Ardenaso
HD Model Reviewer
- Joined
- Jun 22, 2013
- Messages
- 1,958
Hi there again! I went a little ahead and after some testing, I applied some of the changes I listed above on the map I play myself. If you guys allow me, I would like to share here, in case anyone else find it interesting.
@Wark , please feel free to add these changes to the next official update release of the map if you want. (I would appreciate receiving a little credit for my contribution (as Inseerlink) if that is the case ^^)
Balance updates applied:
Main Changes:
Agility Heroes are now a thing!
- Agility stats grant spell resistance (just as Int stats);
- Agility stats grant attackspeed once again (o.o1 per level);
- Starting Heroes get 1.2 bonus Stat of Int, Str and Agi every 10 levels; different races have different distribution (for example, Orcs get 1.6 Str, 1.2 Agi and 0.8 Int); Total of 18 Distributed Points of Stats at max level (6 of each) (Affects only main heroes/founders);
- Agility and Int grant their evasion/resistance in a manner that always add effective 2% of hero max hp as health against physical/spell attacks per Stat point.
Chemistry is now a thing!
- Removed the water and empty vial requirements from alchemy and cook recipes;
- Increased the number of alchemy solutions by 3 for each brew, and reduced their price accordingly (times 3);
- Greatly reduced the cooldown from cooking and alchemy recipes (removed);
- Changed Alchemy recipe requirements from Medicinal Powder to Ginseng;
- Made the total of Cooked goods and Alchemy solutions worth a total of 10% more gold than the goods original price;
- Applied the bonus local money from sold items from Cooked goods and Alchemy solution goods to NORTH market (all worth 50% of total buy price);
- The South Market (isle city) no longer get bonuses from alchemical solutions;
- Improved the "Baker Terbakar" perk to equally affect recipes that reward multiple items (more items per cook and brew);
- Bombs no longer need strings;
- Molotov coctail no longer needs sulfur;
- Changed texts to reflect the changes applied to alchemy recipes.
Farming, using the land better:
- Weath and Corn seeds max market stack from 6 to 12, resplenish time from 15 to 5.
Version 1.85a - Hotfix
- Updated text to reflect that cooked and alchemical goods now apply their bonus price only at the North;
- Agility and Inteligence info panel now shows information properly.
Version 1.85b - Who Buffed the Buff?
- Seeds now are purchased in packs of 5 (price of pack of seeds adjusted proportionally);- Water from the well resplenish time from 30s to 5s;
- Removed Meat from North Market and added it to East Market;
- Removed Medicinal Powder bonus price to South and East Market;
- Added Medicinal Powder bonus price to NORTH Market;
- Removed Medicinal Powder from North Market.
To do list:
- Remove coal requirement from melting ingots recipes (add cost of coal instead, maybe?);
- Add something funny to do with coal;
- Add some other 2 goods to North Market that matches its abundance (or leave it like this for balance sake because North Market is now already the center of commerce anyway);
- Increase the number of wells one can make and rebalance the resplenish time of water after some testing;
- Increase the time it takes for crops to grow;
- Add a small price bonus from all goods to all Markets (something like 12,5% of buy price when it is not the main Market);
- Buff Hunt - Improve the number and respawn of animals, and add a totally new dedicated gear to hunters that can be unlocked via perk.
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I appreciate any positive feedback (or negative, if that is the case);
I am new to the forums, so if I am violating any rules with this post, please let me know! I would be mostly glad to correct myself; thanks in advance!
wait you made these changes yourself? that's sweet! I had suggestions for this map before if you don't mind I'd like you to hear it