- Joined
- Jul 8, 2017
- Messages
- 75
I have an idea.You should make cities and villages conquerable.That would be huge improvment compared to FotN.And if you could use some help with creating villages and towns I would be glad to help.
Thank you for that, I'll check the hotkeys.On the templar Defend (E) doesnt work when you try to desactivate it via E
Working as intended.You can farm tons of gold with a mule auto looting inside a chicken pen
Were you trying to select the backpack and another unit? I put in triggers to automatically deselect your backpack if you select it in a group.several times when selecting the backpack it starts to deselect anything or it would just plain woudlnt let you do anything
Diplomacy isn't usable until you get a tier 4 hall. Or, did you mean you can't use it even then? I intend to change that later. It's a work in progress.trying to use diplomacy wouldnt open the menus etc
Yea, only bears and deer give meat. I may make alpha wolves give meat to balance that out.hunting description states that when killing animals you get meat but only deer gave me meat
If I remember right, when you make apple pies it makes them 2 at a time.50 per apple pie
The model is small and difficult to click, yes. I can pick it up by right-clicking the reel.Fishing rod model was unclickable on the floor
That's hilarious, and is a known issue. I need to find a system to make items despawn after a time... any ideas?If you dont loot the eggs that chicken spawns they start to multiply so fast they just keep spawning outside of the pen and start spreading so fast if even goes outside your base/through cliffs/trees
I've had mixed feedback on it. For one, if you sell inland fish to the island market, it's huge profits. Same with ocean fish to inland markets. Alternatively, cooking fish and selling roasted meat at any market gives a steady income.The fishing system is inefficient
Right now, if you're exalted and another player defeats you, they lose about 500 reputation. This can mean they instantly become disliked by the locals.I teamed up with 2 mates and we finished the 3 dungeons and we didnt win
Reached exalted but currently there is no benefit right?
I already had my T4 hallAlright Railto, thank you for the feedback and bug reports. Let's see:
Were you trying to select the backpack and another unit? I put in triggers to automatically deselect your backpack if you select it in a group.
Diplomacy isn't usable until you get a tier 4 hall. Or, did you mean you can't use it even then? I intend to change that later. It's a work in progress.
Yea, only bears and deer give meat. I may make alpha wolves give meat to balance that out.
I may just remove that starting pickaxe and give players more starting gold for gear.
That's hilarious, and is a known issue. I need to find a system to make items despawn after a time... any ideas?
Ah, thank you. I'll check on it.The bonuses work , buying from the island markets sells good at inland ones , furs and crops sell well in north(you cant grow crops in northern half of the map) , meat sells well in south , and so on , most of the bonuses work as intended as i've seen , however at the moment they are simple and not fluctuating , the bonus isn't lowering the more you sell something like supply and demand yet , but Wark is going to work on something like that later when he isn't so busy probably.
![]() Daffa the Mage Review on Northrend Bound Details Spoilers Alert! "I dream playing FOTN maps with AI" Alright, to serious board now. I find the game interesting for starters. The towns are quite lively, having villagers to interact and traffic of villagers, guards and others moving around. I have quite a hard time figuring out where to sell goods I earned. Travelled around the town just to find that thing. Loved the way to earn resources. It's a good way to make the game enjoyable. Not much I can say, it's pleasing. Sadly I'm a solo person, so it doesn't suit me much. However, I have expectations of this map in the future I will wait for the Quests. |
You can get the Beta version at first post actuallycan not wait for this map ^^
How the bonuses work in Trading?
Which is why we need to share some with them, so they would help us insteadThe risk is that other players could steal the goods while they are in transit![]()
Or you could go bandit and take em all for yourselfWhich is why we need to share some with them, so they would help us instead![]()
You can get the Beta version at first post actually
Give it a try, it's fun, especially in multiplayer :>
YES, A solo game!I DO plan to add an AI! It'll be in the form of bandits, once I release the bandit techtree.
Also, I plan to design this game to be played solo.
Anyways, can you solve the problem where: after loading a saved game the bonuses in market don't work anymore?
I may have found a fix for that problem in loading saved games.
It'll be implemented in the next version with finished terrain, difficulty scaling for
dungeons, dungeon reset, dungeon quests, improved hunting, longer day/night cycle
and new weapon types.
I released the fix with a couple other features in version 0.87.A probable fix for the loading saved games!
It works!I released the fix with a couple other features in version 0.87.
Let me know if it works. When I tested it, I was able to load and reload saved games in single player.
The size of the card exceeded 8 megabytes, and many people lost the ability to run it.
Yup, I did. And you will notice now for the released map I definitely listened. Specifically: "classes" to choose at the start, and a system for quality over quantity - and vice versa in some cases.did you see my last comment?