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[Miscellanous / Other] Northrend Bound: v1.84 Open Source

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On the templar Defend (E) doesnt work when you try to desactivate it via E
You can spam several barns and just buy items to get a lot of exp easily perhaps you should add the "trading goods" category and just selling that to a market should give exp to make trading fair? as it didnt give exp in fotn though it gave insane amounts of gold
You can farm tons of gold with a mule auto looting inside a chicken pen
cant unlock the ability to plant faster even if you fulfil the requirements
several times when selecting the backpack it starts to deselect anything or it would just plain woudlnt let you do anything like move units and stuff or things would stop working like interacting with npcs via their talk(q) wouldnt work no matter how many times you clicked it or spammed Q or trying to use diplomacy wouldnt open the menus etc
Early game hunting is hard too many wolves and not enough rabbits/deers plus hunting description states that when killing animals you get meat but only deer gave me meat
I teamed up with 2 mates and we finished the 3 dungeons and we didnt win
Not sure if this is a bug but one of my friends was making apple pies and he said the first one he made went for 100 gold but then he started stacking em adn then sold them all in one go but just received 50 per apple pie
Fishing rod model was unclickable on the floor
If you dont loot the eggs that chicken spawns they start to multiply so fast they just keep spawning outside of the pen and start spreading so fast if even goes outside your base/through cliffs/trees
The fishing system is inefficient the bait is pricy(early game) and the chance to actually get a fish at the start is barely 25% and it wont be worth more than the price of the bait unless you re super lucky and get the 80 g fish
Reached exalted but currently there is no benefit right? besides the higher chance to get items from interacting with npcs i suggest you make it possible to ally with a certain town or faction (that doesnt have a market)
 
Alright Railto, thank you for the feedback and bug reports. Let's see:


On the templar Defend (E) doesnt work when you try to desactivate it via E
Thank you for that, I'll check the hotkeys.

You can farm tons of gold with a mule auto looting inside a chicken pen
Working as intended.

several times when selecting the backpack it starts to deselect anything or it would just plain woudlnt let you do anything
Were you trying to select the backpack and another unit? I put in triggers to automatically deselect your backpack if you select it in a group.

trying to use diplomacy wouldnt open the menus etc
Diplomacy isn't usable until you get a tier 4 hall. Or, did you mean you can't use it even then? I intend to change that later. It's a work in progress.

hunting description states that when killing animals you get meat but only deer gave me meat
Yea, only bears and deer give meat. I may make alpha wolves give meat to balance that out.
I may just remove that starting pickaxe and give players more starting gold for gear.

50 per apple pie
If I remember right, when you make apple pies it makes them 2 at a time.
I'll double check the recipe code and test it in game.


Fishing rod model was unclickable on the floor
The model is small and difficult to click, yes. I can pick it up by right-clicking the reel.
Luckily, the backpack auto-loot helps if you're stuck.

If you dont loot the eggs that chicken spawns they start to multiply so fast they just keep spawning outside of the pen and start spreading so fast if even goes outside your base/through cliffs/trees
That's hilarious, and is a known issue. I need to find a system to make items despawn after a time... any ideas?

The fishing system is inefficient
I've had mixed feedback on it. For one, if you sell inland fish to the island market, it's huge profits. Same with ocean fish to inland markets. Alternatively, cooking fish and selling roasted meat at any market gives a steady income.
On the other hand, without bait, it really is slow.
I may reduce the cost of the fishing rod, or increase the chances to 30% without bait and 60% with bait. RNG is a fickle lady.
I highly recommend buying a shovel to dig while fishing.

I teamed up with 2 mates and we finished the 3 dungeons and we didnt win
Reached exalted but currently there is no benefit right?
Right now, if you're exalted and another player defeats you, they lose about 500 reputation. This can mean they instantly become disliked by the locals.
I plan to add MUCH more to the reputation system, things like: player bounties, NPC guards helping defend your base, neutral guard upgrade systems, banditry, taking over towns, and NPC bounty hunters/assassins going after your leader if you're hated.
1 thing at a time, gotta finish the map and dungeons. Heroic Victory isn't a thing yet.
 
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Alright Railto, thank you for the feedback and bug reports. Let's see:


Were you trying to select the backpack and another unit? I put in triggers to automatically deselect your backpack if you select it in a group.


Diplomacy isn't usable until you get a tier 4 hall. Or, did you mean you can't use it even then? I intend to change that later. It's a work in progress.


Yea, only bears and deer give meat. I may make alpha wolves give meat to balance that out.
I may just remove that starting pickaxe and give players more starting gold for gear.


That's hilarious, and is a known issue. I need to find a system to make items despawn after a time... any ideas?
I already had my T4 hall
And no i wasnt grouping units or anything just selecting one at a time
About the fish what my friend did was selling inland fish to the inland market and he also used the shovel to kill time while fishing but at the end he ended up planting seeds like my other friend cause he was far ahead in level/gold
 
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Yea, I need to work on profession balances a bit. Diplomacy is still a work in progress. I'll be testing it fully and adding to it before the release date some time next month.

I encountered strange behavior with the backpack and selecting units before when I was refining the backpack system.
I haven't experienced any problems lately in single player tests. I'll have to try multiplayer again.
 
Will gladly test it as soon as i see a new version
BTW why is the undead the one with the highest int? just curious
 
I wanted each race to have minor stat differences, not just different techtrees. At high levels it doesn't make much of a difference.
I usually find myself putting some points into both strength and intel for any build.

EDIT:
Based on your testing and the opinions of others, fishing chances will now be 30/60/85% depending on bait and achievements, random animals will respawn after being killed, alpha wolves will now drop raw meat, barns will be limited to 2, and stackable items will despawn after 120 seconds
 
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At high levels my friends just spammed barns to buy seeds for exp not even bothering to plant em while i was trying my hardest in hunting/dungeon hunting lol i was like level 18 and they were 25-30
 
The bonuses work , buying from the island markets sells good at inland ones , furs and crops sell well in north(you cant grow crops in northern half of the map) , meat sells well in south , and so on , most of the bonuses work as intended as i've seen , however at the moment they are simple and not fluctuating , the bonus isn't lowering the more you sell something like supply and demand yet , but Wark is going to work on something like that later when he isn't so busy probably.
 
The bonuses work , buying from the island markets sells good at inland ones , furs and crops sell well in north(you cant grow crops in northern half of the map) , meat sells well in south , and so on , most of the bonuses work as intended as i've seen , however at the moment they are simple and not fluctuating , the bonus isn't lowering the more you sell something like supply and demand yet , but Wark is going to work on something like that later when he isn't so busy probably.
Ah, thank you. I'll check on it.
 

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Daffa the Mage Review on Northrend Bound

Details Spoilers Alert!
"I dream playing FOTN maps with AI"

Alright, to serious board now.

I find the game interesting for starters. The towns are quite lively, having villagers to interact and traffic of villagers, guards and others moving around.

I have quite a hard time figuring out where to sell goods I earned. Travelled around the town just to find that thing.

Loved the way to earn resources. It's a good way to make the game enjoyable.

Not much I can say, it's pleasing. Sadly I'm a solo person, so it doesn't suit me much. However, I have expectations of this map in the future :)

I will wait for the Quests.


 
How the bonuses work in Trading?

I made a different system from scratch. Basically, certain goods sell for more at other locations.
I will probably make a guide later in game for what sells best where.

Basically, if you unlock the "silver tongue" perk, you get discounts off buying goods.
Each major city (marked on the map) has a unique market that sells certain goods. Those are a supply, and those goods don't sell high there.
Sell those specific goods to markets in other towns.

For example:
1) Buy Mithril Ingots for 200 gold at the Droknar market (north town).
2) With "silver tongue," you get a 25% discount if reputation is high (ingots cost 150 gold).
3) Sell Mithril Ingots to Ashford (starting town) for double the sell price (100 gold sell price + 100 gold regional bonus)
4) Total profit: 50 gold per ingot.

The idea is if you keep a high reputation for the discount and invest in trading goods between towns, you can get a lot of gold very quickly.
The risk is that other players could steal the goods while they are in transit :D

EDIT:
I noticed later that EvilRO also replied, my bad.
@Daffa, I DO plan to add an AI! It'll be in the form of bandits, once I release the bandit techtree.
Also, I plan to design this game to be played solo. I still have much work to do for calamities, world bosses, dungeons and quests.
 
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I DO plan to add an AI! It'll be in the form of bandits, once I release the bandit techtree.
Also, I plan to design this game to be played solo.
YES, A solo game!
Anyways, can you solve the problem where: after loading a saved game the bonuses in market don't work anymore?
 
Anyways, can you solve the problem where: after loading a saved game the bonuses in market don't work anymore?

I have not done any testing for loading saved games, and I have no idea what would cause that honestly.
The triggers fire when you sell the specific item to the market. I'll put that on my bug list and see if I can resolve it later.

As for gameplay, I do intend the game to be playable as a co-op, solo, or multiplayer free-for-all game.
 
I may have found a fix for that problem in loading saved games.
It'll be implemented in the next version with finished terrain, difficulty scaling for
dungeons, dungeon reset, dungeon quests, improved hunting, longer day/night cycle
and new weapon types.
 
I may have found a fix for that problem in loading saved games.
It'll be implemented in the next version with finished terrain, difficulty scaling for
dungeons, dungeon reset, dungeon quests, improved hunting, longer day/night cycle
and new weapon types.

Hurray! A probable fix for the loading saved games!
 
The size of the card exceeded 8 megabytes, and many people lost the ability to run it.
It may seem that this is not a problem at all - you just need to install the latest patch for warcraft. But many playgrounds use far from the last patch, and are not going to be updated.
I ask the author (if he wants the card not to die in obscurity) compress the textures \ models or do something else so that the card can work on all versions of the game.
 
The size of the card exceeded 8 megabytes, and many people lost the ability to run it.

Ah, so many people are still using older versions of the game?
Well, my goal is to make this as fun as possible. I can get rid of some models to reduce the file size.

EDIT:
Made a pre-release patch v0.9 with changes noted in the changelog on the first page.

DOUBLE EDIT:
And with that, the world design is complete! Right at the maximum doodad and destructible limit, too. I will be wrapping things up for the official release by August 25 (hopefully). Will keep everyone posted if I need extra time!
 
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So I've been playing this for a couple of days. Don't know how much time passed since my last comment here... (did you see my last comment?)

Anyway, I was thinking hard on what stuff you could do. And here it is: make the map more interractive. Make stuff happen so that players need to team up and respond(if they want to).

1)Make a "living world" with the animals. Spawn a ton more wolves,rabbits etc. Make them eat and attack each other ,leveling up in the process. If you make this random, weird stuff my happen. After a couple of kills wolf packs could get huge and strong, attacking the player.

2)You could do the same thing with NPC. There are some NPCs that sell