- Joined
- Jan 21, 2007
- Messages
- 2,014
Ok, i've encountered a problem again. When playing DotA i was impressed by the Nerubian Weaver and his Geminative attack again.
For those who don't know, it is a passive that allows him to attack twice every few seconds, and when the effect is used a cooldown appears to show how much time there is before the next double attack, just like an active spell or Reincarnation.
Now i wanted to make a skill like that(cooldown, not effect). The spell was supposed to trigger when attacked, and give the hero a shield. I first thought of berserk as dummy ability, and giving it a requirement for a special dummy unit. When the hero was attacked, i would simply add a unit, order the hero to use berserk, and remove the unit. This made the skill look ugly though as the icon became active for 0.10 every time someone attacks.
Should i import the disabled button and use as a normal button so that it wont be noticed(haven't tried that), or is there a better way?
For those who don't know, it is a passive that allows him to attack twice every few seconds, and when the effect is used a cooldown appears to show how much time there is before the next double attack, just like an active spell or Reincarnation.
Now i wanted to make a skill like that(cooldown, not effect). The spell was supposed to trigger when attacked, and give the hero a shield. I first thought of berserk as dummy ability, and giving it a requirement for a special dummy unit. When the hero was attacked, i would simply add a unit, order the hero to use berserk, and remove the unit. This made the skill look ugly though as the icon became active for 0.10 every time someone attacks.
Should i import the disabled button and use as a normal button so that it wont be noticed(haven't tried that), or is there a better way?