• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HD LOAP (based on Northrend Bound)

Ardenaso

HD Model Reviewer
Level 33
Joined
Jun 22, 2013
Messages
1,824

WARCRAFT SPINOFF: LIFE OF A PEASANT​

Lore​

  • Several races have sought refuge in a far away island kingdom after the war against the Burning Legion. You are among the refugees and now starting as a peasant, you will need to secure your future in the land
  • The Kingdom is in turmoil, corruption among the nobles is getting known, more people are joining the ranks of the Bandits and Pirates, the King's sister is nowhere to be found, the aquatic beasts have gone berserk and are harassing the coastline, and the dregs of the Burning Legion continue to linger around...

Gameplay​

  • Find a settlement, build your base, destroy your enemies, and win the game
    • Unlike melee games, the character starts with just a few gold to buy certain tools for gathering resources and/or weapons to defend themselves.
      • Hire Personal Goons in Taverns to help gather lumber, and Engineers in Dry Docks and Black Markets to build extra basic structures
        • Personal Goons can be upgraded into Guards that can provide basic tanking for the character, or Rogues that can do basic stealth and sabotage (reduces Reputation on sabotage use), or Deacons that can provide basic healing and support.
      • Gather skin from animals for leather, gather crops, animal meat, and fish on fishing spots for food ingredients or for selling; you can try digging around for chance to get materials, potions, or even rare equipment!
        • Seeds can be bought in town and city marketplaces, and Barns can produce young farm animals.
        • If you don't want to fish, you can hire a Fishing Boat that does the fishing for you.
        • Digging near graves reduces Reputation
      • Buy low and sell high! Certain regions have in-demand items that have extra selling income
        • For example, fish from freshwaters are in-demand in the naval city, and the fish from sea are in-demand to the cities in-land
        • There are also Black Markets where you can buy and sell certain items, but they do not have regional bonuses
      • Buy weapons for your characters to gain abilities, upgrade weapons using certain materials such as iron, steel, mithril, leather, silk. Buy armor and accessories for extra protection and to gain bonuses
        • Types of main hand weapons:
            • Sword: decent base attack speed, has 15/25/35% chance to deal 1.5x damageQ: Jump - deals damage scaling with strength, agility, and movement speed on a target area and slows hit enemies' attack and movement speed for 1 second
              • Q: Jump - deals damage scaling with strength, agility, and movement speed on a target area and slows hit enemies' attack and movement speed for 1 second
              • W: Spinning Attack - deals damage to nearby enemies scaling with attack damage
            • Axe: slow base attack speed, has 15/25/35% chance to deal 2x damage; can attack trees
              • Q: Chop - deals total attack damage to the target scaling with strength, deals increased damage if target is affected with any armor-reducing debuff
              • W: Hew - attacks deal bonus damage equal to strength at the cost of mana per attack; autocast
            • Mace: slow base attack speed, has 15/25/35% chance to stun the target for 0.5 seconds and deal bonus damage equal to strength
              • Q: Hammer Throw - deals damage to target enemy scaling with attack damage, strength, and intelligence and stuns it for 1.5 seconds. Epic enemies get stunned for 0.5 seconds instead; can target enemy air units
              • W: Ground Slam - deals damage to nearby enemies scaling with attack damage and strength and slows their attack and movement speed for 3 seconds. Deals half damage to enemy structures
            • Spear: slow base attack speed, has slightly longer range, attacks target enemies behind the target in a line
              • Q: Jump - deals damage scaling with strength, agility, and movement speed on a target area and slows hit enemies' attack and movement speed for 1 second
              • W: Spear Force - deals damage to enemies in a short line scaling with attack damage and strength
            • Scythe: slower base attack speed, attacks cleave nearby enemies hit for a percentage of the damage taken by the target
              • Q: Grip - deals damage scaling with intelligence on a target enemy and slows its movement speed for a few seconds and if the target is a non-epic enemy, it will get pulled towards the caster; can target enemy air units
              • W: Spinning Attack - deals damage to nearby enemies scaling with attack damage
            • Staff: slow base attack speed, ranged, deals extra magic damage equal to intelligence
              • Q: Arcane Barrage - deals damage to enemies in a target area scaling with intelligence and stuns them for 0.1 seconds for each wave; also hits enemy air units
              • W: Arcane Codex - contains different spells whereas the cooldown is shared
                • Q: Banish - slows a target enemy's movement speed and makes it unable to attack and causes it to take increased magic damage but greatly reduced physical damage for 7 seconds. Lasts 2 seconds for epic enemies instead
                • W: Dispel Magic - removes all buffs and debuffs on a target area and deals 150/300/600 pure damage to enemy summoned units
                • E: Teleport - channels for 2 seconds before teleporting the character and all units to the target Town Hall
                • R: Anti-Magic Shell - creates a shield to a target allied unit that blocks up to 200/400/800 magic damage taken
            • Dagger: fast base attack speed, has 15/25/35% chance to deal 1.5x damage
              • Q: Backstab - deals damage to target enemy scaling with strength and attack damage; deals double damage if casted from behind the target
              • W: Fan of Knives - deals damage to nearby enemies scaling with attack damage; also hits enemy air units
            • Bow: slow base attack speed, ranged, deals bonus damage equal to agility
              • Q: Poison Arrow - damage damage to target enemy scaling with attack damage and agility, and then deals damage equal to intelligence per second for 5 seconds. Poison lasts 3 seconds on epic enemies; can target enemy air units
              • W: Searing Arrows - attacks deal bonus damage equal to agility at the cost of mana per attack; autocast
            • Rifle: slower base attack speed, ranged, deals bonus damage equal to agility, each attack deals 10/20/30 flak damage to nearby enemies
              • Q: Smoke Canister - covers a target area with smoke for 10 seconds, reducing attack speed and causing chance to miss on attacks to enemies inside the smoke
              • W: Target Locked - grants vision of the target enemy and reduces its armor by 5/10/20 for 60 seconds; lasts 10 seconds instead for enemy heroes and epic enemies
            • Pickaxe: slow base attack speed, can harvest gold and lumber
              • Q: Hammer Throw - deals damage to target enemy scaling with attack damage, strength, and intelligence and stuns it for 1.5 seconds. Epic enemies get stunned for 0.5 seconds instead; can target enemy air units
              • W: Inspire - increase nearby allied units' movement speed, attack speed, and mana regeneration for 10 seconds.
          Types of off hand equipment:
            • Shield: grants 2/4/6 armor and 2/4/6 attack damage reduction
              • E: Defend - toggle to reduce total damage taken at the cost of movement speed and attack speed
              • R: Shield bash - deals damage to target enemy and its nearby allies scaling with strength and armor and knocks them backwards for a short distance, then slows their attack and movement speed for 2 seconds
              Shiv: grants 2/4/8 agility and 3/6/10 attack damage
              • E: Wind Walk - becomes invisible for 10 seconds; next basic attack deals bonus damage scaling with agility and strength; casting spells, using items, or attacking will end invisibility
              • R: Deep Cut - reduces 2/4/6 armor for 2 seconds and then deals damage to target enemy scaling with attack damage and agility
              Hand Gun: grants 2/4/6 agility; can be toggled to attack a nearby enemy unit equal to half of your total attack damage
              • E: Flare - after 1 seconds, reveals a small/medium/large area around you for 3 seconds and then reveals nearby enemy units for 3 seconds
              • R: Shrapnel - deals damage scaling with agility and intelligence to enemies in a target area and slows their attack and movement speed for 1 second for each wave; also hits enemy air units; deals half damage to enemy structures
              Quiver: grants 3/6/15 agility
              • E:
              • R: Arrow Rain - - deals damage scaling with agility and intelligence to enemies in a target area and slows their attack and movement speed for 1 second for each wave; also hits enemy air units; deals half damage to enemy structures
              Necronomicon: grants 3/6/15 intelligence
              • E: Raise Dead - summons a skeleton from a nearby corpse to fight for you for a few seconds
              • R: Dread Wave - deals damage to enemies from a target point in a cone scaling with intelligence
              Holy Orb: grants 3 intelligence, attacks also deal bonus damage to summoned, undead, and unholy units based on intelligence
              • E: Holy Light - heals a target allied unit based on intelligence and maximum mana, or deal half damage to a target enemy undead or unholy unit; can target air units
              • R: Holy Radiance - heals nearby enemies based on intelligence and maximum mana, and deals damage scaling with intelligence and attack damage to nearby enemies and slows their attack speed and movement speed for a few seconds; also hits enemy air units
              Fire Orb: grants 3 intelligence, attacks now also deal a percentage of damage dealt from the target to its nearby allies
              • E: Fire Bolt - deals damage to a target enemy unit scaling with intelligence and attack damage and stuns it for 1 second; can also target enemy air units
              • R: Flame Strike - channel for 0.5 seconds to release a pillar of flaming dealing damage scaling with intelligence to enemies hit per second for 3 seconds; then the flame subsides, dealing half damage to enemies hit per second for 5 seconds; the main flame pillar can also hit enemy air units
              Frost Orb: grants 3 intelligence, attacks slow the target's attack and movement speed for 2 seconds
              • E: Frost Wave - deals damage to enemies from a target point in a cone scaling with intelligence then slows their attack and movement speed for 1 second; can also hit enemy air units
              • R: Frost Nova - deals damage to target enemy and its nearby allies scaling with intelligence and knocks then slows their attack and movement speed for 2 seconds; main target takes 50% more damage; can also target and hit enemy air units
              Lightning Orb: grants 3 intelligence, attacks have 20% chance to release a chain lightning that deals damage to enemies scaling with intelligence
              • E: Forked Lightning - deals damage to target enemy and up to 2 extra nearby enemies scaling with intelligence
              • R: Storm Cloud - after 1 second of delay, for 10 seconds, deals damage to a nearby random enemy scaling with intelligence
              Earth Orb: grants 3 intelligence, attacks have an extra 15% chance to stun the target for 0.5 seconds and deal bonus damage equal to intelligence
              • E: Summon Golem - summons a permanent golem to fight for you; lasts permanently but limited to only 1
              • R: Earthquake - causes a target area to erupt for 10 seconds, slowing attack and movement speed of enemies, lingering for 1 second; also deals damage scaling with intelligence to enemy structures
              Nature Orb: grants 3 intelligence, attacks also deal damage equal to intelligence per second for 3 seconds
              • E: Entangling roots - immobilizes a target enemy, prevents it from attacking, and deals damage equal to intelligence per second for 20 seconds; lasts 3 seconds to enemy heroes and epic enemies instead
              • R: Barkskin - heals nearby enemies based on intelligence and maximum mana and then increases their armor by 5 for 20 seconds
              Dark Orb: grants 3 intelligence, attacks also reduce 3 armor and 50% healing received for 5 seconds
              • E: Death Coil - deals damage to a target enemy unit scaling with intelligence and heals the caster equal to damage dealt
              • R: Cripple - greatly reduces the target's attack damage, attack and movement speed, and armor for 20 seconds; lasts 4 seconds to enemy heroes and epic enemies instead
    • Unlike melee games, the character starting buildings are the typical RPG structures like:
      • Tent (serves as a basic Town Hall and can load units inside)
      • Firepit (cooks items and produces coal, can be upgraded into a Lamp Post)
      • Lamp Post (provides vision and can detect invisible units)
      • Well (restores health and mana per second to nearby allies)
      • Fences and Gates (blocks units)
      • and as well as farming structures like:
        • Granary (can store items and can be lumber drop offs, can be upgraded into Windmill)
        • Windmills (processes crops into produce)
        • Barn (trains young game that can be harvested later for food and experience and as well as horses that can be used as mounts or Pack Horses)
        • Blacksmith (can upgrade units' attack and armor, and as well as process materials and craft items)
    Reputation:
    • Reputation is a special system based on the current standing to the Kingdom that can give perks or make your game harder.
      • Talking to villagers, completing Messenger quests, defeating evil bosses, upgrading Kingdom armory and provisions, and liberating a bandit controlled settlement increases Reputation
      • Killing villagers and Kingdom forces, activating the Chaos Shrine, conquering or destroying settlements, digging near graves, and using Spy abilities reduces Reputation
      • Levels of Reputation:
          • Exalted: Grants shared vision with the Kingdom and becomes technically allied, meaning the Kingdom priests and mages can now autocast buff your units. The Kingdom will now accept requests for reinforcements to your base in any case it gets attacked
          • Admired: another extra 5% gold rebate on purchasing from merchants
          • Liked: Villagers now have a chance to give a random free gift when talking
          • Good: extra 5% gold rebate on purchasing from merchants
          • Neutral: no advantages or disadvantages
          • Notorious: talking to Villagers now has reduced Reputation gain.
          • Disliked: Reputation reduction is increased on using Spy abilities and digging near graves; talking to Villagers no longer increases Reputation
          • Hated: You are now enemies with the Kingdom; if you are Lawful, your conquered Town Guards and Patrols will turn against you
          • Threat: The Kingdom will now periodically send waves to assault your base and your character
    Settlements
    • There are certain settlements that serve as trading routes and checkpoints, and as well as strategic chokepoints due to their locations. Some settlements have Dry Docks and Shipyards, some have Marketplaces, some have Goblin Laboratories, some have Item Peddlers (that sell instant basic equipment), Settlements' Towers turn get disabled and invulnerable if they reach fatal damage and if they get repaired enough they will be ready again for attack. Each one has a hero Mayor that represents the cities. Players can defeat the Mayor to conquer their settlement to gain bonus upkeep and daily income. Conquered Mayors and Town Guards will be now controlled by the player but they cannot leave their settlement.
      • Villages have few towers and few Town Guards
      • Towns have enough towers and enough Town Guards
      • Cities have enough towers and many Town Guards. Cities have Market Centers where the players can sell their items with regional bonuses. They also spawn Patrols that run to-and-fro the other cities. Their Mayors are special with different abilities and are stronger than Village and Town Mayors
        • Cities replenish Patrols' numbers should they get killed
      • Capital cities are well fortified and defended. Their "mayor" is the King.
      • Lawfuls can also turn their conquered settlements into Vassals that return the ownership of the Mayor, Towers, and Town Guards back to the Kingdom and reduce the daily income but they get increased Reputation.
    Mercenaries
    • There are also some other races that are taking refuge in the nation but they are too few to make a considerable amount to make an army; instead most of them have resorted into being sell-swords; they will take any kind of alliance just to get gold - so Bandit and Evil players can hire them as well
      • Goblin Shredders can harvest lumber more quickly and more efficiently, Goblin Zeppelins can fly around the map though they provide less load that Transport Ships, and Goblin Tinkers are heroes that can build turrets, send rocket barrages, and turn into a giant robo-tank
      • Tauren Warriors are bulky warriors that can deal area damage, and Spirit Walkers can revive them
      • Furbolgs Warriors are strong warriors that can Frenzy itself to move and attack faster, Furbolg Shamans can heal allies over time and can track enemies to retain vision should they turn invisible
    Quests
    • Each city has a Messenger that can give a quest per region, per player; Quest difficulty and rewards increase as the Reputation increases. Quests also give huge Reputation rewards
      • Messengers can also start boss events that summon powerful bosses for everyone to kill and loot
    • Only Lawfuls can start and compelete quests
    Dungeons
    • There are dungeons (and the coliseum) around the map where you can only enter during nighttime and if you have the required key to enter. Clear the end boss for more loot
      • You can buy the required keys that let's you and all of your controlled units to entire for the duration of the night; alternatively, you can give in to their requests for them to give you a free key.
    Chaos Events
    • Chaos Events can be activated on the Chaos shrine, they can cause trouble to the enemies and even activate special Calamities that summon more evil enemies for you to defeat. Activating Chaos Events and Calamities reduce Reputation but surviving Calamities grants huge Reputation amounts for each surviving settlement
    Alignments:
    • Lawful: Allied to the Kingdom, enemies with the Bandit faction; can request and accept or deny alliances from fellow Lawfuls
      • Landlord: Focused on base building, expansion, and annexation of towns, villages, and cities. Limited to 1 extra hero
        • Landlords can build Town Centers that can send a trading caravan provides gold to the player if it reaches the nearest city unharmed, or Civilian Centers that can spawn Kingdom-aligned Villagers and then summon time-limited Guards and Clerics to defend the base.
          • Town Center and Civilian Center are required to build the first proper Town Hall type of building that proceeds to the typical melee buildings
      • Hero: Very limited base upkeep and unit production. Can hire up to 3 extra heroes based on character level and receives access to the Hero Vault that improves your heroes.
    • Bandit: Enemies with the Kingdom, allied to the Bandit faction; can request and accept or deny alliances from fellow Bandits. Starts as Hated to the Kingdom and cannot improve reputation.
      • Capture settlements to gain footholds for the Bandit faction, especially cities since they can spawn extra Bandit patrols.
    • Evil: Enemies with everyone, even on fellow Evil players (can't trust anyone); focused on causing mayhem and destruction. Starts as Hated to the Kingdom and cannot improve reputation. You are "allied" with the Calamity enemies so try to make use of the events to cause chaos in the sidelines
    Victory Conditions:
    • Lawful: Destroy the Bandits, Defeat all evil bosses, Clear all Dungeons at least once each, and survive all the special Calamities
    • Bandits: Destroy all other players, conquer all the settlements, claim the throne, defeat all evil bosses
    • Evil: Destroy everyone

Races

  • Human​

    • Balanced starting stats at 9 Strength, 9 Agility, 9 Intelligence
    • Special ability: Character can create Sanctions while Lawful that can reduce another player's Reputation, or Propagate Revolts while Bandit that can spawn Bandit-aligned units within villages, towns, and cities.
    • Bandit: Syndicate
      • Bandit units revolve around permanent stealth, empowered Personal Goons, and advanced espionage and sabotages
    • Evil: Necromancy
      • Evil units revolve around strong undead constructs, polluting the waters, desecrating the forests, and turning the settlements into undead outposts that continuously spawn zombies to swarm the enemies. Can also raise the Ancient Hydra boss
  • Orc​

    • Starting stats at 12 Strength, 8 Agility, 7 Intelligence
    • Special ability: Units can Berserk to increase attack speed and movement speed for a few seconds at the cost of receiving more damage
    • Bandit: Iron Horde
      • Bandit units revolve around powerful machinations, extreme area of effect potential and siege damage, and as well as advanced Goblin engineering
    • Evil: Fel Horde
      • Evil units revolve around chaos damage, greatly enhanced Berserk, and life stealing attacks; and as well as access to some powerful demonic units
  • Dwarf​

    • Starting stats at 12 Strength, 7 Agility, 8 Intelligence
    • Special ability: Armory upgrades have 5 levels, Ships and mechanical units can receive an upgrade if the armory levels have reached 5
    • Bandit: N/A
      • no bandit path
    • Evil: Dark Iron Horde
      • Evil units revolve around causing global earthquakes and magma sprouts, and as well as creating catastrophic volcanoes that can crush and burn entire bases and even cities.
  • Troll​

    • Starting stats at 11 Strength, 8 Agility, 8 Intelligence
    • Special ability: Units have greatly increased health and mana regeneration
    • Bandit: Consume the Wild Gods
      • Bandit units revolve around consuming the Loa to absorb their power and to empower your whole army. Also has greatly enhanced Troll Regeneration
    • Evil: Blood Trolls
      • Evil units revolve around life stealing attacks, spawning Old God horrors, and causing mass infections with parasites that spawn on enemy deaths
  • Night Elf​

    • Starting stats at 8 Strength, 10 Agility, 9 Intelligence
    • Special ability: Character and most units can turn invisible during the night, units have increased health regeneration during the night.
    • Bandit: The Wardens
      • Bandit units revolve around permanent stealth, greatly improved Furbolgs, and units now have increased mana regeneration during the night.
    • Evil: The Nightmare
      • Evil units revolve around corrupting forests and the wildlife, and as well as causing madness
  • High Elf​

    • Starting stats at 7 Strength, 10 Agility, 10 Intelligence
    • Special ability: Units quickly restore mana while out of combat
    • Bandit: N/A
      • no bandit path
    • Evil: Void Elves
      • Evil units revolve around instantaneous void portals, causing madness, and mind controlling enemies
  • Blood Elf​

    • Starting stats at 7 Strength, 9 Agility, 11 Intelligence
    • Special ability: Units have a mana shield that can block incoming damage. Units also restore mana when a nearby enemy unit dies.
    • Bandit: Blood Knights
      • Bandit units revolve around bastardization of the holy light and a mix of light and fel-based spells.
    • Evil: Fel Elves
      • Evil units revolve around powerful fel-based spells that can wreak havoc to units and structures alike, life and mana stealing attacks, and as well as access to some powerful demonic units
Last edited:
Top