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[OFFICIAL] Roleplay #2 Registration

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UNDER CONSTRUCTION


Illidari Empire


Information


Primary Leader(s): Emperor Illidan Stormrage, Empress Lady Vashj
Secondary Leader(s): Torloth the Magnificent, Val'zareq the Conqueror, Devashorn, Sea Princess Zhyss

The Illidari Empire is one of the Great Factions. Leaded by Supreme Emperor Illidan Stormrage and Supreme Empress Lady Vashj, the evil Illidari Empire is most famous for its totalitarian policies, underhanded and sinister political tactics, and for an ancient feud it maintained with another Great Faction, Federal Nation of Gazya. In addition, the Illidari Empire is also famous for its evil ideologies -- totalitarianism, supremacism, militarism and imperialism. It is also known that the Illidari Empire has part of shared histories with the Federal Nation of Gazya.


History -- Section One -- During and Prior to MegaCraft 1

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History -- Section Two -- After the First Multiverse War

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Government

History -- Part One: War of the Ancients

History -- Part Two: Release from Prison and the Third War

History -- Part Three: The Frozen Throne and First Multiverse War (MegaCraft 1)


[highlight]UNDER CONSTRUCTION[/code]
The origins of the Illidari Empire can be traced back to the time during the War of the Ancients. Illidan Stormrage -- who would be the Lord of Outland and the Supreme Emperor of the Illidari Empire in the future, during that time, was just a demon hunter underestimated by most of his Kaldorei brethrens. He committed a number of horrific acts against his own people and the races of Azeroth, including defecting to Sargeras during the War of the Ancients and creating the second Well of Eternity. For his actions, he was imprisoned for ten thousand years, until his release during the Third War. He came to be called the Betrayer for his acts against the night elf people and carried the title of Lord of Outland.

Illidan is the twin brother of Malfurion Stormrage. He was a practitioner of Highborne magic. In his youth, he attempted to master the druidic forces as his brother had, but the sorcery called to him in a way that the magic of the land did not. Unlike his brother, Illidan was born with amber eyes; at the time, this was regarded by the elves as a sign of a great destiny -- however, this actually indicated inherent druidic potential. When Malfurion and Tyrande had found their destiny, however, Illidan was still searching for his. Though not a Highborne himself, he became the personal caster of the military leader, Ravencrest.

Lady Vashj -- who would be the serpentine naga and the Supreme Empress of the Illidari Empire in the future, rose through the ranks to become Queen Azshara's chief handmaiden. She was described as "quite beautiful, with exotic, feline eyes" although she was still not as beautiful as Azshara herself. Lady Vashj was fanatically loyal to Azshara and was infuriated and feeling betrayed when the queen offered to make Tyrande Whisperwind her majordomo; not only infuriated, but filled with jealousy that Tyrande's beauty and skill surpassed her own. Additionally, she also has a crush on Illidan, but during that time, Illidan had a strong feeling to Tyrande, this intensifies her jealousy towards Tyrande.

Lady Vashj was no longer loyal to Queen Azshara. She was planning to make Illidan her husband and was secretly plotting against Azshara.......

Before the Great Sundering, Illidan stored seven vials of the waters of Well of Eternity, meanwhile, Lady Vashj was covertly interfering with Azshara's plans to bring Sargeras to the world. Soon, Furion -- Illidan's twin brother, reversed the powers of the Well of Eternity, causing it to collapse and triggers the Great Sundering, which was a violent explosion that made the earth shook, made the skies cry and made the lands separated. The waters immediately filled in the craters of the Great Sundering, and the powerful Maelstrom has been borned.

The Old Gods have offered Azshara an offer, either to become naga and serve them or to be drowned by the oceans. Queen Azshara chose the former, and she and her Highbornes mutated into the serpentine naga.

At the same moment, Illidan went to the holy mountain of Mount Hyjal and poured 4 Vials of Eternity to the sacred pond, creating the second Well of Eternity. For his actions, he was imprisoned for ten thousand years, until his release during the Third War. He came to be called the Betrayer for his acts against the night elf people.


Illidan languished for 10,000 years in a lightless, rotten prison. Califax, a Keeper of the Grove and a contingent of night elves (including Maiev Shadowsong) kept constant guard over the Betrayer. Release came at the unexpected hands of Tyrande, who slaughtered the night elf guards in the hopes of using Illidan against the Legion, which had returned to Azeroth at the hands of the Scourge. With his love for Tyrande undampened and with many other factors, Illidan agreed to help. He swore to throw back the Burning Legion and to depart from the night elves forever.

Malfurion opposed Tyrande's decision, thinking the release of Illidan a catastrophic mistake. Frustrated that his brother remained unchanged and eager to prove to him that the demons had no hold over him, Illidan left Malfurion behind, leading a force of night elves into Felwood to hunt down the Legion. While in Felwood, he encountered Arthas, champion of the Lich King, and they engaged in combat. The fighters were equally matched and the combatants reached an impasse. Illidan stopped the duel and demanded to know why Arthas had tracked him. Arthas responded openly, telling Illidan about the Skull of Gul'dan, the demonic artifact that had corrupted Felwood. He explained that if the artifact were destroyed, the corruption of the forests would halt. To ensure that Illidan would take the bait, Arthas spared no detail of the Skull's power, adding that his master knew of Illidan's thirst for power. Although Illidan did not trust Arthas, he nevertheless sought the Skull and its power out.

A great Demon Gate defended the Skull as Illidan and his forces had to fight mightily to gain access to the artifact. Driven by necessity and influenced by the belief that with the increased power, he shattered the demonic seal and used the Skull's powers for his own. Strength he found, but peril greater than power came to him at once. The battle for control of the Skull came with a heavy price and the artifact's powers changed him. Transformed into a demon, Illidan wrapped himself in shadow and utterly destroyed Tichondrius and his demonic forces. But with victory came devastation. Tyrande and Malfurion sensed the demonic power lurking within Illidan and turned away with disgust and despair. Malfurion chastised his brother, convinced that Illidan had traded his soul for more power. Enraged, Malfurion banished his brother from the forests.

Feeling his sacrifice and effort were unappreciated, Illidan muttered "So be it... brother" and left the night elf lands.


After the Legion's defeat, Illidan was visited by Kil'jaeden, who, while noting Illidan's sketchy track record with the Legion, offered him one final chance to serve them. He told Illidan to seek out the Frozen Throne and destroy it. Ner'zhul had grown far too powerful for Kil'jaeden to control and Illidan was to remove him from the equation in exchange for more power and magic than he could dream of. Kil'jaeden granted him the Orb of Kil'jaeden to aid him in this task.

By harnessing Gul'dan's enchanted skull, Illidan came to possess the warlock's memories and a plan came to mind, but he would need allies to help him. He decided to enlist the aid of some old friends.

Illidan called the naga to the surface. The naga, formerly the quel'dorei servitors of Azshara, were eager to take vengeance upon the night elves and the other land-walking races that had been spared from The Great Sundering. Azshara sent her handmaiden -- Lady Vashj, to establish contact; the naga, respecting Illidan's magical talent and Vashj, who has a crush on Illidan, accepted the alliance and Vashj eventually came to lead those who would be known as Coilfang Naga. However, Illidan still had the troublesome warden, Maiev Shadowsong, to deal with, as she had persistently chased him all over Kalimdor. Illidan then allied with a group of satyrs, known as Illidan's Servitors.

With the naga swimming in his wake, Illidan came ashore on the Broken Isles— the ruined remains of Suramar (ironically, the same city where Illidan grew up) which Gul'dan and his warlocks had razed twenty years before and the home of the Tomb of Sargeras.

Maiev and the Watchers arrived on the Broken Isles shortly after Illidan and the two forces battled across the watery terrain. Illidan reached the tomb and Maiev was quick to follow. With Gul'dan's knowledge, Illidan quickly traversed the Tomb and came to the chamber which contained the Eye of Sargeras. Maiev came upon him as he and Vashj were activating the powerful artifact and, as vengeance for her imprisoning him for 10,000 years, Illidan used the Eye to bring the Tomb down around her and then quickly escaped through the underwater passages used by the naga. Though he killed Naisha and all the other Watchers within the Tomb, Maiev escaped with her magical abilities. On the surface, Illidan and Maiev battled for supremacy.

Later, Furion and Tyrande arrived on the Broken Isles with reinforcements as Maiev's base was being overrun. When they struck back, Illidan's forces crumbled, but he and his retainers fled before they were seriously harmed. Tyrande pursued them out of the base and Illidan ensnared her to protect himself, warning her not to interfere. He fled across the sea once again. During this battle, Tyrande finally revealed why she had spurned Illidan: too drunk with his rising magical and political power, he had forgotten his own inner strength. Malfurion, despite his increases in power, held on to that strength within him. Armed with this knowledge, Illidan finally came to grips with his feelings.

Lady Vashj took the opportunity and consoled Illidan. She then attempted to socialize with Illidan, hoping that Illidan will accept her. Illidan and Vashj landed on the shores of Lordaeron and quickly made his way through Silverpine Forest to get to Dalaran, where Illidan began to use the Eye of Sargeras to break apart the polar ice cap and destroy Icecrown and the Frozen Throne. However, he was interrupted by Maiev and Malfurion, and the spell failed. Illidan, who was entangled by his brother, called Malfurion a fool as he was destroying the Lich King, their common enemy. Malfurion was furious at him for causing the loss of Tyrande, who had been, according to Maiev, killed. Prince Kael'thas, the night elves' newest ally, thought that perhaps it was premature to presume her dead. Kael'thas explained that Tyrande had not been "torn apart" by the undead, as Maiev had told Malfurion, but had instead fallen into a river and been swept away by the currents. Malfurion immediately arrested the Warden and promptly went in search of Tyrande. Illidan begged to be allowed to help his brother track down the beloved priestess. Illidan and his personal guard of naga found Tyrande under heavy attack from a massive undead force.

Illidan and his naga battled their way through the undead until they reached her. Tyrande was taken aback by Illidan's service to her, and when he delivered her safely to Malfurion, she was astonished. Malfurion told Illidan he was free to go on the condition that he never threaten the night elves again. Illidan, wishing for an end to the conflict with his brother, agreed......
*to be continued*

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History -- Part Four: The Directive Coalition

History -- Part Five: The Alpha Conquest

History -- Part Six: Death and Mutation

History -- Part Seven: Second Multiverse War


[highlight]UNDER CONSTRUCTION[/code]
It is...well a long story.
During the aftermath of the First MegaCraft War, Directive255 found Emperor Illidan, Empress Vashj and Yuri Prime.

"Sigh, our Illidari Empire is completely demolished by those fools," Lady Vashj said.
"Damn. Proselyte Vereesa betrayed the Epsilon, destroyed the Mental Omega Device, afterwards she foiled many of my plans..." Yuri Prime -- the psychic man said.

After Directive255 heard those quotes, he then approached Emperor Illidan, Empress Vashj and Yuri Prime. He always wanted to establish a nation.

"Why sigh and complain desperately? Come, if you all form a coalition with me, you'll be happier and more powerful." Directive255 said.
Lady Vashj was somewhat shocked, then replied, "Are you sure? You are just a comba--"
"Yes, I'm sure. Together, we'll be successful and victorous!"
Yuri Prime, the psychic, approached Directive255. "Hmm. Looks like I've found my real master."

Illidan, Vashj and Yuri agreed. Together, they formed the Directive Coalition. They were pretending to be loyal in Directive255's eyes, but, actually they are secretly plotting against Directive255 and Yuri Prime......

After the destruction of Azeroth by the Old Gods, the Directive Coalition had moved to a new planet -- Vestroya. Together, they started a great conquest for Vestroya.

However, the Egilians, the Assanor's Eiramond, the Shadow Legion and the Magic Kingdom resisted, eventually pushed back Directive Coalition's forces. However, they had a secret project in mind...

It is later revealed that the secret project was in fact the reconstruction of the Mental Omega Device -- capable of mind controlling a whole planet, in the Citadel of Direction -- which were once a fortified, heavily defended, prosperous capital of the Directive Coalition.

The forces of Vestroya, with the help and support of the Abaddon's Fury, have successfully blasted the Mental Omega Device into oblivion...

Daffa the Mage -- the poweful archer mage of the Magic Kingdom, was badly injured after attempting to break down the Iron Curtain energies protecting the Mental Omega Device. Fallen Mage and the rest of the Magic Kingdom then started a mission to retrieve the Gem of Kratos in the Alpha Universe, which would later known as the Alpha Universe Conquest.

In the Alpha Universe, the Insurgents -- the former Vestropians were resisting against the Regime. Directive255 and the Directive Coalition then interrupted the conflict between the former Insurgents and the former Regime.

Directive255 firstly established the Parallel Citadel, a fortified, well-defended, prosperous metropolis, in the Alpha Universe -- which would then become the capital of Gazya and chronoshifted into the icy cold continent of Icyarctic.

One day, he went with his champions to search the lost ruins of the Alpha Old Cake Empire of Arygos. They met with Sabercake -- the Alpha counterpart of BandolXD, and many other cake minions. Sabercake and the cakes bowed respectfully before Directive255. "Ah, finally someone visted us! We were long forgotten since the fall of the Cake Crusade! Who's your name?" Sabercake uttered. Directive255 then enlisted the cake minions as part of the Directive Coalition.

Regime Fallen Mage was eliminated by the Magic Kingdom troops and the former Insurgents, and the Gem of Kratos were taken by the Magic Kingdom and the former Insurgents. Before his elimination, he sealed the Alpha Universe.

Directive255 used his Empowered Chronospheres to chronoshift the Parallel Citadel into Icyarctic -- the southern polar icy continent of Planet Vestroya of the Omega Multiverse. Shortly afterwards, he declared himself as the Grand Emperor of the Directive Coalition. One day immediately after that, he renamed the Directive Coalition into the New Directive Cake Empire (NDCE) and declared himself the new Cakemaster.

Regime Haruhi Fujioka and the lucky Regime survivors, managed to fled to the Omega Multiverse before the former Insurgents used the Gem of Kratos to altered the time of the Alpha Universe. They set up their new nation -- Regime of the Rising Sun in Hopen. They came across many Hopenese natives in Hopen, and they enlisted them as officials and troops of the Regime of the Rising Sun...
Lord Hades writings on Scripts of Fortune said:
There is a time where humans will become mindless slaves, yet they will put valiant fight and they eventually succeed.
Silent Lady, from an alternate Future which will be the road for Nekros arrival, arrives to Vestroya and forewarn everyone about the invasion.

Nekros, the Death God, comes to Vestroya to bring destruction and deaths. Nekros arrival cause a devastation across the ranks of Vestroya forces, with many to engage, Vestroya forces has little chance against him.
Rahn, one of Directive's former leader, betrays him and took the Mental Omega powers to enhance himself and summon huge mutant army to destroy all who oppose him.

With Death God Nekros and Mutant King Rahn on the loose, rampaging, forces of Vestroya fight in an unimaginable difficult fight. The battle between three fronts; Mutant, Living Dead and Armies of Vestroya engages each other in a massive clash. The battle last for a long time with many victories and defeats for each side. The first climax reaches as soon as Base 4G is infiltrated. Rahn is hit by a Chrono vortex with a Naga Sea Witch and merge into Serahn. This changes the battle favors from bad to worse for the forces of Vestroya.

While they struggle to "kill" Nekros and Serahn, Nekros decides to use his "End Game" plan, a device with terrible effects made from the mortal's technologies with his own enhancement, Night Death Device. The alliance and Serahn forces struggles to destroy the machine before it fires, because if it does, bye bye Vestroya.

Fazalus and Aragus launch a massive assault to Nekros base at Vesfrica, with battle ensues and success raiding all except the main base, they strike with high ferocity as they confront Nekros. The plan was foiled however, and Aragus dies at Nekros hands.

With utmost difficulty and things getting bleak, Lord Hades forces shows up to confront Nekros. This brings the table to the alliance.

Serahn, wants to take advantage of this, launch his massive assault to the other sides. However, secretly Directive has planned to use his Topol-Ms to destroy both Serahn and Nekros and launch as planned by himself.

The table instantly turns to Alliance of Vestroya side, they strike Nekros to the bone, as well as Serahn. With the united forces of Shadow Legion, Egilians, Alpha Egilians, Gryphonus, New Directive Cake Empire, Regime of the Rising Sun, Magic Kingdom, Union of Magiet Socialist Republic and the new Insurgent forces, they manages to defeat and seal Nekros, and Serahn as well. The price to pay is the death of Future Raven.

Victory makes the alliance a little less suspicious of what's waiting for them, the betrayal of two great persons...
Lord Hades writings on Scripts of Fortune said:
An ancient foe awaits, the one that rules the deep. Another threat surfaces, a united forces of evil. And returns of once a missing foe.
Insurgents later forms a faction, named Vestrope on the grounds of Vesuro.

N'zoth and his army, lay siege to whole Vestroya, the alliance, exhausted from the last chaos, have to engage the Old God of the Sea.
To worsen things up, Illidari Empire, which is under the supreme royal totalitarian leadership of Emperor Illidan and Empress Lady Vashj, betrays Gayza and seek aid from other forces, the United Reich decides to aid Illidari Empire. This forms a forces named Axis.
As addition to already worse, Regime Fallen Mage returns from the grave and leads Regime of the Rising Sun, and use them to strike at Vestrope.

As things getting bleak with these new foes, Gazya has to engage a multi front battle. The ones at Gazya soil, other at Vestrope, against Axis forces, as well as N'zoth forces.

Later, it's revealed Raven is kidnapped by the elite division of Magic Kingdom which is forgotten, The Grand Sorcerers. Archostar, their leader introduce the Grand Sorcerers to Raven. He also apologize for the crimson thunders caused by Harzer, one of Grand Sorcerers.

The battle proceed as Grand Sorcerers joined the ranks of Magic Kingdom, giving edge for the alliance. Abaddon's Fury fights against N'zoth and his army on one front, while Gayza against Axis on the other. This makes Magic Kingdom have to fight against two fronts, the Old God's Minions and Axis Forces.

The battle proceed horribly as more casualties taken, but turns out things getting better. Suddenly, two more forces, one from another universe, House Corrino, led by Emperor Frederick Corrino IV, and other one, the Empire of Dayne, formerly part of Regime of the Rising Sun, led by Regime Fallen Mage joins Axis forces and worsen things up.

As battle proceed, Axis suddenly became disarray, with Dayne and House Corrino betrays Axis, the militaries of Axis are broken, this tilt the scales. With the whole invasion screwed, the alliance put a valiant fight, wiping both assaults on Magic Kingdom and Vestrope ground, even better that Dayne surrenders thanks to Regime Fallen Mage captured by Directive255 the Cakemaster.

All the wars proceed with Axis side losing, but N'zoth forces increase their powers and pressure, attempting havoc through alliance ranks. The battle against N'zoth army is very difficult, a long battle between Abaddon's Fury and N'zoth army proceeds, with Abaddon's Fury gaining initial upper hands.

Archimonde fights and defeat Yogg-Saron, diminishing the army of Old God. This brings some scale against N'zoth. With both Axis and N'zoth crippled, the allies start pressing through, only to get a shock therapy of Anti-Magic Regime, now known as NullMagic arrival on UMSR and TMK grounds all of a sudden.

The battle continues with Axis trying to take advantage of the mess. UMSR, Gayza, and TMK put a powerful fight against the new forces and Axis, with them having better edge thanks to fighting in their grounds.

Meanwhile, Serahn -- now smaller and less powerful, infiltrates key structures near the Korean DMZ, causing DPRK (aka North Korea) and South Korea waging war on each other. The North Korean forces gain victory and united the whole Korean Peninsula under the rule of Pyongyang, at the great cost.

The economy, supply and military of North Korea almost screwed up, therefore Gold 19 Kim Jong-un opens portal and entered Planet Chadista. Kim Jong-un, representing North Korea, proposes to join the Axis Powers and establishing friendly relations with the Illidari Empire. This makes the Axis more powerful, not to mention their dreaded Iron Dragons and their cruel government.

To worsen things up, Lady Serpentra secretly manipulated the Gazya internal affairs behind the scene. This causes Gazya to split into two -- New Directive Cake Empire (NDCE) and Regime of the Rising Sun. Relations between the Regime and the NDCE deterioriates rapidly sooner after the Division of Gazya...
*to be continued*
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Primary Leader(s): Emperor Illidan Stormrage, Empress Lady Vashj
Secondary Leader(s): Torloth the Magnificent, Val'zareq the Conqueror, Devashorn, Sea Princess Zhyss

The Government of the Illidari Empire is under the totalitarian reign of the Supreme Emperor and Supreme Empress. The Emperor and the Empress has full authority, supreme power and sole dominion over the whole of the Illidari Empire.

The Illidari Empire is well known for its evil ideologies -- supremacism, militarism and imperialism. Additionally, the Illidari Empire is also known for its underhanded, sinister political tactics and cruel domination.

Those who are fiercely loyal are rewarded with powers and comfortable lives, but for those who oppose or show hostility towards the Illidari Empire, the Emperor or the Empress, they are mistreated, enslaved and tortured with cruel means.



Subfactions


Allowed to join

Not allowed to join


Illidari Empire Headquarters

Crimson Sigil

Coilfang Naga

Illidari Servitors

Undecided


Major Members
Emperor Illidan, Empress Lady Vashj
  • The most powerful subfaction of the Illidari Empire, the Illidari Empire's Head of Government and Military, has total domination and authorities over other subfactions.
  • Experts at magics and manufacturing better vehicles.
  • Uses a unique blend of medieval, renaissance, fantasy and futuristic technology.
  • Infantry and other organic troops are generally much tougher and stronger compared to troops of other subfactions.
  • Mainly consisting of Naga, Demons, Night Elves, Satyrs, Crimson Elves
  • Under direct administration of Emperor Illidan and Empress Lady Vashj.

ABOUT: The most powerful and wealthy subfaction of the Illidari Empire. As the name implies, it is the Head of Government and Military for the Illidari Empire, under direct administration of Emperor Illidan and Empress Lady Vashj. Directive255 the Cakemaster even describes it as "the greater evil within the greater evil".

Its troops are experts at magics, vehicle combats and are generally more powerful than the troops of other Illidari subfactions. Normally, it employs cruel, ruthless and evil strategies and tactics in a battlefield.

The Illidari Empire Headquarters is the most responsible for the death and casualties of the Second Multiverse War and onwards. Those who didn't get slain are mistreated, enslaved and even worse, tortured and imprisoned......

Major Members
Val'zareq the Conqueror, Torloth the Magnificent
  • Adepts at arcane magics, espionage, surveillance, counter-intelligence and utilizes unconventional tactics.
  • Mainly consists of cunning, loyal Crimson Elves.
  • Also experts at destroying other spellcasters and other mana-dependant units.
ABOUT: The Crimson Sigil is the most trusted legion of Crimson Elf troops loyal to Emperor Illidan Stormrage and Empress Lady Vashj. Their headquarters was Crimson Watch, along the Path of Conquest in Shadowmoon Valley. The Crimson Sigil has the most powerful, talented mages of the Illidari Empire.

The Crimson Sigil also serves as the espionage, surveillance and counter-intelligence bureau of the Illidari Empire. During a battle, the Sigil will usually utilizes unconventional tactics to defeat the enemies and oppositions of the Illidari Empire.

Major Members
Emperor Illidan, Empress Lady Vashj, Sea Princess Zhyss
  • The first wing of the Illidari Empire, serving Illidan and Vashj before even the Illidari Empire was established.
  • Emphasis on amphibious assaults and utilizes usage of poisons and venoms.
  • Mainly consists of amphibious vehicles made of ruins, Naga and other amphibian creatures.
ABOUT: (Under Construction)

Major Members
Devashorn
  • Emphasis on the use of unholy, necromancy and demonic magics.
  • Utilizes insidious tactics and stealth technology.

ABOUT: (Under Construction)

Major Members
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ABOUT: (Under Construction)


(Under Construction)

[r]Faction Color:
[COLOR="Magenta"][/COLOR]
[r]Additional Info:
Visit my RACC Roleplay Data for more information.
 
Level 6
Joined
Jul 3, 2014
Messages
1,280
@Daffa I totally forgot about adding vestrope, i added it thanks to Directive's post reminding me to add it.

OT: @Directive Congratulations on your name change.

Changes are made in the first post :D
 
UNDER CONSTRUCTION


Vestrope


Information


Primary Leader(s): Vestrope Daffa, Vestrope Raven, Vestrope Antonidas, Vestrope Siegfried
Secondary Leader(s): (Unknown)

Vestrope is one of the Great Factions. Leaded by Vestrope Daffa, Vestrope Raven, Vestrope Antonidas and Vestrope Siegfried, the noble Vestrope is most famous for its profoundly advanced technologies and powerful magics. Vestrope relies heavily on high-tech weaponry provided to them by SteinsTech; a research group led by the late Albert Einstein's protégé, Vestrope Siegfried. SteinsTech have devoted themselves to the further development of technology invented by Einstein for military applications. This means exotic weaponry such as chrono, weather controlling, prism, mirage technology and magics features heavily within the Vestrope arsenal.


History -- Section One -- During and Prior to MegaCraft 1

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History -- Section Two -- After the First Multiverse War

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Government

History -- Part One: Rise of the Alpha Fallen Mage

History -- Part Two: The Insurgent

History -- Part Three: ???


[highlight]UNDER CONSTRUCTION[/code]
After the nuclear explosion event at Alpha Universe, Alpha Fallen Mage becomes rising in power. He sweeps all government and oppositions to his reign, he rules most of Alpha Vestroya with iron fist.

Alpha Daffa and his sister, Alpha Raven can't tolerate all the democratic institute and voices swept away. They formed a resistance against their own father. They worked with several major opposition of Alpha Fallen Mage, such as MagicVoid (Alpha NullMagic), the Empire of Shadow (Alpha Shadow Empire), Kirin Shock (Alpha Kirin Tor), Alpha SteinsTech Corporations and Sorcerers of Beyond (Alpha Grand Sorcerers). With these allies, they fight against the regime led by the Alpha Fallen Mage himself.


Years passes as they stood against their own father, with one by one of the Insurgent alliance falls. The first blow is fall of Empire of Shadow, next is MagicVoid and then Sorcerers of Beyond. With only one allied forces remains while Regime has almost all Vestroya against them, the remaining four elite leaders, Alpha Daffa, Alpha Raven, Alpha Antonidas and Alpha Siegfried forms the official Insurgent.

Insurgent forces puts a valiant fight against the Regime. Either invoking rebellion, massive damage to government forces and so on. Insurgent forces engages Regime Enforcers several times, this causes disturbances within Regime Government itself.

Regime Fallen Mage, wants to end the madness puts a total assault against them. Insurgent forces are forced to play with a famous tactic called Shadow Warfare (Guerrilla Warfare) in Alpha World. This caused Regime Fallen Mage to make brutal policies to ensure none can escape his grasps.

Having to engage massive forces would be impossible for the Insurgents, they decide to play by the shadows, striking only on nights and avoid direct confrontations with Regime Main Forces.

They resist at bay, until Kirin Shock is attacked by the Regime Elite Forces, but they succeed in driving the Regime away. This in turn makes Insurgents increase their pressure against the Regime, but it doesn't last long since Regime quickly retaliates.

====================Alpha World Directive's Conquer Plans, Same time as the main Vestroya===========

Meanwhile, Alpha Directive255, set his forces to Alpha Vestroya, ready to conquer. Regimes and Insurgents set aside their conflict and engages with the new foe. Alpha Directive Coalition receives a brutal strike from Regime, Alpha Egilian, Alpha Shadow Legion and Alpha Abaddon's Fury, setting the Alpha Directive Coalition and their Mental Omega Plan into dust. Even to the point all the main leaders are captured, even the Alpha Directive himself.
*to be continued*


WIP
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History -- Part Four: ???

History -- Part Five: The Alpha Conquest

History -- Part Six: Death and Mutation

History -- Part Seven: Second Multiverse War


[highlight]UNDER CONSTRUCTION[/code]
WIP

WIP
WIP
WIP
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Primary Leader(s): WIP
Secondary Leader(s): WIP

WIP



Subfactions


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Undecided

Undecided

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Undecided


Major Members
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ABOUT: ???

Major Members
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Major Members
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ABOUT: (Under Construction)

Major Members
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ABOUT: (Under Construction)

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ABOUT: (Under Construction)


(Under Construction)

[r]Faction Color:
[COLOR="Teal"][/COLOR]
 
NULLMAGIC
225806-albums7757-picture94794.jpg

This Faction cannot be joined anymore!

Introduction & How to Join

History

Subfactions

NullMagic is an arch nemesis faction of both The Magic Kingdom and Union of Magiet Socialist Republic, having operated directly in Vestroya for at least a century. They disappeared from Vestroya when CakeMaster starts it's Cake Crusade, and make a grand surprise entrance during Second Multiverse War. They will steps out from the shadows when the time has come.

NullMagic Government is combination of Empires, Republics and Kingdoms, with NullMagic Empire being the main one. All Subfactions have part of government in NullMagic, but NullMagic Empire still rules over the other Subfactions and considered the main subfaction.

The first, current Emperor and Leader of NullMagic is HaltWatch. He's a very mysterious leader to NullMagic foes, since he rarely steps to the battlefield. Fallen Mage writes in his documents that HaltWatch is a very powerful person, capable of taking a lot of elite general mages at once during "Magic Fall" event.

How to Join :
  • Choose a subfaction to start with
  • Register to Roleplay, choose NullMagic as your faction
  • Done! start go to the roleplay to begin!

100 Years Prior to RACC : Magic Fall

10 Years Prior to RACC : Shadow Escape


NullMagic, formerly known as Anti-Magic Regime back then, rises to power in Vestroya. A major opposition to the great Magic Kingdom and Union of Magiet Socialist Republic, they set their powers to the highest, throwing the magician factions to Phantom Gate through a major war, the event known as "Magic Fall" for Anti-Magic Regime. (And called as Magical Resistance in History of Magic Kingdom [HMK])

The battle cost a lot back then, notable ones are death of Kardel Shapeye, the legendary sniper and the destruction of some of Anti-Magic Regime Subfactions.

Few years before CakeMaster rises to powers, the Anti-Magic Regime renamed themselves as NullMagic, to honor the leadership and the main subfaction that governs the whole faction, NullMagic Empire. They never know that more magical kingdom exist at this time, such as Eiramond and Egilian. NullMagic fears something is about to rise with greater powers than them at that time, so they ordered a subfaction, Shadow Empire to make a special space where they all can live, live in the shadows while watching Vestroya.

Shadow Empire succeed in this task without being noticed, erasing the existence of NullMagic from the surface world of Vestroya, unseen by all.

Can be Joined

Cannot be Joined

NullMagic Empire

Shadow Empire

Republic of Snipers

Kingdom of Magus

Magic Crush

Republic of Seven Stars

Current Leader : Emperor HaltWatch
Current Major Members : Grand General MarkSlayer, General EmptySpace, General PhantomKiller
Powers : the whole arsenal of the Empire itself and all other Subfactions

Operates from the shadow with the aid of Shadow Empire, this subfaction rules over all Subfactions of NullMagic. They also have a lot of military forces and technologies, mostly ones that repels magical stuffs.

Special Item :
Medallion of Null : a palm sized medallion that steals almost all forms of magic near them. The medallion has a limited amount of powers it can store, based on it's wielder powers, yet the powers are permanent till the wielder dies, in that case the power returns to it's owner. The power returns and the medallion malfunctions if the wielder has dark corruption powers within them. Some people, such as Razme said to modified their Medallion to be more effective than it suppose to be, as shown during Razme Battle where he can steals Razketh's power, even though his power is already almost pure dark corruption (rotting magic), the Medallion of Null which has immunities to dark magic now called as Medallion of Zero.
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.
Diamond of Sacral : a Diamond with powers that is connected to a special energy by the leader of NullMagic himself. The Diamond will enhance user's abilities with special powers whenever the word "Power" is used on it. Diamond of Sacral will be destroyed if the owner dies.
Shadow Cloak : a cloak that nullifies presence of the bearer, making them almost unnoticeable unless they have extremely high energy sense. This allows the bearer to seek any necessary info and carries an almost impossible task.

Trivia :
  • Emperor HaltWatch's left eye pattern is the mark of NullMagic

Color : Azure
Current Leader : Emperor Arzemon
Current Major Members : General Zalgremon
Powers : armies that are reliant on stealth tactics and deadly precision

Shadow Empire is a key subfaction for NullMagic, the most annoying, tricky and powerful of NullMagic aside the main forces. The members and troops aren't quite as many as other Subfactions, but they wield more interesting powers and tasked with difficult tasks.

Special Items :
Medallion of Null : a palm sized medallion that steals almost all forms of magic near them. The medallion has a limited amount of powers it can store, based on it's wielder powers, yet the powers are permanent till the wielder dies, in that case the power returns to it's owner. The power returns and the medallion malfunctions if the wielder has dark corruption powers within them. Some people, such as Razme said to modified their Medallion to be more effective than it suppose to be, as shown during Razme Battle where he can steals Razketh's power, even though his power is already almost pure dark corruption (rotting magic).
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.
Token of Empire : the wielder has powers to summon a portal that will brings the empire troops, as well as it's allies with this token, it's usually used for a big scale surprise invasion. The portal is one way, so there's no way to hijack the portal.
Shadow Cloak : a cloak that nullifies presence of the bearer, making them almost unnoticeable unless they have extremely high energy sense. This allows the bearer to seek any necessary info and carries an almost impossible task.
Medallion of Shadow : the ace Medallion of Shadow Empire, useful in nullifying all forms of dark, corruption and hallucination magics as well as uses the energies it has to heal the owner. An active Medallion disables another Medallions (Null, Zero or Shadow) that is in 250 km from being used.

Trivia :
  • Emperor Arzemon wasn't the leader of Shadow Empire during Magic Fall, it was his father, Emperor Arkazmone.

Color : Azure
Current Leader : President Jardel Sharpshoot
Current Major Member : Sniper Lady Aemine
Powers : snipers and rifles based troops, along with cannons as well, some Melees for frontal assault.

Republic of Snipers is the sniping squad of the NullMagic, being very talented, the snipers are feared for their precision and aiming skills. Often tasked with assassination attempts along with Shadow Empire by NullMagic Empire.

Special Items :
Medallion of Null : a palm sized medallion that steals almost all forms of magic near them. The medallion has a limited amount of powers it can store, based on it's wielder powers, yet the powers are permanent till the wielder dies, in that case the power returns to it's owner. The power returns and the medallion malfunctions if the wielder has dark corruption powers within them. Some people, such as Razme said to modified their Medallion to be more effective than it suppose to be, as shown during Razme Battle where he can steals Razketh's power, even though his power is already almost pure dark corruption (rotting magic).
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.
Knife of Survivalist : a special knife that is equipped with deadly poison, a hit can be used to send poison to destroy target slowly.

Color : Azure
Current Leader : None
Current Major Member : None
Powers : magical based troops and tanks

The Kingdom build by Razme to aid the NullMagic forces, with powers of magic, one of few subfactions that is permitted to utilize magic to fullest extends.
Since death of Razme at hands of Rezmath and his allies, this subfaction lacks a leader, NullMagic Emperor says that he will give the leadership of a King or Queen to the one who wishes to lead this subfaction under his banner and obey all of his orders.
Currently, this subfaction is under direct control of NullMagic, thus they have no governments in them.

Special Items :
Medallion of Null : a palm sized medallion that steals almost all forms of magic near them. The medallion has a limited amount of powers it can store, based on it's wielder powers, yet the powers are permanent till the wielder dies, in that case the power returns to it's owner. The power returns and the medallion malfunctions if the wielder has dark corruption powers within them. Some people, such as Razme said to modified their Medallion to be more effective than it suppose to be, as shown during Razme Battle where he can steals Razketh's power, even though his power is already almost pure dark corruption (rotting magic).
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.

Color : Azure
Current Leader : King Jarthorn
Current Major Member : General Lordamor
Powers : magic breaker based troops and tanks

A specialized faction in crushing magicians. With high military forces and talents, the faction is equipped with decent armors against magical troops and such.

Special Item :
Medallion of Null : a palm sized medallion that steals almost all forms of magic near them. The medallion has a limited amount of powers it can store, based on it's wielder powers, yet the powers are permanent till the wielder dies, in that case the power returns to it's owner. The power returns and the medallion malfunctions if the wielder has dark corruption powers within them. Some people, such as Razme said to modified their Medallion to be more effective than it suppose to be, as shown during Razme Battle where he can steals Razketh's power, even though his power is already almost pure dark corruption (rotting magic).
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.

Current Leader : President LastFate
Current Major Member : Commander SadistKill, General SunStrike
Powers : Conventional military with bunch of troops, and has an elite commando forces

A republic with a huge area across Shadow Realm, having the most amount of armies in comparison to other subfaction but lacks proper technologies and such, but they have a special forces which can really do deadly tasks. The elites are also very powerful than most other Subfactions.

Special Items :
Medallion of Null : a palm sized medallion that steals almost all forms of magic near them. The medallion has a limited amount of powers it can store, based on it's wielder powers, yet the powers are permanent till the wielder dies, in that case the power returns to it's owner. The power returns and the medallion malfunctions if the wielder has dark corruption powers within them. Some people, such as Razme said to modified their Medallion to be more effective than it suppose to be, as shown during Razme Battle where he can steals Razketh's power, even though his power is already almost pure dark corruption (rotting magic).
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.


NullMagic Descendants

Seven Sins

New Orders

Current Leader : Prince SunWatch
Current Major Members : Empress Alena, Prince MoonWatch, Princess StarLight, Princess ShiningStar

The family of Emperor HaltWatch which HaltWatch give his oldest son in command to keep his family in control. They're absent during Second Multiverse War due to HaltWatch doesn't wish to make them involved at all.

Special Items :
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.
Current Leader : Pride
Current Major Members : Wrath, Sloth, Gluttony, Envy, Lust, Greed
Powers : Unknown

A mysterious subfaction of NullMagic, seems more likely act as Guardians of HaltWatch's Castle, though they rarely show themselves.

Special Items :
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.
Current Leader : DeathBringer
Current Major Members : DoomKing, SkullBasher
Powers : Military forces, unknown

A secret forces under direct command of Emperor HaltWatch, which he leads himself to the battlefield, they're absent during Second Multiverse War, perhaps to preserve them for Emperor's true plans.

Special Items :
Medallion of Zero : same as Medallion of Null, it's the new name of Medallion of Null which has immunities to dark magic, making it almost impossible from being disabled.


 
UNDER CONSTRUCTION


Union of Magiet Socialist Republics


Information


Primary Leader(s): Premier Detriev Romanov
Secondary Leader(s): (Unknown)

The Union of Magiet Socialist Republics, commonly known as Magiet Union or UMSR, is one of the Great Factions of the Omega Multiverse. Leaded by Premier Detriev, the communist Magiet is most famous for its powerful military.

For mroe information, visit RACC Roleplay Data (Sunrock Horde).
*to be expanded*


History -- Section One -- During and Prior to MegaCraft 1

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History -- Section Two -- After the First Multiverse War

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Government

History -- Part One: Magic Revolution

History -- Part Two: ???

History -- Part Three: ???


[highlight]UNDER CONSTRUCTION[/code]
A massive rebellion on Western area of Magic Kingdom occurred with Lord Ezalor's death. Premier Detriev set the massive rebellion that is based on the Communism ideology, opposing Magic Kingdom's prominent ideology, Capitalism (according to Magiet, imperialist).

The rebels are successful, Lord Barathum decides to let the rebels be and accept their wish to build their own faction, Union of Magiet Socialist Republic and considered it an Independent Nation. Main reason is that Lord Barathum displeases bloodshed in his own kin and he knows that crushing them will only surfaces more.


WIP

WIP
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History -- Part Four: ???

History -- Part Five: The Alpha Conquest

History -- Part Six: Death and Mutation

History -- Part Seven: Second Multiverse War


[highlight]UNDER CONSTRUCTION[/code]
WIP

WIP
WIP
WIP
[/tab]

Primary Leader(s): WIP
Secondary Leader(s): WIP

WIP



Subfactions


Allowed to join

Not allowed to join


Undecided

Undecided

Undecided

Undecided

Undecided


Major Members
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  • ???

ABOUT: ???

Major Members
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  • ???
ABOUT: ???

Major Members
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  • ???
ABOUT: (Under Construction)

Major Members
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  • ???

ABOUT: (Under Construction)

Major Members
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  • ???
  • ???

ABOUT: (Under Construction)


(Under Construction)

[r]Faction Color:
[COLOR="Yellow"][/COLOR]
[r]Additional Notes:
Visit Daffa's RACC pastebin for more information.
 
Level 24
Joined
May 15, 2013
Messages
3,782
Egilian
4AliIbW.jpg
Egilian

Details
Egilian is the nation that lies in the East, in the peninsula known as Peninsula E. Egilians (Eagle-Humans), also known as Men of the East and Children of the Seraphin, are loyal men to the Egilians, they have high will and honor. They serve their nation and treat their own with respect and kindness, as brotherhoods and sisterhoods. They are splitted into seven clans that also splitted the lands of the Peninsula E. Its leader, formerly Kings, are now Generals or in some tongue, Regent Lord and the clans leader are known as Clanlords.

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Egilian Clans (Subfactions if you call it)

Fireheart Clan - The leading and main clan of Egilian. Led by the General, they occupy the mountainous central province or The Ring. Vangarde is its capital and the city of Icarus is its Monument City. Other occupations is the Misty Forest. Its soldiers are mostly swordsmen, archers, and knights and its strongest are the Vanguards.

Whitebeak Clan - One of the loyal clans to Egilian and the brother clan of the Shadowing Clan. Led by the Whitebeak Clanlord or also known as Great Commander. It occupies the waterfall lands of the northern province or the White Valley, and its capital is Cair Sanctaruz, other occupations are the White Mountains, the White Lake, Northhold and Northwind Bay. Its soldiers are mostly swordsmen and crossbowmen, its strongest are Crusaders.

Windeye Clan - One of the loyal clans to Egilian. Led by the Windeye Clanlord or also known as Knight Commander. It occupies the windy plains of the west central province or Gale-ad Plains and its capital is Windburg. Its soldiers are mostly soldiers mounted in Windstriders like Mounted Swordsmen, Mounted Archers and Knights, its strongest are Crusaders.

Irontail Clan - A neutral clan to Egilian. Led by the Irontail Clanlord or also known as Blade Commander. It occupies the white western coast or The Mouth. Its capital is Victoria City, while its keep is Irontail Spire. Other occupations are the Gates of the Mouth and the Westiron Mines. Its soldiers are mostly Swordsmen, Archers, Crossbowmen, and Hammermen, its strongest are Commodores

Flamefeather Clan - A neutral clan to Egilian. Led by the Flamefeather Clanlord or also known as Admiral. It occupies the hot southern province or the Flamefeather's Mark and its capital is the Flamefeather Stronghold, or Pelagir, Benthir and Abyssalir. Other occupations are the Razor Isles and Southwatch. Its soldiers are mostly Swordsmen, Riflemen, Buccaneers and Sailors. Its strongest are Corsairs.

Shadowing Clan - A neutral clan to Egilian and the brother clan of the Whitebeak Clan. Led by the Shadowing Clanlord of known as Shadow Commander. It occupies the shady southeastern province or the Crater's Shadow. Its capital is Cair Eclipsuz and its other occupation are the Hallow Forest, the Blackwater Pass and the Shadowy Isle including Shadewatch.
Its soldiers are mostly Dark Mages, Dark Wizards, Shamans and Druids, Its strongest are Archons.

Wintertalon Clan - A loyal clan to Egilian. Led by the Wintertalon Clanlord or also known as the Sorcery Commander. It occupies the snowy northeastern province or the Storm Ranges. Its capital is the Storm Peak, and other occupations are the Frozen Ridges, Glacier's Stand, the Frozen Grounds, and the formerly occupied the Frozen Library deep inside the mountain. Its soldiers are mostly Mages, Wizards, Battlemages, Archmages, and Sages, their strongest are Archsages.


History

The Founding

The Seventeen Generation in Omega

The Seventeen Generation in Alpha

The first founder of Egilian was a man named Icarus, he led an expedition to the east. And there he founded Peninsula E. He and his expedition landed within an extraordinary bay, white as it was. He named it Victoria Bay. He continued on his path and some others wanted to stay.

Icarus agreed to it and he went on his way, as he and his expedition walks to a hill, there he saw the vast windy plains, he named it Gale-ad (Gale of Adventures) Plains. He also saw the fast moving flightless birds, he called them Windstriders for they stride with the winds. Some stayed behind, but still he continued, he head north to where he saw a cliff.

Icarus along with his company walk to east part of the cliff where it wasn't very hard to move, until they meet up to another glorious sight. He founded the foresty valley, filled with rocks that is colored white, and there are waterfalls that its waters are pure white and fresh. Great as it was, he named it the White Valley, and behind the valley was the White Mountains. Then again, some stayed.

Icarus continued his journey due east, where he found the cold bay known as the Northwind Bay, he continued along to a forest where in daylight, it is filled with a mist and in night the skies are clear. As they move further east, they found mountains filled with snow, unusual as it was because they are in the middle of the equator, there they entered to a pass that leads to a tall mountain that they never realized that it was magic. With blizzards on their tail, they head to the tall mountain where it was full of holes leading to the bottom and to the top of the peak, it also has waters which aren't frozen and still freshly drinkable. They also found a plant that can be eaten and can grow in snow, the White Wheat. Icarus called the mountain Storm Peak, and the province Storm Ranges. Now more are staying behind, mostly mages and wizards.

Icarus still wants to continue his journey and so they left the Storm Ranges and heads back to the pass to the forest, then they headed south until they notice that the land was darkening and their shadows were more darker than it was, oddly, they explored the nearby shady mountain, where they found a crater, its surroundings are shadowy, but it wasn't harmful. Icarus called the land as the Crater's Shadow. Now some stayed here because of their curiousness to the land.

Since it wasn't worth stopping for Icarus, he continued, now he heads east. As they travel, they are nearing to the end of the forest, after they got out of it, they notice it has more sunlight in noon, and the land has a hot feeling, like summer, it was odd because it was in the season of spring. There they also found the sand beaches of the coast. Icarus called this land the Southsummer Beach (in present, now Flamefeather Beach). The warm feeling here is good for the others, so they stayed here.

Icarus still continues, yet it looks like they have already circled the island, they meet up with their brothers and sisters who stayed in Gale-ad Plains. Now it was time for them to explore the center, where they saw those tall, unclimb-able mountains. They head there and it was time for them to settle there.

Weeks later, Icarus notice the rocks cracking, he climb to the part of the mountain where he saw a lizard. There he befriended it, then an earthquake passed through, the mountain was craking, rocks fall, and the base of where Icarus was standing is cracking up and falling. Then it fall like pillars, Icarus grabbed the lizard and jumped down to each rocks that were close. As he jumps, he gets close to the ground, as it was the land was guiding him. After he arrives close to the ground, he jumped and reached it, but now the large pillar of rock is falling to them, Icarus run as fast as he can until he barely made it out of where the rock pillar fall. A large blast of smoke goes pass through Icarus. And when the smoke disappears. They saw an extraordinary view. The falling pillars, shaped into wall like structures, and the ground was going up like a pass that heads to the center, a large rock formed, it has the structure of the head of an eagle, and they saw the heart of the land. A large active volcano smokes the sky, never they seen this sight before. As it was the land gave it as their blessing. There it started, Icarus founded the nation of Egilian, splitted into seven clans that will care for the lands. He found the great ore known as the Alphanites and ordered the construction of a city with bizzare structures, this city was then infused with magic, making it float into the skies and to the smog of the volcano, that he named Mt. Egilian, and the city he named Icarus City, he also ordered the construction of a city that will stand at the large eagle head-shaped rock. That he calls Vangarde. The future of Egilian was now marked
Thousands of years passed. Egilian has now reached the seventeen generation, where it was now led by a General, rather than King. This was due to the third generation where the Third King ordered to control all clans, but he failed, and the people decided that they need no King but a General, that will follow the people, and the people will follow. The seventeen generation is currently under war with their neighboring nation of Gryphonus, the nation's long rival. The General who led Egilian, Ace Phoenixus, died in the Battle of the Stormy Seas, and Edgar Phoenixus was to be the next General to lead the nation. There Edgar marked his name now as Edge, and he fought to war.

During the War, Gryphonus' fallen general, Krukov, was raised by the leader of the undead men, known as the Shadow Legion. And they waged war with Egilian. Soon, the Egilians allied with the Gryphonus and defeated the Shadow Legion in the Summer Isles. They also aided the nearby Cookiengdom who was also in war with the Shadow Legion

Months passed, the war with the Shadow Legion is over. Now Egilian was treatened with war with the Kingdom of Eiramond, they raged chaos to Peninsula E and almost took it all. But Egilian managed to defeat them and the Kingdom of Eiramond retreated.

Soon, a war then raged through the East, the land of Karastus and Lancelin are in war, and Egilian aided Lancelin in the fight. Then, Karastus was taken over by the Shadow Legion, and then along with the Kingdom of Eiramond, they declared war with Egilian and Lancelin, fierce was the battle, Lancelin was almost defeated and its capital was the only remaining place. Until the two nation together combined their strength and pushed the enemies back to the boundaries. Then begun the invasion of the Old God's Minions. The Faceless Army, they battled with the four kingdoms. Eiramond proposed of an alliance between the two warring factions, and they accepted.

Battles through Battles, the alliance manage to push the Faceless Army back to their homeworld, but, an unexpected happened, Egilian was again attacked by Eiramond, betrayed. Eiramond's leader went mad and spreaded chaos to Peninsula E, Eiramond raised the long sleeping hybrids deep below the peninsula and rage through battles. Edge and his armies returned to the peninsula and fought the Eiramond until they were defeated, what's left of Eiramond retreated out of Peninsula E and Egilian was victorious.

Months passed, peace was within Egilian again. Until, a coalition of a different dimension came and took over the Summer Isles and declared war with both Egilian and Gryphonus. The new enemy named themselves as the Directive's Coalition (in the future, NDCE). Then the enemy mind controlled the Gryphonus but failed to control some of its leaders and the nation of Egilian. Then battles fought, Egilian and Gryphonus managed to push the enemies back, they liberated Gryphonus and set out a massive attack to the Directive's Coalition main base, and burned it down. But then intel says that the enemy base they destroyed wasn't the main base, the main base was settled within Icyartica in the south pole. Their the Egilians and Gryphonus continued their to attack. They manage to destroy the main base and the enemy retreated back to their dimension. Egilian and Gryphonus finally has peace again.

A year passed, thinking if the enemy were to attack again, Edge ordered the construction of a portal that will lead them to the Directive Coalition's dimension, Alpha Universe. Edge build an army and ready themselves to go the new land.
Egilian passed through the portal and reached the Alpha Universe Vestroya, they landed at Icyartica where they're enemy was settled. But it wasn't be their enemy anymore, its a kingdom known as the Illidari. Edge meet up with Daffa, the mage, whom he meet during the battle of the Faceless Army. He told of the situation that was happening, and Egilian allied up with its enemy, the Directive Coalition, or now known as the NDCE.
There was another Egilian in this universe, they are the Alpha Egilians, a cousin of those in the Omega Universe, their they also landed in Icyartica to aid NDCE, but what wasn't expected was that this Egilians do really meet up with their cousin who are also Egilians. There they allied themselves as one and battled the Illidari until they were routed. Then, news came of (Alpha) Peninsula E attack by the Illidari. The joint Egilians then hurrily heads themselves to their mainland. The state of Peninsula E was in chaos, mostly in the south. The Egilians splitted themselves into four groups and battled the Illidari until they were routed.
Within the south, where Edge is destroying the Illidari battleships one by one. A Tidal Dragon of great strength, known as Agasar, meet up with Edge and battled, Edge was losing and at almost the end, a light came, the ancient Firebird aid Edge and they battled. Still they were not enough to defeat the creature, so they teleported to an area where they could find aid.
While the General of Alpha Egilians, Edward, routed the Illidari's in a power plant, and there, with 44 soldiers, they teleported themselves to a base of the Illidari, they manage to break it down.
While still been tracked by Agasar, but later meet up, Edge and the Firebird continues to fight the creature, then came Saidan, and they formed the Alpha Phoenix to fight the creature, when the creature was almost defeated, it transformed into an even more powerful creature. The three morphed back and teleported themselves to Vestrope.
While Edward and his 44 soldiers were unexpectedly teleported out of the base and back to Egilian, he was told by the Firebird that a coming attack from the Illidari was to come at Gryphonus, so Edward ordered his army to aid Gryphonus, were also the Gryphonus was in similar state, the Egilians arrived and engaged combat with the Illidari's until they were routed
While the three meet up with the main force led by Lt. Edge ordered the main force to aid the The Magic Kingdom, whom it was led by Daffa, his ally. The three splitted from the main force and battled the Illidari that invaded the land of Vestrope. After they were routed, the three were teleported to NDCE's palace for a meeting.
While Edward and Greygor, the Grand Marshal leader of Gryphonus, was teleported to the palace aswell
While also Lt heads to TMK, but was mysteriously attacked by a mysterious army, known as Null Magic, but they manage to rout them and continued to find a power for their Teleporter Recon Machine (TRM), they reached TMK's capital and was given energies to power the TRM, a portal was created and the main force passed through it and they arrived to the palace
While in the meeting, an alliance was declared, to rout out the kingdom of the Illidari. After the meeting, in good timing, the main force was already outside the palace, while Edge and Edward plans for their attack at the enemies capital planet of Chadista.
The attack have begun for the Egilian's allies. So they too attack the Illidari, they focused their attack the west, and drove the Illidari in west in a state of chaos. As days of battles passed, the joint Egilians ans Gryphonus broke through the Illidari's walls and sacked their resources and technologies and arrived the Illidari Palace.
The mission was a success, the Illidari leaders were captured, but Edge didn't like this, but still he agreed and then they went their way back to (Alpha) Vestroya, there the two leaders and also the Gryphonus leader, ordered to find every one of their fallen soldiers on every battles. After they recovered all their fallen soldiers' bodies, Edge and his Egilians says their goodbyes and farewells to their cousins and returned back to their universe. Edge was caught in a prophecy of the Firebird and Edge now knows of his fate. Yet it wasn't over, Edge, renamed himself back to his former name. And ordered the destruction of the portal and its files, but he saw the betrayal of Ezekiel, a High Professor of Egilian, he ordered the arrest of this madman, but they were too late. For he has already gone out to his task and disappeared unknowingly.

Edgar knew of his people's fate, a storm is coming, and he's childrens are gonna face it. Edgar prepares for his fate to come, along with his coming childrens.

How To Join

Egilians are loyal to their nation, and has love and kindness to their own and treated themselves as brotherhoods and sisterhoods. They also are respectable and honorful.

How to Join

1. Choose a Clan
2. Clans vary themselves, choose wisely
3. You must have respect and honor to your nation
4. Now start your Role-playing!

Note: You cannot skip ranks, you must go from just a soldier until to a higher rank
 

Deleted member 242951

D

Deleted member 242951

Name : demon_slayer20
Faction : I want to create my own
Main Characters : I don't get it ??
Picture for avatar :
242951-albums7929-picture95050.jpg
 

Deleted member 242951

D

Deleted member 242951

Name : demon_slayer20
Faction : The Magic Kingdom
Character : Srijan the Demon Slayer
Profile picture :

242951-albums7929-picture95050.jpg
 

Deleted member 242951

D

Deleted member 242951

@Daffa the Mage : The Dark Elites
Well, I use the dark powers against the demons and that's what makes me special. I can also use necromancy and demonic energies but I don't as I am a good guy and I don't want to violate my faction's rules.

But when it comes to the protection of my kingdom... The rules go to hell!!! I am all but weak now!!! MY ANGER LETS NONE SURVIVE !!!!
 

Deleted member 242951

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Deleted member 242951

This is the LOGO of my upcoming Dark Prime Faction

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Deleted member 242951

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Deleted member 242951

@Darko Darkking yes you got that RIGHT!!!!
@Archimonde supreme : How did u know? Yeah man !! Mangoes and chicken are what I love!!!
 

Deleted member 242951

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Deleted member 242951

@ Archimonde, We have similarities
 

Deleted member 242951

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Deleted member 242951

THE DARK PRIME

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The Dark Primes are the darkest and the oldest factions among all. This faction is ruled by Srijan the Dark Lord. This faction gives you the ability to use all kinds of necromantic, Demonic, Devilish and Dark energies. There are no limits for you here !!!!.
The dark prime was before nothing more than a cult of powerful dark beings called the shadow walkers. Who lived in the lands of N’zoth. They left N’zoth as they predicted the great war and the arrival of the factions. The shadow walkers now live in a dark island (map will be uploaded soon) under the rule of Srijan who is half devil and half Human. The island can only be entered or left by our kind through a portal or through our powers.

Our Faction has supreme leader that Of course Srijan The Dark Lord.
But there are also some sub factions you can join and each subfaction has it's own leader. That means you can chose which leader you want to follow



Further info on this Faction :


History Part One

History Part Two

History Part Three



THE FLIGHT TO THE DARK ISLAND

Long ago … thousands of years before the arrival of the burning legion there was a group of cultists known as the Shadow Walkers who lived in the lands of N’zoth before the formation of the magic kingdom. These dark beings had no history, no future In fact, time did not exist for them Centuries passed by as these dark beings extended their borders.

Finally the Burning Legion invaded this planet and slaughtered it’s inhabitants. It was said that these Dark cultists could forsee future and so they did. Their leader “Heznoth” sensed the arrival of the magic kingdom and hence he doubted whether it would be good for the shadow walkers. After having a long debate on this topic with the others he finally decided to move their settlements. They had immense Dark powers but they were very few in number, so they agreed and moved along. After wandering for years in this world unseen by any other living thing, they found a large island where there was no sign of life. On having found this island, they made it their permanent settlement. After a few more days in this island they got to know that One child of their kind was left behind while the migration. This child was half demon and half human as his father was a demon but his mother was a human. Heznoth found himself responsible for this mistake. Now they had lost another member of their cult. But Heznoth concentrated more on the growth of his cult. Years passed by and so went the decades but no one ever remembered this young one who was left behind.
The cult became an Empire and their fighter became an army. Now Heznoth’s time was over, he took his last breath and went to the Dark void to sleep forever. In his absence the throne was kept preserved for someone who was worthy of it by Draz’kul, the second in command to the king. Once again the river of time flowed in it’s direction and this island became to be called as the Dark Island by it’s Inhabitants.


THE LIFE OF A DEMON

The half demon child was later adopted by a family living in the east after the foundation of the magic Kingdom. The child was named Srijan. This semi demon child led a life like any other child till he was 12 years old. When his step father realized that his child was not complete human, he informed about this matter to the king and took the boy to him. The king kept the boy near him and thought that he could be useful in battle and so he made him a demon slayer who used the energy of the demons to slay the demons themselves.

He lived like this for many years until the great war between the cake empire of gazya and the magic kingdom broke out. He fought bravely in the battle but after facing defeat from Azalor, he wanted only one thing and that was revenge… revenge from the cake empire and the USMR forces . But the rules did not allow him to use the necromantic and demonic energies in battle, but still he broke the rules and unleashed his wrath, he killed thousands of USMR troops but when the king and the grand sorcerers came to know this, they kicked him out from the Kingdom and told him to never return. So he began his journey to seek power in order to end Gazya and the USMR.


COMING SOON.....

THE SUB FACTIONS (Can be joined):

NECROMATIC WIZARDS

DARK MAGES

DEVIL WARRIORS

SHADOW COVENANTS



NECROMATIC WIZARDS

Description of sub faction : If you join this sub faction then you will become a powerful necromancer with control over a lo of necromantic abilities. You will be able to reanimate dead units to fight for you and gain more energy by storing the killed enemies’ souls. The more souls you store the more energy you gain.Description of sub faction : If you join this sub faction then you will become a powerful necromancer with control over a lo of necromantic abilities. You will be able to reanimate dead units to fight for you and gain more energy by storing the killed enemies’ souls. The more souls you store the more energy you gain.

HISTORY : The Necromatic Wizards are Actually necromancers that belonged to the shadow walking cult. They were the first Necromancers in the universe.Legends say that they could resurrect the dead before but now due the war and mental disputes necromancers can only resurrect the dead in their demon forms.

POWERS UNLOCKED :-

Storing souls
Restoring energy by using the stored souls
Transforming the souls into any other part of energy
Reanimating dead units to fight for you




THE DARK MAGES SUB FACTION


Description : If you join this sub faction then you will gain the power to use enemies spells against them. You can also summon shadow walkers that can attack enemy units. Shadow walkers can meta morph themselves into Shadow flyers which are more powerful flying units.

HISTORY : The Dark Mages have a relatively same history like the Necromatic Wizards however the Dark Mages cannot reanimate dead units but they can summon shadow walker and also metamorph them.

Powers unlocked –
Restoration of energy by sucking the energy of your own shadow walkers/flyers
Summoning shadow walkers.
Metamorphosis of shadow walkers to shadow flyers
Gaining strength when you attack an enemy




THE DEVIL WARRIORS

This subfaction gives you the ability to unlock great psychic powers that means you can read the enemies mind and teleport yourself from one place to another. You will also become more resistant to spells.

HISTORY : The Devil Warriors are the most reputated among all sub factions because The Former Leader of The Shadow Walker Cult, Keznoth was a Devil Warrior Himself.


POWERS UNLOCKED-
Highest survivability in battle
All Psychic powers (like telepathy)
Teleportation
Mind reading
 Higher Spell resistance




SHADOW COVENANTS

DESCRIPTION :Shadow covenants are skilled at using shadow combat . You can use all kind of demonic abilities like taking control over an enemy unit or cutting an enemy units into two halves. Your weapon can be either a sword or a hammer or something similar if you are a shadow covenant.

HISTORY : Shadow covenants have no particular history as they are a new addition to the Dark Prime.

POWERS UNLOCKED :-
High damage and strength in battle.
Dark energy absorption ( You gain energy whenever an enemy casts a spell)
Adaption : You can survive through harsh atmospheric conditions.


DARK WARLORDS



THE DARK WARLORDS

Desription :This is the highest rank. And it is insanely difficult for someone to become a Dark Warlord. You have all kinds of Dark powers and you are the most powerful among all sub factions. To become a Dark Warlord you will have to prove yourself better than the others in all fields like battle, plans, strategies, survival, defense and loyalty. You will be made a Dark Warlord When You have gained Enough Strength and when you have proven your capabilities to every one.

Powers unlocked :
Everything mentioned in other sub factions.
Units around you automatically get weakened
Paralysis
You can transfer your weakness from yourself or some allied unit to another enemy unit
You can have vision over any enemy unit from a great distance
You can create your projection/illusion anywhere on earth
Lots MORE !!!!





There are several leaders of each subfaction. The leaders and their subfactions are mentioned below :

1. Necromatic Wizards : Kel'thuzad, Aekonis
2. Shadow Covenants : Val'negr, Tichondrius
3. Devil Warriors : Dra'kul, Nizois
4. Dark Mages : Araj, Rash'aman

TO join this faction follow the following steps :-

1. register for the role play and in the factions field type THE DARK PRIMES
2. Choose a sub faction
3. In your sub faction, state which leader you will serve
4. Enjoy Roleplaying



CURRENT MEMBERS :

1. SHADOW COVENANTS : N/A
2. NECROMATIC WIZARDS : N/A
3. DARK MAGES : N/A
4. DEVIL WARRIORS : N/A
5. SHADOW WARLORDS : N/A
 

Deleted member 242951

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Deleted member 242951

@Daffa, thanks for spotting out the mistake.
 

Deleted member 242951

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Deleted member 242951

@ArchimondeSupreme, Fixed, thanks
 

Deleted member 242951

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Deleted member 242951

@Darko Darkking, I don't understand what u are saying, please explain.
 
Level 21
Joined
Jul 6, 2014
Messages
6,791
He means how all those people became leaders in only one little post since the rules state you cannot rise to high-ranks immediately after joining a faction.
 
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