Moderator
M
Moderator
17:01, 30th Jun 2009
BlinkBoy: Add some fire particles at death and this beuty get's approval.
2nd Jul 2009
Pyritie: Lower the particle count on those birth particles!
BlinkBoy: 152 parts is far enough. I wouldn't like to go against your opinion, but this should be approved after changes.
BlinkBoy: Add some fire particles at death and this beuty get's approval.
in 3dsmax create a new Particle Emitter 2, set a cloud8x8fire texture, and set it's visibility on death. Turn on the flag "Squirt" and set emission rate to 0 by default. Afterwards go to the Curve Editor and Animate the Emission Rate to stay 0 until the explosion time(some time inside the death anim), for this set a very high value like 250/300 and after a few frames make it back to 0 and then add the ending to be 0.
Example of Emission timingin a 50-100 Death Interval:
50: 0
60:0
70:300
80:0
100:0
I would suggest to add some extra emitters like a small leaving fire or rocks going all out. However these aren't necessary for approval, just for the act of improving.
(Oh and a tip: save the fire particles in a sepparate scene so you can merge them to your future scenes)
Example of Emission timingin a 50-100 Death Interval:
50: 0
60:0
70:300
80:0
100:0
I would suggest to add some extra emitters like a small leaving fire or rocks going all out. However these aren't necessary for approval, just for the act of improving.
(Oh and a tip: save the fire particles in a sepparate scene so you can merge them to your future scenes)
2nd Jul 2009
Pyritie: Lower the particle count on those birth particles!
BlinkBoy: 152 parts is far enough. I wouldn't like to go against your opinion, but this should be approved after changes.