druids benefit from WF totem now aswell? And that you don't need to remove your poison/sharpening/counterweight from your weapon to gain bonus from WF totem? Think about it...

I apologise after some researching i realised that WF wep and WF totem have diffrent effects.WF wep still has the same effect and it will be buffed more as levels progress so say hello to "Revange of The Windfury".And WF totem was changed.As for crit hit and haste ratings i didn't say it was bad i said it was OP.(Although i shouldn't be complaining).I intend to level a shaman.But yes enh is once again a pownage spec.
 
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I apologise after some researching i realised that WF wep and WF totem have diffrent effects.WF wep still has the same effect and it will be buffed more as levels progress so say hello to "Revange of The Windfury".And WF totem was changed.As for crit hit and haste ratings i didn't say it was bad i said it was OP.(Although i shouldn't be complaining).I intend to level a shaman.But yes enh is once again a pownage spec.

I really, really hope you're right about the "pwnage" spec since we were so underpowered in TBC. They better make us leveling worthy once again, or else... or else I'll quit wow once again :D
 
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Rogues have recieved a great buff from this patch.

I can kill vengeful geared shamans, frost and fire mages, warriors and priests.
In my PvE gear :>
 
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I really, really hope you're right about the "pwnage" spec since we were so underpowered in TBC. They better make us leveling worthy once again, or else... or else I'll quit wow once again :D
Well the sole fact taht we got the same spell and melee crit, Instant Lightning bolts, chain lightning ,heals, Pets taht can sprint, stun and lifesteal.
Well i don't think you'll need to quit WoW once again.
 
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Well the sole fact taht we got the same spell and melee crit, Instant Lightning bolts, chain lightning ,heals, Pets taht can sprint, stun and lifesteal.
Well i don't think you'll need to quit WoW once again.

Ye that's my guess 2. I just renewed my subscription and pvp fights are way easier, except with ret pallys >.> I get to kill them, but so do they.
 
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Good thing im leveling a ret pally :p.They also reduced Xp needed for leveling by 30% or are about to do it.But Pala's really need a nerf.
 
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Level 34
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Good thing im leveling a ret pally :p.They also reduced Xp needed for leveling by 30% or are about to do it.But Pala's really need a nerf.
No doubt. I watch my friend play his, and he can use a ton of spells and never run out of mana now! wtf?
 
Level 9
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Indeed 33% of base mana when i cast Judgment and 0.25% of base mana per second for 10 seconds.Plus sheathe of light gives em some good judgment damage.
 
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Hunters are a pain. They just walk and shoot.
All you do is shiv crippling poison and stunlock.

You were made to dispatch shamans, so that's actually expected, but, shouldn't you annihilate locks aswel?

Survival hunters were meant to deal with melee classes, so yeah, I suppose. (Wyvern Sting is a nice caster CC also, however.) I have a hard time killing 'locks, though. They have fear, siphon life, and as much health as a tank. They may be clothies, but they have a lot of ways to heal themselves. (Especially in AV, when they spam Siphon Life on the bridge and just go "ololol i r invincublez")
 
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You were made to dispatch shamans, so that's actually expected, but, shouldn't you annihilate locks aswel?

Missclicked quote, I wanted to quote Huurka, and ye, your class is also a pain in the, well you know. And ye, I know you have big problems dealing with locks, I saw how a friend of mine kills hunters. He's a sl/sl lock
 
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You were made to dispatch shamans, so that's actually expected, but, shouldn't you annihilate locks aswel?
Before the patch I had problems with better geared shamans. But now, they're easy as hell.

Affliction locks are easy.

Demon locks are harder.
 
Level 22
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Well, all classes are pretty much easy-mode for a rogue, minus maybe certain specs of warriors- especially Orc ones...

Ret pallys were nice, but they're getting nerfed "To the ground"- the exact words from the paladin class representative. they're dps will about as low as it was pre-patch. Good thing I never left the Holy tree.
-VGsatomi
 
You can avoid stunlocks if you are actually smart. Hunters, pop a flare every now and then. Mages blink. Warlocks fear once you have the chance. :p Shammies should use an insignia/medallion if they want to avoid some of the locks and they should kite it away. Also pop a poison cleansing totem to remove all those annoying poisons on you. ;) Druids should barkskin (I think it is useable even in shapeshift forms now [it was always useable in moonkin form though because it is a balance spell]). Death knights, I have no idea because I've never had one. xP Warriors melee pretty much so yeah. It is pretty tough for priests. They should instantly put on an absorb and heal once they can. Paladins would probably just survive through the thing. I've never really seen a rogue beat a pally, I think. But a smart rogue could probably.

I would carry around an insignia/medallion until I find something better. But I think the insignia/medallion is awesome for pvp. Enh shammies may have it a little tough, but I'd shaministic rage and maybe feral spirits. Then I'd let the pets do the work and I'd heal meanwhile or something... :p Ele shammies should thunderstorm once they get the chance to send the rogue back a whopping 20 yards. (really fun to do ;)) and if you love PvP I would spec in Astral Shift to reduce the dps quite well. Resto's should have an earth shield on them and they should kite and run a lot.

It is fun attacking rogues though, I have like 5k health on my 59 enh shammy and I can kill a lot of classes with ease, even though I am not really a twink. :p (I don't have a 70 main, that char is my main. I decided to bg before my subscription expired)


Lol these are just my noobish opinions. They are pretty obvious but some people are too stupid to realize that they should use them. Some twinks think they can just dps stuff to death, but if you don't even use your abilities well, you will die a lot. Especially once your reach 70 (or 80 later on)
 
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Yep, it sure is easy to kill someone when they can't fight back.
I hate being kited. Try to kite me. When you get poisoned. Make sure I don't have a dot on me and ice trap and disengage. There you go. You got me in your horrible death zone.
 
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I don't know if i preffer Ele or Enh or maybe Resto every kind of shaman is great for me >.>
 
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