• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Parasite

Status
Not open for further replies.
Level 7
Joined
Jan 15, 2008
Messages
179
Ive tried to make an abiltiy where if a unit has a parasite buff on it and a other unit has an abiltiy thats anoher type of parasite move and casts it on the unit that has the other parasite buff on it creats a differant unit from both of thoses 2 parasite moves
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
You mean like a disease?

¨¨¨¨¨¨¨-->5 etc
¨¨¨-->2-->6
¨¨¨¨¨¨¨-->7 etc
1---->3-->8
¨¨¨¨¨¨¨-->9 etc
¨¨¨-->4-->10
¨¨¨¨¨¨¨-->11 etc

Like that?
 
Level 9
Joined
Jan 17, 2009
Messages
372
First of all you need to be more specific but it would probably look something like this
Trigger:
  • Parisite Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Parasite Ability 1
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Target unit of ability being cast) has buff Parasite 1) Equal to True
        • Then - Actions
          • Set Temp_Loc = (Position of (Target unit of ability being cast))
          • Unit - Create 1 Parasite Unit for (Needs to be specified) at Temp_Loc facing Default building facing degrees
          • Unit - Add Parasite Ability 1 to (Last created unit)
          • Unit - Add Parasite Ability 2 to (Last created unit)
          • Custom script: call RemoveLocation(udg_Temp_Loc)
        • Else - Actions
          • Do nothing
Specifications needed:
Where would you like the unit to be spawned?
Should it do damage/kill the targeted unit?
Which player should recieve this unit?
Is this ability targeting allied or enemy units or both?
Do you want different types of units for different levels?
Do you want the created unit to have the level of the ability being cast for its added abilities?

answer these questions and i can create the ability..
also, a description of the spell would be nice be it isnt required.
 
Level 13
Joined
Oct 27, 2008
Messages
1,176
you know a think like this would be awsome for a zombie type game
where if a unit gets the disease or whatever it turns into a zombie
 
Level 7
Joined
Jan 15, 2008
Messages
179
First of all you need to be more specific but it would probably look something like this
Trigger:
  • Parisite Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Parasite Ability 1
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Target unit of ability being cast) has buff Parasite 1) Equal to True
        • Then - Actions
          • Set Temp_Loc = (Position of (Target unit of ability being cast))
          • Unit - Create 1 Parasite Unit for (Needs to be specified) at Temp_Loc facing Default building facing degrees
          • Unit - Add Parasite Ability 1 to (Last created unit)
          • Unit - Add Parasite Ability 2 to (Last created unit)
          • Custom script: call RemoveLocation(udg_Temp_Loc)
        • Else - Actions
          • Do nothing
Specifications needed:
Where would you like the unit to be spawned?
Should it do damage/kill the targeted unit?
Which player should recieve this unit?
Is this ability targeting allied or enemy units or both?
Do you want different types of units for different levels?
Do you want the created unit to have the level of the ability being cast for its added abilities?

answer these questions and i can create the ability..
also, a description of the spell would be nice be it isnt required.


At the position of targeted unit
Damage
The side that casted para
enemys
It only has one level
no

When a unit casts parasite (strand 1) on a targeted unit that is already has parasite (strand 2) buff it will create a hybrid unit.(make sure it wont create either of the outcomes i want its out come to be an completly diff unit.) Can you make me a spell make please i would appreciate it.
Has to be changed at the same time muliply units will be using it theres a bug. if theres mutiply last created units.
Its called Reasortment for my virus infect map. See where it talks about influenza http://en.wikipedia.org/wiki/Reassortment
 
Status
Not open for further replies.
Top