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[Miscellanous / Other] Northrend Bound: v1.84 Open Source

Discussion in 'Map Development' started by Wark, Apr 13, 2017.

  1. EvilRO

    EvilRO

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    The bonuses work , buying from the island markets sells good at inland ones , furs and crops sell well in north(you cant grow crops in northern half of the map) , meat sells well in south , and so on , most of the bonuses work as intended as i've seen , however at the moment they are simple and not fluctuating , the bonus isn't lowering the more you sell something like supply and demand yet , but Wark is going to work on something like that later when he isn't so busy probably.
     
  2. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    Ah, thank you. I'll check on it.
     
  3. Daffa the Mage

    Daffa the Mage

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    [​IMG]
    Daffa the Mage Review on Northrend Bound

    Details Spoilers Alert!
    "I dream playing FOTN maps with AI"

    Alright, to serious board now.

    I find the game interesting for starters. The towns are quite lively, having villagers to interact and traffic of villagers, guards and others moving around.

    I have quite a hard time figuring out where to sell goods I earned. Travelled around the town just to find that thing.

    Loved the way to earn resources. It's a good way to make the game enjoyable.

    Not much I can say, it's pleasing. Sadly I'm a solo person, so it doesn't suit me much. However, I have expectations of this map in the future :)

    I will wait for the Quests.


     
  4. Aliyama

    Aliyama

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    can not wait for this map ^^
     
  5. Daffa the Mage

    Daffa the Mage

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    You can get the Beta version at first post actually :)
    Give it a try, it's fun, especially in multiplayer :>
     
  6. Wark

    Wark

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    I made a different system from scratch. Basically, certain goods sell for more at other locations.
    I will probably make a guide later in game for what sells best where.

    Basically, if you unlock the "silver tongue" perk, you get discounts off buying goods.
    Each major city (marked on the map) has a unique market that sells certain goods. Those are a supply, and those goods don't sell high there.
    Sell those specific goods to markets in other towns.

    For example:
    1) Buy Mithril Ingots for 200 gold at the Droknar market (north town).
    2) With "silver tongue," you get a 25% discount if reputation is high (ingots cost 150 gold).
    3) Sell Mithril Ingots to Ashford (starting town) for double the sell price (100 gold sell price + 100 gold regional bonus)
    4) Total profit: 50 gold per ingot.

    The idea is if you keep a high reputation for the discount and invest in trading goods between towns, you can get a lot of gold very quickly.
    The risk is that other players could steal the goods while they are in transit :D

    EDIT:
    I noticed later that EvilRO also replied, my bad.
    @Daffa, I DO plan to add an AI! It'll be in the form of bandits, once I release the bandit techtree.
    Also, I plan to design this game to be played solo. I still have much work to do for calamities, world bosses, dungeons and quests.
     
    Last edited: Jul 29, 2017
  7. Daffa the Mage

    Daffa the Mage

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    Which is why we need to share some with them, so they would help us instead :p
     
  8. Railto

    Railto

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    Or you could go bandit and take em all for yourself :)
     
  9. Aliyama

    Aliyama

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    hoho ok, OTW WC 3
     
  10. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    YES, A solo game!
    Anyways, can you solve the problem where: after loading a saved game the bonuses in market don't work anymore?
     
  11. Wark

    Wark

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    I have not done any testing for loading saved games, and I have no idea what would cause that honestly.
    The triggers fire when you sell the specific item to the market. I'll put that on my bug list and see if I can resolve it later.

    As for gameplay, I do intend the game to be playable as a co-op, solo, or multiplayer free-for-all game.
     
  12. TC_Firestar

    TC_Firestar

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    Can't wait to see the full feature complete release of this map :D
     
  13. monkeyboy15

    monkeyboy15

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    It's all about them wolves....
     
  14. Daffa the Mage

    Daffa the Mage

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    The save load issue is more than likely timer related.
     
  15. Wark

    Wark

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    Yes, I had a couple complaints about that, but had no idea where to start. If it has something to do with timers,
    can that be solved by disabling them or turning them on during loads?
     
  16. Daffa the Mage

    Daffa the Mage

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    Loading has been an issue with Warcraft since like forever. Would be nice to give the quick fox attempt a shot though, but I can't be sure myself.
     
  17. Wark

    Wark

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    I may have found a fix for that problem in loading saved games.
    It'll be implemented in the next version with finished terrain, difficulty scaling for
    dungeons, dungeon reset, dungeon quests, improved hunting, longer day/night cycle
    and new weapon types.
     
  18. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    Hurray! A probable fix for the loading saved games!
     
  19. Wark

    Wark

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    I released the fix with a couple other features in version 0.87.
    Let me know if it works. When I tested it, I was able to load and reload saved games in single player.
     
  20. Unkn0wN_Merchant

    Unkn0wN_Merchant

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    It works!