Overlooking Kingdom

Hear is my new terrain i spent much time on this.It's called Overlooking Kingdom...
 

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Level 34
Joined
Sep 6, 2006
Messages
8,873
Not bad. Your still improving quickly.

The overlooking shot is cool, but I find the doodads used for the city do not match. In the second one, it looks like a bunch of archers. You didn't really make a building at all.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Ooo, just noticed the background mountains. I would take a page out of Voids book. Put those mountains waaayy back and make the fog cover them so you see no detail. They will look larger, and will improve your terrain.
 
Level 6
Joined
Mar 12, 2007
Messages
225
Looks good, but theres something I don't like about it, but I can't quite name it. But it does look like it was inspired by Oblivions Imperial city.
 
Level 7
Joined
Aug 10, 2004
Messages
185
The second screen does somehow remind me of Oblivion. Anyway, I think you should use a light environmental fog instead of the ground fog.
 
Level 4
Joined
Feb 10, 2008
Messages
110
The first one kind of looks like 2 terrains in one, I would get a closer camera angle, add a fog and maybe remove some of the doodads? The second one is much better.
 
Level 25
Joined
Mar 25, 2004
Messages
4,881
First terrain is actually not that bad. I mean, it has its flaws, but I don't feel like pointing them out right this moment. The first terrain reminds me of an old cartoon I used to watch... don't remember its title though.

~Craka_J
 
Level 8
Joined
Oct 24, 2007
Messages
421
The angle used in the first one is real nice, but bringing the fog forward will help it greatly as said before. And despite the arches that others don't like, I think they work as a 'building sculpture' hybrid sort of tunnel that may exist in a city entrance.
 
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