- Joined
- Apr 3, 2006
- Messages
- 112
Perhaps, but they are not slaves. Rather than serving the original cerebrasite, the new cerebrasites serve a collective desire to infest, evolve, etc, and so instinctively they work together, but they also possess will, and thus may choose to betray their brethren in the case of bombs and the likes. That seems to me like a more realistic approach.
However, I agree with their being more self-infestors, I just want to see how it plays out. If it doesnt work, ill make spawns return to a "lesser form" of the original.
I am also thinking about adding special game modes that players can vote on or possibly decided by host. One I came up with is one player is an all powerful AI, and the others are all cerebrasites. The end is decided when the AI dies or all cerebrasites have been killed. Cerebrasites can choose to either band together against the AI, or kill each other. As a cerebrasite, killing other cerebrasites has its benefits. Your parasite population cap will increase for every other cerebrasite you kill, and if you kill enough you'll be able to obtain higher evolutions. In this game mode, cerebrasites will only be able to evolve by killing enough of their own kind. The AI will be a more powerful version of the AI I plan on implementing later, and its only goal will be to kill all cerebrasites.
If I do end up adding special modes, I can include others like human free for all, where everyone is human and must kill each other and the last man standing wins, or there can be team death match types.
However, I agree with their being more self-infestors, I just want to see how it plays out. If it doesnt work, ill make spawns return to a "lesser form" of the original.
I am also thinking about adding special game modes that players can vote on or possibly decided by host. One I came up with is one player is an all powerful AI, and the others are all cerebrasites. The end is decided when the AI dies or all cerebrasites have been killed. Cerebrasites can choose to either band together against the AI, or kill each other. As a cerebrasite, killing other cerebrasites has its benefits. Your parasite population cap will increase for every other cerebrasite you kill, and if you kill enough you'll be able to obtain higher evolutions. In this game mode, cerebrasites will only be able to evolve by killing enough of their own kind. The AI will be a more powerful version of the AI I plan on implementing later, and its only goal will be to kill all cerebrasites.
If I do end up adding special modes, I can include others like human free for all, where everyone is human and must kill each other and the last man standing wins, or there can be team death match types.