To Uncle Fester: the bones appear during stand 3!?!!?? wtf
ok il fix that right now. didn't notice that my self, interesting, thanks uncle.
EDIT: weeiiirddd.... I can't see it happening in game, could you perhaps tell me what frame it is that this is happening at Uncle Fester????? I cannot see it my self. not in mdlvis editor any way D= I see it in magos but not in game. so im confused. plus this model looks different in magos then it dos in game, I tested it extensively to be sure. D=. also in mdlvis editor it looks a lot different then in magos, could you test it in game to make sure it is actually happening in game? and not just bein buggy in magos? you'll notice the arms flailing about oddly in magos too but not in game.
Uncle Fester, using this tool here:
http://www.hiveworkshop.com/forums/spells-569/epic-animation-viewer-v1-5-a-200976/
I could not see the issue you where referring too, either in my test map or in this map Iv linked, did you use magos to view my model at first?
the attack animation is supposed to be a one handed wavy hand flailing ''spell'' like motion, like the priest's attack. I know its not that lively or aggressive looking but neither is the priests attack I guess, blizzard made this model buggy to work it, il see what I can do to make it better, perhaps making the other arm drop down or something. shes not a melee attacker ya know! =D a punch may look more aggressive, but too hard to make look good on this model, as being a martial artist my self, I know that a punch is you're entire body twisting into it, you're back leg extending backwards, and you're shoulders turning into it, and you're waist too, arm fully extending. that type of punch is most proper but might be too hard to rig. let me see if I can make the magical attack more aggressive or at least lively looking. =D
as for team color, I just found the team color being un-shaded made it easier to see at night, other units are rigged with unshaded team color, and such a small piece of team color as this sash is worthy of a better team color texture? let me see what I can do.
To Nolko: the dress was lifted higher so it doesn't sink into super strangely deformed terrain. it also shows the boots better. the dress uv wrap is really hard to work with so I chose the moon symbol part from the night elf boot, not sure what else i can do to make that too much less deformed looking. sorry D=