- Joined
- Apr 9, 2004
- Messages
- 502
Hey all I have a fairly simple question for a complex problem.
I want to make a specific damage detection system for my map but a lot of the systems out there are already trying to accommodate things in regular wc3 that I want to completely customize (i.e. evasion)
So i have a simply question, is it possible to completely remove evasion instances from wc3 that aren't tied to the evasion ability itself?
So far I have spells that cause the target to miss, differences in terrain height, which are both easy to solve.
However the blink dilemma I'm not sure about.
My system was going to base everything on melee or instant attacks for ranged which trigger a separate projectile launch.
That being said can evasion or other instances still create a miss event?
Are there other instances I need to track? Any clarity on this would be extremely appreciated.
I want to make a specific damage detection system for my map but a lot of the systems out there are already trying to accommodate things in regular wc3 that I want to completely customize (i.e. evasion)
So i have a simply question, is it possible to completely remove evasion instances from wc3 that aren't tied to the evasion ability itself?
So far I have spells that cause the target to miss, differences in terrain height, which are both easy to solve.
However the blink dilemma I'm not sure about.
My system was going to base everything on melee or instant attacks for ranged which trigger a separate projectile launch.
That being said can evasion or other instances still create a miss event?
Are there other instances I need to track? Any clarity on this would be extremely appreciated.