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Moderator
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This spell is inspired from dota. The bad side of this spell is not homing, but believe me. Making the missile become homing make it 10 times worse. | ||||||||||||
Paralyzing Cask Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce. Level 1 - 2 bounces. 75 damage. Level 2 - 4 bounces. 100 damage. Level 3 - 6 bounces. 125 damage. Level 4 - 8 bounces. 150 damage. | ||||||||||||
- This spell is highly configurable - This spell is mainly a missile that bounces for several times between foes, deals damage and stuns target on hit - Cooldown, manacost, cast range, etc. haven't been set. You can set it as you like | ||||||||||||
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1. Open object editor, copy paste Paralyzing Cask ability to your map 2. Open trigger editor, copy paste Paralyzing Cask folder into your map 3. Open import manager, export dummy.mdx into your map 4. Open configuration at trigger editor, configure the ability as you like. 5. Done | ||||||||||||
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Post here if you find anything's wrong with triggers or another objects. Don't need to give me credits. Edit it as you like. Please, give the system ratings instead of giving me rep+ (see my rep+ is disabled). End of all, enjoy | ||||||||||||