- Joined
- Jul 12, 2005
- Messages
- 764
I'm making a passive ability that causes poisonous gases to spread when the hero dies. That's ok, I can do that, but i need a cooldown to it(like reincarnation). I could only make the ability by a "trigger-run" timer (if we can call that), but this way the passive icon doesn't have a cooldown timer... is there any possible way to do that? what ability should i base it on?