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The realm was officially established in S.A. 32,[5][6] and Elros Half-elven, son of Eärendil, and brother of Elrond and descendant of all the royal houses of Elves and Edain, became the first King of Númenor. Under his rule, and those of his descendants, the Númenóreans rose to become a powerful people. The first ships sailed from Númenor to Middle-earth in the year 600 of the Second Age.
The Númenóreans were forbidden by the Valar from sailing so far westward that Númenor was no longer visible, for fear that they would come upon the Undying Lands, to which Men could not come. For a long time, Númenor remained friendly with the Elves, both of Eressëa and of Middle-earth, and between S.A. 1693-1700, they assisted Gil-galad in the War of the Elves and Sauron, which broke out after the forging of the Great Rings, in particular the One Ring. King Tar-Minastir and the forces of Númenor were without peer in war, and together with the Elves, they were able to temporarily defeat Sauron. Over time the Númenóreans became jealous of the Elves for their immortality, and began to resent the Ban of the Valar and to rebel against their authority, seeking the everlasting life that they believed was begrudged them. They tried to compensate for this by going eastward and colonizing large parts of Middle-earth, first in a friendly manner, but later as cruel tyrants. Soon the Númenóreans came to rule a great coastal empire that had no rival. Few (the "Faithful") remained loyal to the Valar and friendly to the Elves.
In the year 3255 of the Second Age, the 25th king, Ar-Pharazôn, sailed to Middle-earth and landed at Umbar. Seeing the might of Númenor, Sauron's armies fled and Sauron surrendered without a fight. He was brought back to Númenor as a prisoner but he soon became an advisor to the king and promised the Númenóreans eternal life if they worshipped Melkor. With Sauron as his advisor, Ar-Pharazôn had a 500-foot (150 m) tall temple to Melkor erected, in which he offered human sacrifices to Melkor (those selected to be sacrificed were Elendili, Númenóreans who were still faithful to the Elves).
During this time, the White Tree Nimloth, which stood before the King's House in Armenelos and whose fate was said to be tied to the line of kings, was chopped down and burned as a sacrifice to Melkor at Sauron's direction. Isildur, heroically and at great personal risk, rescued a fruit of the tree which became an ancestor of the White Tree of Gondor, preserving the ancient line of trees.
Prompted by Sauron and fearing old age and death, Ar-Pharazôn built a great armada and set sail into the West to make war upon the Valar and seize the Undying Lands, and by so doing achieve immortality. Sauron remained behind. This force was quoted by Tolkien as the 'greatest force ever assembled on Arda'. In the year 3319 of the Second Age, Ar-Pharazôn landed on the shores of Aman. As the Valar were forbidden to take direct action against Men, Manwë, chief of the Valar, called upon Eru. The Undying Lands were removed from the world forever, and the formerly flat Earth was made into a globe. Númenor was overwhelmed in the cataclysm and sank beneath the sea, killing its inhabitants, including the body of Sauron who was thereby robbed of his ability to assume fair and charming forms, forever appearing in the form of a Dark Lord thereafter.
Elendil, son of the leader of the Faithful during the reign of Ar-Pharazôn, his sons and his followers had foreseen the disaster that was to befall Númenor, and they had set sail in nine ships before the island fell. They landed in Middle-earth and founded the kingdoms of Arnor and Gondor.
The downfall of Númenor was said to be the second fall of Men, the first being when Men first awoke and fell swiftly under the dominion of Morgoth.
Features:
This is a spawned based Strategy map.Nothing ealse!
It also contains:
Many Heroes
Many Bases
Many units
Surrender yourself to the might of the King's men of be the new recruite of the Faithfull and battle in the epic island of Numenor.
Some else stuff about map:
Not all the names of the Heroes and the bases are real.Some are just imaginary so i could balance the map.Others are imaginary and bonus so the game will take more time to end and will be more interesting.
Change Log:
Version 1:Uploaded to the Hive
Credits:
Special Thanks:
For Models:
Urkdrengi - Lothar Model
Tranquil - King
Cloud Wolf -Gallen Trollbane,Sir Valiant
Wandering Soul - Foot Archer
Happy Tauren - Footman Revised
Theoden[KoMe] - TheKing,ThePrince,Falconos,Tymmerlien
For Skins:
CloudWolf - Turalyon
Special Thanks
Ideas - NtoukiDk
Beta Test - Sdertin[KoMe],Abraham[WoMe],Altair[WoMe],Ridigroll,Dwar[KoMe],Ehiar[KoMe]
Terrian help-Ridigroll
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Author's notes:
As i said before this is not Historical real.Just that.Oh and it was made 2 years ago.....
1. You have location leaks in spawning hostile units and in all your Armenalos', Romenna's, and the like spawns.You also have location leaks in your Red frees him trigger.
2. Don't use waits too much. Can only be done in cinematics.
3. Quests should be stored in a variable for easy calling if the task is done.
4. All are victories. Is there no defeat?
1. You have location leaks in spawning hostile units and in all your Armenalos', Romenna's, and the like spawns.You also have location leaks in your Red frees him trigger.
2. Don't use waits too much. Can only be done in cinematics.
3. Quests should be stored in a variable for easy calling if the task is done.
4. All are victories. Is there no defeat?
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