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[JASS] IssueImmediateOrder

Discussion in 'Triggers & Scripts' started by McQvaBlood, Nov 13, 2014.

  1. McQvaBlood

    McQvaBlood

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    I've been trying to put together a spell that has a passive cooldown.

    Preparation [PASSIVE]
    If Hero does not attack for 10 / 9 / 8 / 7 / 6 / 5 / 4 seconds, it gains 400% attack speed for 5 attacks.


    Basically, every time the unit attacks, the cooldown of this skill has to start. For this I gave it an Evasion and when I want the cooldown to start, I replace it with a Berserk spell that I order the unit to immediately use.

    However, this Berserk spell disrupts the unit's current orders, cancelling its attack. Is there a way to make a unit use Berserk without it stopping? I used Berserk in the first place because I know it doesn't cancel the unit's orders when the player uses it. So what's the difference and is there a way to work around this?

    EDIT: For clarity, the Evasion and Berserk spells are dummy spells, they don't give a chance to evade or attack or movement speed and Berserk's buff is immediately removed.
     
  2. WaterKnight

    WaterKnight

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    The IssueOrder natives always act interruptive. You can replace the ability by a "Spell Shield" (ANss) and trigger it via a hostile dummy casting "Banish" for example.
     
  3. McQvaBlood

    McQvaBlood

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    Ah, that's eloquent. Thanks for the help.