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Triggers
Numenor,The Great War.w3x
Variables
Initialization
Stop music
Start Music
Intro
Quests
Heroes
Hero XP
HeroesRemoved
Cam View
Camera
Set Cam View to Minimum
Set Cam View to Medium
Set Cam View to Maxium
Reset
Spawn
SpawnTimer
Leavers and Not There Fixes
Blue Unused
Blue Has Left
Teal unused
Teal has left
Purple unused
Purple has left
Red unused
Red has Left
Dg unused
Dg has left
Brown unused
Brown has left
Orange unused
Orange has left
Yellow unused
Yellow has left
Lb unused
lb has left
Grey unused
Grey has left
ScoreBoard
Create
Updating Kills
Gates
Dg open
Dg close
Dg no gate
red open
red close
red no gates
Blue open
Blue close
Blue no gates
Teal open
Teal close
Teal no gates
Spawns neutral hostile
Druwtih Iaur
Tower of palantirs
Shrine Spawn
Eagle nest spawn
Capture bases
Armenalos cap
Druwith Iaur cap
Iluvatar Temple cap
Tower of Palantirs cap
Eagle nest cap
Anduine cap
Romenna cap
Vinyalonde cap
Tomb Cap
Guard of Sauron cap
Dunmeil cap
Eldalonde cap
Nindamos cap
Temple cap
Meneltama cap
Sorothil cap
Free Sauron
Red frees him
Victory Defeat
Victory Faithfull
Victory Kings Men
Victory Faithfull leavers
Victory Kings Men leavers
Spawn red
Armenalos spawn1
Armenalos spawn2
Armenalos spawn3
Armenalos spawn4
Armenalos spawn5
Spawn Blue
Romenna Spawn1
Romenna Spawn2
Romenna Spawn3
Romenna Spawn4
Romenna Spawn5
Spawn Teal
Anduine Spawn1
Anduine Spawn2
Anduine Spawn3
Anduine Spawn4
Anduine Spawn5
Spawn Purple
Nindamos Spawn1
Nindamos Spawn2
Nindamos Spawn3
Nindamos Spawn4
Nindamos Spawn5
Spawn Yellow
DunMeil Spawn1
DunMeil Spawn2
DunMeil Spawn3
DunMeil Spawn4
DunMeil Spawn5
Spawn Orange
Guard ofSauron Spawn1
Guard ofSauron Spawn2
Guard ofSauron Spawn3
Guard ofSauron Spawn4
Guard ofSauron Spawn5
Spawn Grey
Vinyalonde Spawn1
Vinyalonde Spawn2
Vinyalonde Spawn3
Vinyalonde Spawn4
Vinyalonde Spawn5
Tomb Spawn
Light Blue Spawn
Sorothil Spawn1
Sorothil Spawn2
Sorothil Spawn3
Sorothil Spawn4
Sorothil Spawn5
Dark Green Spawn
Eldalonde Spawn1
Eldalonde Spawn2
Eldalonde Spawn3
Eldalonde Spawn4
Eldalonde Spawn5
Spawn Brown
Meneltama Spawn1
Meneltama Spawn2
Meneltama Spawn3
Meneltama Spawn4
Meneltama Spawn5
Temple Spawn1
Temple Spawn2
Temple Spawn3
Bountys/Resourses
Start bountys
Wood
Name
Type
is_array
initial_value
Kills
integer
Yes
leaderboard
leaderboard
No
Spawn
timer
No
Stop music
Events
Player - Player 1 (Red) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -music off (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Start Music
Events
Player - Player 1 (Red) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -music on (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Resume music
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Game_of_Thrones <gen>
Wait 2 seconds
Game - Display to (All players) the text: |cff008080 Welcome to Numenor!You have chosen our team and know you will suffer the penalty! :PYou mission is to Kil the opposite team!
Wait 8.00 seconds
Game - Display to (All players) the text: |cff008080 Heros CAN'T be revived and when gates die they cant open/close.Base's can be captured.Spawns cant be upgraded!
Wait 8.00 seconds
Game - Display to (All players) the text: |cff008080 Check Quests for more info and Btw some names arent really from Numenor that age.....I just had to add some to balance the game a bit.
Wait 8.00 seconds
Game - Display to (All players) the text: |cff008080 Good Luck and Have Fun!---------Theoden[KoMe]-----------------------NtoukiDK--------------
Wait 8.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Welcome to Numenor with the description Welcome to Aman!The island of Numenorians,a great folk of men that they can live up to 400 years.When Sauron was taken to numenor by Ar-Pharazon at 2nd age he became to control his mind.So Pharazon became Saurons Puppet and he become a fearsome Tyrant.Some men led by Elendil the tall,decentor from the Fourth king of numenor,known as the Faithfull,Have risen against Pharazon.And thats where our story of the epic civil war begins..... , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOff.blp
Quest - Create a Required quest titled How to Play? with the description For the Lotr player this will be an easy one cause its like bfme and Silma.So no problem for us right m8s :P?For the new guys all u have to do is to group your heros and units and team up to kill the opposite team.Simple?I dont think so! :P , using icon path ReplaceableTextures\CommandButtons\BTNAdvancedStrengthOfTheMoon.tga
Quest - Create a Optional quest titled Story ...Mine i mean :p with the description Well i was out of names at that time and making a map for 3 or 4 players is LAME!,i had to make up the names and the characters so the game will be more interesting than with 4 players. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfTheDead.tga
Quest - Create a Optional quest titled Gates with the description To open your gate just type ''-open'' and ''-close''.YO NOOBS! dont use '' '' when u type the command! , using icon path ReplaceableTextures\WorldEditUI\Doodad-Structures.blp
Quest - Create a Optional quest titled Camera with the description Camera commands are:MinMedMaxReset , using icon path ReplaceableTextures\CommandButtons\BTNDevotion.blp
Quest - Create a Optional quest titled Special Events with the description NO SPECIAL MUHAHAHAAHAH! , using icon path ReplaceableTextures\CommandButtons\BTNChainLightning.blp
Destructible - Make Dungeon Gate 0006 <gen> Invulnerable
Hero XP
Events
Map initialization
Conditions
Actions
Trigger - Turn off (This trigger)
Hero - Make Player 2 (Blue) Heroes gain 50.00 % experience from future kills
Hero - Make Player 1 (Red) Heroes gain 50.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 50.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 50.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 50.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 50.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 50.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 50.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 50.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 50.00 % experience from future kills
HeroesRemoved
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Unit - Remove (Dying unit) from the game
Camera
Events
Map initialization
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2400.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2400.00 over 0 seconds
Set Cam View to Minimum
Events
Player - Player 1 (Red) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Min (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Reset camera for (Triggering player) to standard game-view over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to minimum
Set Cam View to Medium
Events
Player - Player 1 (Red) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Med (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 2400.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to medium
Set Cam View to Maxium
Events
Player - Player 1 (Red) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Distance to target to 3200.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Set to maximum
Reset
Events
Player - Player 1 (Red) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing Reset (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set (Triggering player) 's camera Rotation to 90.00 over 2.00 seconds
Camera - Set (Triggering player) 's camera Distance to target to 2000.00 over 2.00 seconds
Game - Display to (Player group((Triggering player))) for 5.00 seconds the text: View Reset
SpawnTimer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Start Spawn as a Repeating timer that will expire in 90.00 seconds
Set Variable Set Spawn = (Last started timer)
Countdown Timer - Create a timer window for Spawn with title Spawn in
Set Variable Set Spawn = (Last started timer)
Blue Unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Blue Has Left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Game - Display to (All players) the text: Blue has left the game.
Trigger - Turn off (This trigger)
Teal unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Teal has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Game - Display to (All players) the text: Teal has left the game.
Trigger - Turn off (This trigger)
Purple unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Purple has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Game - Display to (All players) the text: Purple has left the game.
Trigger - Turn off (This trigger)
Red unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Red has Left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Game - Display to (All players) the text: Red has left the game.
Trigger - Turn off (This trigger)
Dg unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Dg has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 11 (Dark Green) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 11 (Dark Green) units with his/her allies
Game - Display to (All players) the text: Dark Green has left the game.
Trigger - Turn off (This trigger)
Brown unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Brown has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 12 (Brown) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 12 (Brown) units with his/her allies
Game - Display to (All players) the text: Brown has left the game.
Trigger - Turn off (This trigger)
Orange unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Orange has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Game - Display to (All players) the text: Orange has left the game.
Trigger - Turn off (This trigger)
Yellow unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Trigger - Turn off (This trigger)
Yellow has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Game - Display to (All players) the text: Yellow has Left the Game
Trigger - Turn off (This trigger)
Lb unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
lb has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 10 (Light Blue) units with his/her allies
Game - Display to (All players) the text: Light blue has left the game.
Trigger - Turn off (This trigger)
Grey unused
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Grey has left
Events
Time - Every 1.00 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Game - Grant shared vision and full shared unit control of Player 9 (Gray) units with his/her allies
Game - Display to (All players) the text: Grey has left the game.
Trigger - Turn off (This trigger)
Create
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled The Great War of Numenor
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Armenalos and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label Romenna and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label Anduine and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label Nindamos and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label Dun-meil and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label Guard of Sauron and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Vinyalonde and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label Mount Sorothil and value 0
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label Eldalonde and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Mount Meneltama and value 0
Leaderboard - Show (Last created leaderboard)
Updating Kills
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (Kills[(Player number of (Owner of (Killing unit)))] + 0)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Dg open
Events
Player - Player 11 (Dark Green) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0080 <gen>
Dg close
Events
Player - Player 11 (Dark Green) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Gate 0080 <gen>
Dg no gate
Events
Destructible - Gate 0080 <gen> dies
Conditions
Actions
Trigger - Turn off Dg_close <gen>
Trigger - Turn off Dg_open <gen>
red open
Events
Player - Player 1 (Red) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0105 <gen>
red close
Events
Player - Player 1 (Red) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Close Gate 0105 <gen>
red no gates
Events
Destructible - Gate 0105 <gen> dies
Conditions
Actions
Trigger - Turn off red_close <gen>
Trigger - Turn off red_open <gen>
Blue open
Events
Player - Player 2 (Blue) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0133 <gen>
Blue close
Events
Player - Player 2 (Blue) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 2 seconds
Destructible - Open Gate 0133 <gen>
Blue no gates
Events
Destructible - Gate 0133 <gen> dies
Conditions
Actions
Trigger - Turn off Blue_close <gen>
Trigger - Turn off Blue_open <gen>
Teal open
Events
Player - Player 3 (Teal) types a chat message containing -open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Gate 0207 <gen>
Teal close
Events
Player - Player 3 (Teal) types a chat message containing -close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Gate 0207 <gen>
Teal no gates
Events
Destructible - Gate 0207 <gen> dies
Conditions
Actions
Trigger - Turn off Teal_open <gen>
Trigger - Turn off Teal_close <gen>
Druwtih Iaur
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Long Swordsman for (Owner of Druwith Iaur 0448 <gen>) at (Center of Iuar_Spawn <gen>) facing Default building facing degrees
Tower of palantirs
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Guardian of the Palantir for (Owner of Tower of the 7 Palantirs 0123 <gen>) at (Center of Tower_of_Palantirs_spawn <gen>) facing Default building facing degrees
Shrine Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Iluvatar Workshiper for (Owner of Shrine of Iluvatar 0131 <gen>) at (Center of Shrine_of_Iluvatar_spawn <gen>) facing Default building facing degrees
Eagle nest spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Great Eagle for (Owner of Eagle Nest 0151 <gen>) at (Center of Eagle_nest_spawn <gen>) facing Default building facing degrees
Armenalos cap
Events
Unit - Armenalos 0010 <gen> Is attacked
Conditions
(Life of Armenalos 0010 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Armenalos 0010 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Armenalos 0010 <gen> to 100.00 %
Druwith Iaur cap
Events
Unit - Druwith Iaur 0448 <gen> Is attacked
Conditions
(Life of Druwith Iaur 0448 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Druwith Iaur 0448 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Druwith Iaur 0448 <gen> to 100.00 %
Iluvatar Temple cap
Events
Unit - Shrine of Iluvatar 0131 <gen> Is attacked
Conditions
(Life of Shrine of Iluvatar 0131 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Shrine of Iluvatar 0131 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Shrine of Iluvatar 0131 <gen> to 100.00 %
Tower of Palantirs cap
Events
Unit - Tower of the 7 Palantirs 0123 <gen> Is attacked
Conditions
(Life of Tower of the 7 Palantirs 0123 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Tower of the 7 Palantirs 0123 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Tower of the 7 Palantirs 0123 <gen> to 100.00 %
Eagle nest cap
Events
Unit - Eagle Nest 0151 <gen> Is attacked
Conditions
(Life of Eagle Nest 0151 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Eagle Nest 0151 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Eagle Nest 0151 <gen> to 100.00 %
Anduine cap
Events
Unit - Anduine 0012 <gen> Is attacked
Conditions
(Life of Anduine 0012 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Anduine 0012 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Anduine 0012 <gen> to 100.00 %
Romenna cap
Events
Unit - Romenna 0013 <gen> Is attacked
Conditions
(Life of Romenna 0013 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Romenna 0013 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Romenna 0013 <gen> to 100.00 %
Vinyalonde cap
Events
Unit - Vinyalonde 0016 <gen> Is attacked
Conditions
(Life of Vinyalonde 0016 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Vinyalonde 0016 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Vinyalonde 0016 <gen> to 100.00 %
Tomb Cap
Events
Unit - Tomb Guard 0015 <gen> Is attacked
Conditions
(Life of Tomb Guard 0015 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Tomb Guard 0015 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Tomb Guard 0015 <gen> to 100.00 %
Guard of Sauron cap
Events
Unit - Sauron's Guard Barracks 0014 <gen> Is attacked
Conditions
(Life of Sauron's Guard Barracks 0014 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Sauron's Guard Barracks 0014 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Sauron's Guard Barracks 0014 <gen> to 100.00 %
Dunmeil cap
Events
Unit - Dun-meil 0021 <gen> Is attacked
Conditions
(Life of Dun-meil 0021 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Dun-meil 0021 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Dun-meil 0021 <gen> to 100.00 %
Eldalonde cap
Events
Unit - Eldalonde 0017 <gen> Is attacked
Conditions
(Life of Eldalonde 0017 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Eldalonde 0017 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Eldalonde 0017 <gen> to 100.00 %
Nindamos cap
Events
Unit - Nindamos 0011 <gen> Is attacked
Conditions
(Life of Nindamos 0011 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Nindamos 0011 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Nindamos 0011 <gen> to 100.00 %
Temple cap
Events
Unit - Meneltama's Temple 0018 <gen> Is attacked
Conditions
(Life of Meneltama's Temple 0018 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Meneltama's Temple 0018 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Meneltama's Temple 0018 <gen> to 100.00 %
Meneltama cap
Events
Unit - Mount Meneltama 0019 <gen> Is attacked
Conditions
(Life of Mount Meneltama 0019 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Mount Meneltama 0019 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mount Meneltama 0019 <gen> to 100.00 %
Sorothil cap
Events
Unit - Mount Sorothil 0020 <gen> Is attacked
Conditions
(Life of Mount Sorothil 0020 <gen>) Less than or equal to 250.00
Actions
Unit - Change ownership of Mount Sorothil 0020 <gen> to (Owner of (Attacking unit)) and Change color
Unit - Set life of Mount Sorothil 0020 <gen> to 100.00 %
Red frees him
Events
Player - Player 1 (Red) types a chat message containing -free sauron (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Owner of Armenalos 0010 <gen>) Equal to Player 1 (Red)
Actions
Destructible - Open Dungeon Gate 0006 <gen>
Game - Display to (All players) the text: Armenalos Ruler has set free sauron.He rages now agaist the Numenorians both of rebles and kings men.
Unit - Order Great Desiever 0165 <gen> to Attack-Move To . (Center of Region_011 <gen>)
Victory Faithfull
Events
Time - Every 2 seconds of game time
Conditions
(Owner of Armenalos 0010 <gen>) Not equal to Player 1 (Red)
(Owner of Dun-meil 0021 <gen>) Not equal to Player 5 (Yellow)
(Owner of Eldalonde 0017 <gen>) Not equal to Player 11 (Dark Green)
(Owner of Meneltama's Temple 0018 <gen>) Not equal to Player 12 (Brown)
(Owner of Mount Meneltama 0019 <gen>) Not equal to Player 12 (Brown)
(Owner of Sauron's Guard Barracks 0014 <gen>) Not equal to Player 6 (Orange)
Actions
Wait 2 seconds
Game - Display to (All players) the text: |cffFF2222The Faithfull have conquered Aman Leading it to its former Glorious moments.Sauron have failed to Burn numenor so he returns to Middle-Earth scared and Defeated
Wait 8.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Victory Kings Men
Events
Time - Every 2 seconds of game time
Conditions
(Owner of Anduine 0012 <gen>) Not equal to Player 3 (Teal)
(Owner of Mount Sorothil 0020 <gen>) Not equal to Player 10 (Light Blue)
(Owner of Nindamos 0011 <gen>) Not equal to Player 4 (Purple)
(Owner of Tomb Guard 0015 <gen>) Not equal to Player 9 (Gray)
(Owner of Romenna 0013 <gen>) Not equal to Player 2 (Blue)
(Owner of Vinyalonde 0016 <gen>) Not equal to Player 9 (Gray)
Actions
Wait 2 seconds
Game - Display to (All players) the text: |cffFF2222The Kings men have destroyed the Rebelous Faithfull and won the Island for the Dark Lord's Name.Sauron is pleazed with his puppets and now laughts while he makes the One Ring!
Wait 8.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Victory Faithfull leavers
Events
Time - Every 2 seconds of game time
Conditions
((Player 1 (Red) slot status) Equal to Has left the game) or ((Player 1 (Red) slot status) Equal to Is unused)
((Player 5 (Yellow) slot status) Equal to Has left the game) or ((Player 5 (Yellow) slot status) Equal to Is unused)
((Player 6 (Orange) slot status) Equal to Has left the game) or ((Player 6 (Orange) slot status) Equal to Is unused)
((Player 11 (Dark Green) slot status) Equal to Has left the game) or ((Player 11 (Dark Green) slot status) Equal to Is unused)
((Player 12 (Brown) slot status) Equal to Has left the game) or ((Player 12 (Brown) slot status) Equal to Is unused)
Actions
Wait 2 seconds
Game - Display to (All players) the text: |cffFF2222The Faithfull have conquered Aman Leading it to its former Glorious moments.Sauron have failed to Burn numenor so he returns to Middle-Earth scared and Defeated
Wait 8.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Victory Kings Men leavers
Events
Time - Every 2 seconds of game time
Conditions
((Player 2 (Blue) slot status) Equal to Has left the game) or ((Player 2 (Blue) slot status) Equal to Is unused)
((Player 3 (Teal) slot status) Equal to Has left the game) or ((Player 3 (Teal) slot status) Equal to Is unused)
((Player 4 (Purple) slot status) Equal to Has left the game) or ((Player 4 (Purple) slot status) Equal to Is unused)
((Player 9 (Gray) slot status) Equal to Has left the game) or ((Player 9 (Gray) slot status) Equal to Is unused)
((Player 10 (Light Blue) slot status) Equal to Has left the game) or ((Player 10 (Light Blue) slot status) Equal to Is unused)
Actions
Wait 2 seconds
Game - Display to (All players) the text: |cffFF2222The Kings men have destroyed the Rebelous Faithfull and won the Island for the Dark Lord's Name.Sauron is pleazed with his puppets and now laughts while he makes the One Ring!
Wait 8.00 seconds
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Armenalos spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Armenalos 0010 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Archer for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Armenalos spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Armenalos 0010 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 2 . Long Swordsman for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Archer for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Armenalos spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Armenalos 0010 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Archer for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Armenalos spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Armenalos 0010 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Knight for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Armelanos Guard for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Armenalos spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Armenalos 0010 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . King's Champion for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Armelanos Guard for (Owner of Armenalos 0010 <gen>) at (Center of Armenalos_Spawn <gen>) facing Default building facing degrees
Romenna Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Romenna 0013 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Archer for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Romenna Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Romenna 0013 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 2 . Long Swordsman for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Archer for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Romenna Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Romenna 0013 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Archer for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Romenna Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Romenna 0013 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Harbour Guard for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Romenna Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Romenna 0013 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Rider for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Harbour Guard for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faithfull Champion for (Owner of Romenna 0013 <gen>) at (Center of Romenna_spawn <gen>) facing Default building facing degrees
Anduine Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Anduine 0012 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Archer for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Anduine Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Anduine 0012 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Archer for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Anduine Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Anduine 0012 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Long Swordsman for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Anduine Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Anduine 0012 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 1 . Faithfull Champion for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Anduine Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Anduine 0012 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 1 . Faithfull Soldier for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 1 . Faithfull Champion for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Unit - Create 2 . Harbour Guard for (Owner of Anduine 0012 <gen>) at (Center of Anduine_sapwn <gen>) facing Default building facing degrees
Nindamos Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Nindamos 0011 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Archer for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Nindamos Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Nindamos 0011 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Archer for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Nindamos Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Nindamos 0011 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Nindamos Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Nindamos 0011 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Long Swordsman for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faithfull Champion for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Nindamos Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Nindamos 0011 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 3 . Long Swordsman for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Faithfull Archer for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Faithfull Champion for (Owner of Nindamos 0011 <gen>) at (Center of Nindamos_spawn <gen>) facing Default building facing degrees
DunMeil Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Dun-meil 0021 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Archer for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
DunMeil Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Dun-meil 0021 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 3 . Numenorian Soldier for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Archer for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
DunMeil Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Dun-meil 0021 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Ranger od Dun-meil for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
DunMeil Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Dun-meil 0021 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 3 . Long Swordsman for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ranger od Dun-meil for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
DunMeil Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Dun-meil 0021 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 3 . Long Swordsman for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Ranger od Dun-meil for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Black Numenorian for (Owner of Dun-meil 0021 <gen>) at (Center of dunmeil_spawn <gen>) facing Default building facing degrees
Guard ofSauron Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Sauron's Guard Barracks 0014 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Archer for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Guard ofSauron Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Sauron's Guard Barracks 0014 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 3 . Numenorian Soldier for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Archer for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Guard ofSauron Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Sauron's Guard Barracks 0014 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Guard ofSauron Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Sauron's Guard Barracks 0014 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 3 . Black Numenorian for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Guard ofSauron Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Sauron's Guard Barracks 0014 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 4 . Black Numenorian for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Numenorian Archer for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Sauron's Guard Barracks 0014 <gen>) at (Center of Guard_of_sauron_spawn <gen>) facing Default building facing degrees
Vinyalonde Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Vinyalonde 0016 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Archer for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Vinyalonde Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Vinyalonde 0016 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Archer for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Vinyalonde Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Vinyalonde 0016 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Long Swordsman for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Vinyalonde Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Vinyalonde 0016 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 4 . Faithfull Archer for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Long Swordsman for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Vinyalonde Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Vinyalonde 0016 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 4 . Faithfull Archer for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Long Swordsman for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Harbour Guard for (Owner of Vinyalonde 0016 <gen>) at (Center of Vinyalonde_spawn <gen>) facing Default building facing degrees
Tomb Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Tomb Guard 0015 <gen>) of type Castle)) Greater than or equal to 1
Actions
Unit - Create 4 . Long Swordsman for (Owner of Tomb Guard 0015 <gen>) at (Center of Tomb_Spawn <gen>) facing Default building facing degrees
Sorothil Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Sorothil 0020 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Archer for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Sorothil Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Sorothil 0020 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 4 . Faithfull Soldier for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Archer for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Faithfull Rider for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Sorothil Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Sorothil 0020 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Faithfull Soldier for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Sorothil Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Sorothil 0020 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Long Swordsman for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Eagle of Sorothil for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Sorothil Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Sorothil 0020 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 3 . Long Swordsman for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Faithfull Archer for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Faithfull Rider for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Eagle of Sorothil for (Owner of Mount Sorothil 0020 <gen>) at (Center of Sorothil_Spawn <gen>) facing Default building facing degrees
Eldalonde Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Eldalonde 0017 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Archer for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Eldalonde Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Eldalonde 0017 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Archer for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Knight for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Eldalonde Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Eldalonde 0017 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Eldalonde Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Eldalonde 0017 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Black Numenorian for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . King's Champion for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Eldalonde Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Eldalonde 0017 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 3 . Black Numenorian for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Numenorian Archer for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Knight for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . King's Champion for (Owner of Eldalonde 0017 <gen>) at (Center of Eldalonde_spawn <gen>) facing Default building facing degrees
Meneltama Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Meneltama 0019 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Numenorian Archer for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Meneltama Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Meneltama 0019 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 4 . Numenorian Soldier for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Numenorian Archer for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Medic for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Temple Guard for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Meneltama Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Meneltama 0019 <gen>) of type Castle)) Equal to 3
Actions
Unit - Create 2 . Numenorian Soldier for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Temple Guard for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Meneltama Spawn4
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Meneltama 0019 <gen>) of type Castle)) Equal to 4
Actions
Unit - Create 2 . Black Numenorian for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Numenorian Archer for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Temple Guard for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Meneltama Spawn5
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Mount Meneltama 0019 <gen>) of type Castle)) Greater than or equal to 5
Actions
Unit - Create 4 . Black Numenorian for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Numenorian Archer for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Medic for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Temple Guard for (Owner of Mount Meneltama 0019 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Temple Spawn1
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Meneltama's Temple 0018 <gen>) of type Castle)) Less than or equal to 1
Actions
Unit - Create 1 . Temple Cultist for (Owner of Meneltama's Temple 0018 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Temple Zelot for (Owner of Meneltama's Temple 0018 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Temple Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Meneltama's Temple 0018 <gen>) of type Castle)) Equal to 2
Actions
Unit - Create 2 . Temple Cultist for (Owner of Meneltama's Temple 0018 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Temple Zelot for (Owner of Meneltama's Temple 0018 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Temple Spawn3
Events
Time - Every 90.00 seconds of game time
Conditions
(Number of units in (Units owned by (Owner of Meneltama's Temple 0018 <gen>) of type Castle)) Greater than or equal to 3
Actions
Unit - Create 3 . Temple Cultist for (Owner of Meneltama's Temple 0018 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Temple Zelot for (Owner of Meneltama's Temple 0018 <gen>) at (Center of Meneltama_Spawn <gen>) facing Default building facing degrees
Start bountys
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Wood
Events
Time - Every 140.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current lumber
Player - Add 1000 to Player 2 (Blue) . Current lumber
Player - Add 1000 to Player 3 (Teal) . Current lumber
Player - Add 1000 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 5 (Yellow) . Current lumber
Player - Add 1000 to Player 6 (Orange) . Current lumber
Player - Add 1000 to Player 9 (Gray) . Current lumber
Player - Add 1000 to Player 10 (Light Blue) . Current lumber
Player - Add 1000 to Player 11 (Dark Green) . Current lumber
Player - Add 1000 to Player 12 (Brown) . Current lumber
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