• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Object editor questions

Status
Not open for further replies.

jw232

J

jw232

Hi, can someone explain the following values to me?
Cast Backswing
Cast Point
Animation Backswing Point
Animation Damage Point
 
those are all animations at which your unit will animate according to those values, so if you have a high backswing, the unit will probably raise his hand to attack really slow then strike when attacking and stuff like that. Damage point will be when the unit it is attacking gets damaged. you will have to know the frames of the animation of the unit however.
 
Status
Not open for further replies.
Back
Top