Model validation: Paladin's Temple NUMBER 2

PaladinsTemple2v4.mdx

0 errors 6 severe 3 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Missing the Origin attachment point
    • Attachment 2 "Sprite Thrid Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 0 - "2"
    • 1 Rotation
      • Track 5 at frame 21029 has exactly the same value as tracks 4 and 6
  • 1 Bone 1 - "1"
    • 1 Rotation
      • Track 5 at frame 12959 has exactly the same value as tracks 4 and 6
  • 1 Bone 2 - "3"
    • 1 Rotation
      • Track 7 at frame 34578 has exactly the same value as tracks 6 and 8
  • 2 Bone 3 - "Con"
    • 1 Translation
      • Track 7 at frame 34578 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 34578 has exactly the same value as tracks 6 and 8
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