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Nostalrius

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Incase you've been living under a rock, https://www.youtube.com/watch?v=EzT8UzO1zGQ

Anyone have an account on Nostalrius? I did. Took a break a couple months ago, preoccupied with getting ready for college and all that good stuff. Kinda saddened when I saw the servers were shutting down.

What do you think?
1) Should Blizz make Legacy Servers?
2) Should Blizz have shut down Nostalrius?
 

Chaosy

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We even had this debate at school. (due me being in a gaming class)

I think the demand is high enough for Blizzard to make a large profit.
People would gladly pay a subscription equal to the usual one to play on a legacy server.

Many say that one can just make the server put a few people in charge (3-4) and just host it. This in turn means that no updates or tweaks are done to this legacy server, it's merely hosted.
Though some tweaks would be welcome. MAYBE NOT make warrior the only viable tank in raiding.
MAYBE NOT make 1 spec per class in general viable.
Though we don't want them to change too much because then they might ruin Vanilla. So I'd rather stay safe and have them not do anything.
It's a difficult thing.

Due the patch never changing a certain class will be the best. For classic and TBC rogues were basically the best DPS, which means 50% of the player base are playing rogue. It's not like classic where you could think "well, maybe they'll be buffed in the next patch" because no updates are coming.

I have two main concerns about it though.
1. There is no endgame. It may take a year or two to clear the last raid (Naxx) and then what? there is nothing more. And there is no new patch coming.
2. How many servers should there be? One per expansion? One per major patch?
If Blizzard makes one for each expansion, you bet people are gonna request legacy servers for a specific patch. 2.0, 2.1, 2.x (Sunwell release) for example.
I don't know exactly how high the demand would be, but likely too small to divide the legacy playerbase that much. Classic and Tbc required a bit of community after all.

___________

Provided that they don't want to make their own servers. Please leave the private servers alone, they mostly exist because people are unsatisfied with WoW, they are not likely to play retail even if the server is shutdown they'll just migrate to another similar one.
 
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Good points. Yeah, likely for expansions. For major patches, that'd just spread the community out too thin. It will be interesting to see what happens with everything.

If I'm not mistaken, Nostalrius was planning on adding a TBC server after a few years, just to have more endgame content. That could've been speculation as well. It would have to be implemented in a way where if you WANTED to move to the TBC server with your character you could, otherwise there would be uproar from the diehard Vanilla Players.

Also, what school do you go to!? I want a gaming class D: Even a Computer Science class available wouldn't been better then whats available here xD


I also think your idea of a "new" Vanilla with tweaks is interesting. Though, I wouldn't count on it. Quite a bit of work for possibly no benefit, players might just whine that it isn't vanilla.

What do you think about Blizzard paying Nostalrius' owners for all of the user data & server-side scripts? If Blizzard isn't lying about not having backups of software from that long ago, then that would be a nice consolation for the people who put up that server. Would really benefit both parties imo.


edit: I lied. there was a (one) gaming class available for a single semester xD It was making really terrible games with Game Maker. It was nice to actually have a class about Games, though.
 
I played on Nostalrius. Loved it. I had gone on hiatus because of school, but literally a week after I came back to it, I heard the news. It was terrible. It felt like a community was lost. There literally was nothing more awesome than just logging in and seeing so many players just playing for the love of the game. People were friendly, we grouped up often, I met wonderful people, had my fair share of world PvP and ganking, etc. It was everything I could've hoped for. It really is a shame that Blizz decided to break apart something so pure.

(1) They should put up legacy servers at some point. Will it make a profit? Yes! Will I play it? Yes! Will I play it more than retail? Yes!

The last part is probably what they are afraid of. Blizzard could make buttloads re-releasing old content as a progression server. It has worked amazingly, and it really shows how well early WoW stands the test of time. But is it good for the future of WoW? Sadly no. People will become even more release-based. People will switch servers/expansions based on when content is being released. People won't be giving Legion/other xpacs the attention Blizz wants them to give it. But tbh, that is their own fault. If they can't make it appealing, well then that sucks for them. I'd honestly be curious to see what would happen if they brought up official legacy servers. Obviously they would be packed at the beginning, but would they stay packed? A lot of people think it will simply fall flat on its face. But Nostalrius showed that isn't necessarily true.

WoW is honestly one of the most interesting games to analyze. Why do people like legacy servers? Why is it so compelling? There isn't a clear answer. At first I thought it was just rose-colored goggles, but after playing on realms again for vanilla/TBC/wrath, I realized it wasn't. Those games were just damn good. And they fit together well--not perfectly, but they fit decently enough and had so many great things going for it. Somewhere down the line, the game just began to expand expand expand and they followed formulas down to the wire--"how can I make this more convenient? How will players react to this change? What is the safest choice for this feature?" As time moved on, the game changed. The values changed. The way WoW was played changed. But Nostalrius shows that it isn't just the players growing old. It was a culmination of things that came about in the expansions.

A lot of people underestimate the design of vanilla-WotLK. Yes, things were dumb. You had to spend money out of your butt to pay for abilities, you had to grind a lot to get quest items, you spent 80% of your time walking, abilities/classes were unbalanced--but all of this was consciously decided. Just because they were inconvenient doesn't mean they don't play an important role in the experience. I believe that is why legacy servers would succeed. And I think Blizzard would learn a lot from it. They really made a lot of irreversible decisions in their xpacs that took away from the atmosphere. And the #1 thing that people complain about when legacy servers come up is the "lack of community on retail". So why is there a lack of community? Did people just get bored? Are people getting older? Sure, some can be attributed to that, but if you're a game designer that is just chickening out. There is a bonafide reason, and servers like Nostalrius just go to show it.

Even if they don't come up with legacy servers, I hope they at least consider a WoW 2 or a different MMO altogether. I know a lot of people are against it, but it honestly has so much potential. I still love the WoW releases and I enjoy the new content, but I can't enjoy it for the same reasons I used to. Retail feels like a private server, and private servers feel like the retail I was used to. What a weird time this is. :p

(2) No, I don't think they should've shut it down. This is honestly the first time they tried to shut down something that wasn't trying to make a profit off their work. Blizzard could've just stayed passive. So what if Nostalrius was getting hundreds of thousands of players? If anything, it was at least exposing people to WoW again. And knocking one down accomplishes nothing besides pissing people off. Most of the players have gone to Kronos (there is even a guild named "Nostalrius Refugees"), and while they did separate the community, they also wrecked their own PR.

Eh, I could talk about this for tens and tens of pages. There are a million things I could say that I love about WoW and about how I hate where its gone. There are also plenty of things that I can praise present WoW for. But at the end of the day, all I can say is the community vibe has decreased (at least for the general playerbase) and the games have felt less and less whole. Something is missing, but idk whether it is possible to fix at this point. I'm still excited for Legion and I really hope it'll change my mind (seriously), but idk. I usually was optimistic towards Blizz, but things like this really make me second guess that.
 
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Yeah, I shoulda linked to Soda's video instead of JonTrons xD

But yeah, it was just a fun time getting a group together for dungeons lol. I remember taking like 6 runs through RFK just to get that Blue Axe that hit like a truck. xP I only got level 35 or so sadly.

I was really shocked that they shut Nost. down. I figured that perhaps Blizzard employees were aware of it, but it seemed to me that Blizzard couldn't have cared less about Private Servers.


Even though this point has already been beaten to death, I think a big reason for why Vanilla-WotLK wow being so good was it's sense of community. If you accidentally pulled another mob as most classes, you were going down unless you got some help. Dying sucks and you lose money in repairs etc., so coming across someone whose on their way to dying and being able to save them just feels noble. Other things like that.. Now players don't have to interact at all, just queue and play around in your garrison.
 

Chaosy

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Well, some of the changes they have made may be for the better, perhaps.

But it's too easy now. Soda made another video to prove his point.
He went from level 1-100 in 5 hours. He only took the leveling potion and leveling gear and queued for dungeons with 2x premades.

Me myself made a druid recently.
Up until level 20 I could oneshot everything with just a moonfire, 1-2 ticks. At level 42 I can still do that, though it requires the full mooonfire duration now.
So when I was running to Crossroads in Barrens I spammed moonfire on everything on my way there. Got half a level because of that.
I also joined a dungeon group with the same character. If my starfire crit I could oneshot a dungeon mob. a 5 man dungeon mob, WTF.

Not to mention the leveling pace itself, one dungeon is at least 1 level up to level 50-something. Likely two levels due the quests, doing a full run of Stratholme may almost reward 3 levels because of the 8 quests in there. It's just mad.
Back in TBC I got boosted by my father through some of the low level dungeons. I got perhaps 20% for a whole run. And a level 70 with epic gear did not even face-roll the content after level 35.
You fun through a dungeon faster with a normal low-level group than a level 70 did back then.
 
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