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Order of Rping

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Level 24
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... *one turret begins to glow green, gathering an orb of energy. The orb grows larger and larger till it is 3 times the size of the turret. Suddenly, with little warning of stopping, a massive green beam rips through the cruiser's hull in only a split second. A couple of blue beams power up near the back of the flagship. 2 small blue beams sear across the other cruisers. By this time, cruiser 4 exploded, shifting the position of transport 3 and the medical team that had just undocked. Turrets came to life in an epic fury as they slaughtered the remainder of the Sheep fleet.*
 
Level 10
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lol There is no survivng beam turrets in a sheep cruiser. lol too bad var had his shields down to get his transports in. Dunno why he didn't put it back up. *I ask the aliens if they have a new ship for me. And they tell me that the Protoss had been relentlessly assaulting them and that I, and others, destroyed the base the ships were coming from. And for that, I can have the ship I want, for free.* lol
 
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lol That should e fun. Especially if it decides to jump out, er... burst out? lol *The aliens tell me that the best fighter has the speed,hull strength, shield strength, firepower, and maneuverability to take on corvettes, cruisers, and mass swarms of fighters. They can load many types of missiles, including bombs, energy missiles (made from the reactor: unlimited supply, and average damage). I choose that fighter and then ask about a cap ship.*
 
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*Far, far away on planet Woollove, king Handycombinder has sent one of the best bountyhunters after sacridshadow. The time for the legendary escaper will soon come to an end.*
 
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orly? Is it jango Fett? lulz And does the bounty hunter happen to know where i am? I can't be tracked anymore because I changed my energy signature and I'm about to get a new ship. but hey, nobody knows that. And you can't tell what's going on at this end of the galaxy. lol *I send my shivans to man their stations (as they already know how to pilot and fly ships and do many other jobs. Another benifit isthat they can survive, and stay active, in space, and they can survive being in the reactor. ^^). The fighter, along with many others, designed to suit the pilots, are loaded into the docking bays. The destroyer then raises and heads through the atmosphere and into space.*
 
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I have posted pictures of my destroyer and fighter. note that my destroyer is almost the same size as var's juggernaught. And also equals in firepower and shield strength. lol *I have the shivans activate the hyperdrive and we warp to a new, and troubled system to test the weapons.*
 
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*The medical team manages to sever the connection from the host and deposit the infestation in a container. They finish their surgery operation by stitching the marine back together. They take many scans of the infestation including Xrays among other tests. They find out a little of what it does, for when it hatches, the host dies a horrible death. So, they deposit it in the air lock along with the bucket and close the door. They open the exterior lock and watch as it gets sucked into space, squirming as it drifted through the frozen void. Suddenly, a massive planet cracker jumps in, blocking out the sun, as it makes it's way towards the planet.*
 
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lol fun. btw, i wonder how strong your fighters' weapons against my fighters' shields. Aside fro mthe fact that they will be hard to hit cause they are faster than your fighters and also faster than my last fighter. lol *I find a nearby cruiser and it ails my ship. They tell me that I am in restricted space and they tell me that this space belongs to a certain group of pirates. I turn the screen off and have a shivan charge the beam weapons and fire at the cruiser. The cruiser is immediately destroyed.*
 
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What is this? A size war? And does your carrier dwarf var's juggernaught?

Edit: Carriers are not known for fire power. If yours was a carrier, then it would really have fighters and bombers as it's only weapons. Shields are four times as strong as mine? Seriously, you're just trying to 1-up us.
 
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ah, but how does it stand to my Juggernaught? =3
*Orders are given to the Planet Cracker to begin mining operations when they are ready. The Planet Cracker, Makrutia, begins orbit around the planet. hundreds of drones are sent to scan the planet for any life and mineral rich areas. The drones slowly enter the antmosphere.*
 
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So, larger makes for an easier target. lol Var's juggernaught can take out the Overmind, and so could mine. They have the firepower. And seriously, a carrier isn't a destroyer. What carriers lack in firepower, they make up for emmence fighter cover. *More ships warp in to take me out and I order my ship to destroy them. Beam cannons charge and quickly sweep the area, destroying many ships. the remainder flee and warp out.*

Please note that the picture of the Protoss carrier is not his flagship and mine is larger than that. 10 carriers can fit inside my ship's massive hull and has the firepower of var's juggernaught. i'm going to guess his juggernaught can fit 12 carriers inside.
 
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don't worry, I won't be unaffected. I realise that you may have four times the shield strength, but your shields take four times as lng to regenerate. So that's a good thing.

I am watching a video of carriers attacking and I see them deploying interceptors. Does your ship have any method of attack except fighters?
 
Level 16
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Apr 2, 2008
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*it is attatched two the emptyed Tranposrt but the blast doors are completely dented around the tube the creature looks at the ammo coming at it then holds out its hands and the ammo freezes in mid air and the guns are frozen in time*
 
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oh shoot. That's not good, That's not good at all. Var, get rid of it quickly! toos it into space and shoot some beams at it. That should cut it apart. lol *I don't find the base but then 2 ships warp in close to the planet's surface. The signal quickly dissapears as they land at they invisible base (invisible to radar as well). I have the destroyer go into the atmosphere and charge the forward beam cannons. I then have all forward beam cannons focuse on the base.*
 
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... necromorphs >_> That explains the weird readings from the scans. *Opens the hangerbay door closest to the necromorph. All marines activate the magnets in their boots and stand firm. All engineers had gotten to the other side of the lockdown. The strong force of the vacuum sucking out the air causes the necromorph to be sucked into space. The blast doors then close, allowing a reintroduction of air to begin.*
 
Level 16
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*a scrathing at the doors can be heard and the creature smashs through the hanger bay door with ease while anothe emarges from the tenetcal and rushes to the other and pulls him though and injects a needle of strange blue iquid into one of the orgains*
 
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A couple of grenades are tossed towards the creatures. A bright light eminates, disorienting them (everyone gets disoriented by shreik grenades if they don't have proper protection XD). The Marines all begin to fire at the necromorphs. A couple marines take a couple grenades and fight their way into the transport, depositing the mines deep in the tubes, just on the other side of the blast doors.*
 
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*one of the creatures after shurgging off the fire pikes up a marine but the leg and shack him till he drops his gun then tosses him into some water barrels then it takes the gun and breaks it. when the marines set close to the tube tenetcales shoot from the side of the tubes and pull them deep into the rock*
 
Level 24
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2 feet of reinforced nanosteel. XD Also, No holy relic onboard. XD And for those that don't know, it comes from Deadspace :p

*The marines are sucked into the rock as the grenades explode, allowing the blast doors to close the rest of the way, and cut off the two necromorphs. The flagship's beams power up and blast into the insides of the open "rock"* ... what water barrels? Why would I have barrels of water near machanical equipment? D:

*Meanwhile, the drones of the Planet Cracker finish scanning the planet, and give it the best locations for mining.*
 
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