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Jungle Parasite

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Jungle Parasite
by AGKRegal102



Description:
This island has fallen prey to a parasite which has driven the undead beings to madness. The strange creatures that once roamed this land have been completely transformed, and chaos ensues.



Features:
- 4 Gold Mines - 2 Main (13000g), 2 Expansions (11750g)
- 2 Goblin Merchants
- 2 Goblin Laboratories
- 1 Fountain of Health
- 2 Taverns
- 6 Green Creep Camps
- 10 Orange Creep Camps
- 1 Red Creep Camp



Map Overview:
Before:
full

After:
full



Changelog:
v1.0
- Map uploaded
v1.1
- Everything changes because I don't know again...


Author Notes:
If you have questions, suggestions, or criticisms, just leave your comments below!
Contents

Jungle Parasite (Map)

Reviews
Remixer
Review - Jungle Parasite (Version August 8th 2023) Description: The map, while otherwise playable, suffers from gaps between trees and thus this map does not meet standard melee criteria or quality. Terrain: The terrain is quite decent, but once again...
Level 4
Joined
Aug 12, 2016
Messages
24
Classic average melee map. Nothing special but good for diversity in map pool. In my opinion, map is too flat. Green camp near red base has one creep set as Neutral Passive. There should be at least one harder (red) camp with better permanent item. Suitable for fast 1vs1.
 

Remixer

Map Reviewer
Level 31
Joined
Feb 19, 2011
Messages
1,954
Review - Jungle Parasite
(Version August 8th 2023)
Description: The map, while otherwise playable, suffers from gaps between trees and thus this map does not meet standard melee criteria or quality.
Terrain: The terrain is quite decent, but once again the tree lines need fixing: they must not have gaps between the trees, and it's also recommendable to make the treelines smoother to improve visual clarity (no jagged forest edges). The environmental decoration could be more abundant, but it's fine as is, better than your previous map.
Layout: The layout is asymmetric, which can create an imbalance between the players, but the layout seems mostly fine. When creating asymmetric maps, my recommendation is to create Regions (from the Region tab) from the players' starting point to the desired objective (such as Goblin Merchant) and then copy that region to the other player's side and see if they match (does not need to be exact, but somewhat similar distances between the players). The layout features some open areas as well as smaller gaps for maneuvering. The central camp with the fountain could be pushed a little to the side of the pathway to allow easier crossing across the map. Having fountains with creeps on Camp mode allows players to heal their units without the need to clear the camp.
Creeps: The creeps fit the map thematically and form nice camps. The item drops are acceptable, some camps' item drops are a little on the weaker side, but nothing too drastic. Like the objectives, also with creep camps, you should check that their distance and relation to one another are similar between players so that the creeping route is fair between the players.
Gameplay: The asymmetric layout gives a nice freshness to the gameplay. Currently, the map suffers from the gaps between the trees and possibly quite unfair placement of creeps and neutral objectives. The map is quite large for a two-player map, making the gameplay a little slower-paced which itself can reduce the impact of asymmetric imbalance.

Recommendations:
Fix the gaps between the trees to prevent small units from entering into the tree lines. Also take a look at the asymmetry, and make adjustments where needed. If you want to further improve the map you can try to tweak the item drops, but it's not necessary as well as polish the terrain even further, but it is acceptable already.
 
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