Hey, dat-c3 , no after a lot of testing and systems i tryed the only solution for making this was adding all units in unit group, then if the orbital relay effect dies, not moving them instead of this removing them from the game and creating 1 new type of each at its position. You didn't notice it in game. But thats why heros can't drop, if they get removed the level of them would be 0 or you had to select all skill again and thats not good.
Btw: I cant fix the stupid bug, so i make a new system without having to wait for other players i will upload the maps soon!
Edit: Map is fixed and uploaded, have fun! and dont forget to write down bugs, balance changes in here to improve the map!
Edit 2: Finaly after lots of bugs, i removed nearly every trigger of the selection system and made new ones. Lots of system didnt work as planned in multiplayer. With Traners help by testing with me we tested a lot and finaly all is functional thanks for his help
. I also fixed some other bugs i found. This new version should be stable. Hope you enjoy and sory for the complications
.
Edit 3:
on 03.06-2012 00.09
I have tested a lot with Traner and his friend , thanks to them big time
. I fixed many bugs and added new things. Here is a complete list this is a big update to the map:
v1.04
Gamebreaking bugs:
-Strategic points now get back to neutral if the Listening point on it dies or you cancel the building process. This prevents a bug from beeing unbuilable if captured.
-Enemy strategic points now can be captured with the captue spell! This was a bug too.
Other:
-Space marine commander veteran upgrade picture fixed onupgrade level 2
-Added jump to living saint and hellion, fixed jump spell by reating new spell, fixed stormboys with this. The jump spell and stikkbombz spell was the same and overlaped themselves.
-Added Unit summon spell for Restored Monolith, now you can spawn each Necron unit from ne Restored Monolith.
-Fixed Necron Energy income from monolith, and Multiboard text.
-Necron additional Buildings now are invlunerable. (summoning core, forbidden archive)
-Fixed Necron and normal Plasman Generators in higher tech to generate the right amount of energy of +2 per upgrade
-Added death effect for restored monolith on death.
-Resource income is now 0 if you are defeated.
-Essence of the Deceiver/Nightbri nger mana cost reduced, so it can be used instantly if researched.
-Attack Scarabs and Drone Harbringer Drones damage reduced.
-All HQ's Armor increased to 35 from 15.
-Creeps now get stronger by 10% for each Player instead of 15%.
-Fixed Victory conditions for Annihilation once again.
-Added Vehicle death explosion effects.
-Fixed Hellions to work correctly.
-Fixed Warriors bug that they cant take damage.
-Upgraded Falcon transport slots fixed to 8 from 2.
-Reaver Jetbike jump added.
-Hormagaunt cost reduced to 90 form 100, Termagants to 95 from 105.
-Genestealer with Bone claws spells fixed to be displayed correctly.
-Zoanthrope attackspeed slightly increased.
-Carnifex armor increased to 8 from 5.
-Enemy Strategic Point capturing fixed to work correctly on "naked" Strategic Points.
-The start Brood Nest is now invulnerable.
-Tyranid Resource income max now is +20 instead of +16.
-Fixed Strategic Point decreased income on death.
And much more fixed