- Joined
- Aug 11, 2009
- Messages
- 605
So, I have spent a lot of time thinking on how the Heroes should work in my ORPG map. This is how it is now:
You start as a Recruit for one of four races. At level 10 you advance to your first class (can choose from two) and at level 50 you can further advance your class (can choose from two). Heroes have their 4 abilities (+1 passive) which they will have through the rest of the game.
New Idea:
You start your one Hero from the start and will play that Hero throughout the whole game. Heroes will differ in appearance, attack/defense type, stats and each one will have 1 or 2 unique abilities which cannot be changed.
There will be several different "trainers" which can teach your Hero spells. Some Heroes can learn spells from some "trainers" while others cannot. Spells taught by "trainers" will come in Tier 1 through 4 (you can only have one Tier 1 spell, one Tier 2 spell etc) and you can combine spells from different trainers as long as the spells does not belong to the same Tier.
This type of gameplay will make it harder to get bored with your Hero since you can replace your abilities with new ones, thus changing the role of your Hero.
I was thinking of starting with 10 Trainers, which can teach 4 spells each (one from each Tier). However, my final goal would be that each trainer can teach 8 spells each, and that there should be atleast 20 trainers resulting in 160 different spells to explore.
My question to you is, should I stick with my first idea taken from TEve ORPG or this new idea I got?
You start as a Recruit for one of four races. At level 10 you advance to your first class (can choose from two) and at level 50 you can further advance your class (can choose from two). Heroes have their 4 abilities (+1 passive) which they will have through the rest of the game.
New Idea:
You start your one Hero from the start and will play that Hero throughout the whole game. Heroes will differ in appearance, attack/defense type, stats and each one will have 1 or 2 unique abilities which cannot be changed.
There will be several different "trainers" which can teach your Hero spells. Some Heroes can learn spells from some "trainers" while others cannot. Spells taught by "trainers" will come in Tier 1 through 4 (you can only have one Tier 1 spell, one Tier 2 spell etc) and you can combine spells from different trainers as long as the spells does not belong to the same Tier.
This type of gameplay will make it harder to get bored with your Hero since you can replace your abilities with new ones, thus changing the role of your Hero.
I was thinking of starting with 10 Trainers, which can teach 4 spells each (one from each Tier). However, my final goal would be that each trainer can teach 8 spells each, and that there should be atleast 20 trainers resulting in 160 different spells to explore.
My question to you is, should I stick with my first idea taken from TEve ORPG or this new idea I got?