mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Hello Hiveworkshop, and in particular hello you who also share interest in melee maps!
As you may have heard, there recently was a melee mapping here at the hiveworkshop, with several people expressing there interest in another contest. Also there was some event at blizzcon which might have a little bit of influence for the future development of wc3.
The purpose of this thread is dicsuss the possible next melee mapping contest(s) at the hiveworkshop. As I'm starting this thread, I will outline what I think are some key issues we should talk about before the next contest. If you have additional topics, please also post about them. My suggestions regarding the next contest can be found at the end of this post.
1. What should be the primary goal of the contest?
To me there are several things a contest could be for:
a) To give the mapmakers from our community a purpose to work on maps at the same time.
b) To show of what awesome things can be done within the editor.
c) To find the best melee mapper.
d) To draw attention to melee mapping.
e) To create melee maps with the hope of having them included in blizzards map pool or some professional competitions.
All of them are perfectly valid reasons. And I'm not claiming the list is complete.
Important here is that depending on how you weigh these different points, you will probably have slighlty different ideas how a contest should ideally be organized.
And imho that was a something that we should agree on before the next contest. For me, e) is my clear goal while d) comes a close second. I created my first melee maps maybe 10 years ago (this sounds like a long time, but I have only made like 1-2 per year) because I am a big fan of wc3 and was highly frustrated of seeing the same maps being played over and over again. And in these 10 years, only in the last year I really had the impression that new maps were actually given a chance.
This is why it has been highly frustrating for me to see maps like Aetherium, Forgotten Straits or The Screaming River participate in the last contest. Dont get me wrong, I really appreciate the work that the authors of these maps have put in and I'll dont think I'll ever be able to make a map that looks half as good. But maps like these will never be balanced or considered for ladder. I suspect the authors entered this contest while primarily thinking of option a) or b). Which is kinda natural on a website like the hiveworkshop, where melee mapping is only a small aspect while there are many talented model makers, custom mappers and so on.
For me, from my perspective of options d) and e), such maps are at best a waste of time to look at, and at worst, they will tell some wc3 player that the melee mapping community is a bunch of people who have no clue about playing the game, so we might as well keep playing Echo Isles for the 10000th time.
I'm sorry if these words sound harsh, I dont mean to insult anyone, but this is just how it appears to be for me.
2. Do we try to use WC3:Reforged as an opportunity?
For those who have missed it, ifI understood it correctly, a blizzard employee yesterday on stream with Grubby said that maps made in the current editor will be compatible with wc3:reforged. As long as they dont contain any custom dodads. The arrival of wc3r could have many repercussions:
-For me, there is a unique opportunity for new maps being introduced, as new players will be attracted to wc3, who might not know the old maps.
-Blizzard is likely to change make many changes to gameplay, and in the process they will surely look at new maps. I guess they will make new maps on their own, but I would expect that they keep an eye open for community created maps as they di over the last year with the new additions of Swamped Temple, Conceled Hills, Northern Isles and others to the battle net ladder. In retrospect, Kams (blizzard employee) post in the last contest thread could be seen as an indicator that blizzard might be interested in maps that are compatible with wc3:r.
-In particular, there are no official maps for more than 12 players out yet. I assume it would create some raised eyebrows if blizzard release a game for up to 24 players, but without any maps for so many players. So maybe they would be grateful if they wouldnt have to invest too much of the valuable time of their employees into creating 24 player maps.
-Most of the popular melee maps are Lordaeron summer or closely related to it. Again, if you are in Blizzards position and you make a redesign the game including ALL of its tilesets, you will probably try to showcase many of them. So Blizzard might have a demand for balanced melee maps that present more than just the "standard" tilesets.
Of course, much of this is speculations and we dont have absolutely no guarantee that blizzard might have not have completely different plans. But they keep saying that they follow the community, so why not?
3. How about the timing of the next contest?
-With wc3:r, the world editor will also get a big update. I assume that once it is here, most people will switch over. This would mean getting used to the new editor and I would prefer if this didnt happen during the contest. Apparently in germany we have a law that once you preorder a game, you must be guaranteed to receive it within the next 12 months. This would mean wc3:r will be out in november 2019 and I common practice from blizzard would be to realease a beta a few months before.
-If decide to dream of making maps for blizzards ladder, it would be best if the maps would be out before the start of the beta, as the beta could be used to test new maps too.
-I assume that during the beta and after the realase, most of us will be busy playing the game instead of mapping. At least I will be.
4. Do we make changes to the scoring system?
There was some confustion as to how exactly the poll and judges scores would be weighted. This could be cleared up before the next contest.
Also I would like to discuss the amount of points for each category. Obviously, my opinion is linked with what I wrote under 1. I would favore 60 points for balance, 10 for gameplay creativity, 20 for visuals, 10 for visual creativity.
It would also prefer if it was clear before tbhe contest if the "creativity" category will be interpreted as "artistic creativity" or "creating creative gameplay aspects".
And regarding the poll: Yes I think having a poll is good because it maens interaction with the community. But the people voting might have very different preferences about what they want to like (again, see 1.). My slightly egoistic assumption is that most voters will come form the hiveworkshop and tend to prefer a) and b) over d) and e), which I would not like. However, I have no doubts about there abliities to recognize skillful artists.
So what does this all lead to?
I think it would be worth to consider the following ideas:
-Instead of having one melee mapping contest, we could have one "melee-map-landscaping-contest" and one "melee-maps-for-competitive-gaming-contest". Yes this would mean splitting the small community even further, but at least for me (and maybe also for those mapmapkers who might be demotivated by a bad score for balance), this seems like a solution where everyone would have a contest that best suits his personal interests. And I am optimistic, that a melee-maps-for-competitive-gaming-contest could actually be more attractive for curious wc3 player with little experience in mapping. Imho this is what happened during the melee mapping contest in autumn 2017, which was cohosted by back2warcraft and the hiveworkshop. I know several people from the competitive wc3 playing community participated, but iirc they were also aware they could not match the artistic skill of experienced mappers. But imho they should have to and often their maps looked good enough for battle net nevertheless.
-If we go for making maps for wc3:r there should be a rule that no custom doodads etc are allowed. Only stuff that is provide in the editor by default, so that compatibility with wc3:r should work out if blizzard do as they say now. For a "melee-map-landscaping-contest" this should not matter. Also, it might be worth to disallow entries that look too much like Lordaeron Summer.
-Given the inevitable arrival of wc3:r it would probably make sense to host the next contest sooner rather than later.
-Dont limit submissions to 1v1? For for larger maps? Yet with my work rate, polishing a 24 player map would take several months, which is too long for a contest. Maybe make an exception to the usual hiveworkshop contest rules and allow people to submit older maps? I'm really not sure about this. It's really only worth it if you agree that blizzard would have a big interest in large maps.
-Set some clearer guidelines for scoring and judging?
That is all for now. I will update this post over time probably if there will be many contributions (which I hope), to clarify my thoughts, or to clear up on the countelss spellling misaktes. I also want to say to everyone who was involved in the last contests as a participant, organizer, moderator, judge (or whatever role I missed) that this post should not be understood that I was unhappy with those contests or think that you did a bad job. In fact, it is the other way around: Imho these contests were a success and I want to thank all of you. I am looking forward to the next contest, no matter if I get everything I am hoping for or not
Also it would be great if you could spread the word about this thread to everything who you think might care about melee mapping.
As you may have heard, there recently was a melee mapping here at the hiveworkshop, with several people expressing there interest in another contest. Also there was some event at blizzcon which might have a little bit of influence for the future development of wc3.
The purpose of this thread is dicsuss the possible next melee mapping contest(s) at the hiveworkshop. As I'm starting this thread, I will outline what I think are some key issues we should talk about before the next contest. If you have additional topics, please also post about them. My suggestions regarding the next contest can be found at the end of this post.
1. What should be the primary goal of the contest?
To me there are several things a contest could be for:
a) To give the mapmakers from our community a purpose to work on maps at the same time.
b) To show of what awesome things can be done within the editor.
c) To find the best melee mapper.
d) To draw attention to melee mapping.
e) To create melee maps with the hope of having them included in blizzards map pool or some professional competitions.
All of them are perfectly valid reasons. And I'm not claiming the list is complete.
Important here is that depending on how you weigh these different points, you will probably have slighlty different ideas how a contest should ideally be organized.
And imho that was a something that we should agree on before the next contest. For me, e) is my clear goal while d) comes a close second. I created my first melee maps maybe 10 years ago (this sounds like a long time, but I have only made like 1-2 per year) because I am a big fan of wc3 and was highly frustrated of seeing the same maps being played over and over again. And in these 10 years, only in the last year I really had the impression that new maps were actually given a chance.
This is why it has been highly frustrating for me to see maps like Aetherium, Forgotten Straits or The Screaming River participate in the last contest. Dont get me wrong, I really appreciate the work that the authors of these maps have put in and I'll dont think I'll ever be able to make a map that looks half as good. But maps like these will never be balanced or considered for ladder. I suspect the authors entered this contest while primarily thinking of option a) or b). Which is kinda natural on a website like the hiveworkshop, where melee mapping is only a small aspect while there are many talented model makers, custom mappers and so on.
For me, from my perspective of options d) and e), such maps are at best a waste of time to look at, and at worst, they will tell some wc3 player that the melee mapping community is a bunch of people who have no clue about playing the game, so we might as well keep playing Echo Isles for the 10000th time.
I'm sorry if these words sound harsh, I dont mean to insult anyone, but this is just how it appears to be for me.
2. Do we try to use WC3:Reforged as an opportunity?
For those who have missed it, ifI understood it correctly, a blizzard employee yesterday on stream with Grubby said that maps made in the current editor will be compatible with wc3:reforged. As long as they dont contain any custom dodads. The arrival of wc3r could have many repercussions:
-For me, there is a unique opportunity for new maps being introduced, as new players will be attracted to wc3, who might not know the old maps.
-Blizzard is likely to change make many changes to gameplay, and in the process they will surely look at new maps. I guess they will make new maps on their own, but I would expect that they keep an eye open for community created maps as they di over the last year with the new additions of Swamped Temple, Conceled Hills, Northern Isles and others to the battle net ladder. In retrospect, Kams (blizzard employee) post in the last contest thread could be seen as an indicator that blizzard might be interested in maps that are compatible with wc3:r.
-In particular, there are no official maps for more than 12 players out yet. I assume it would create some raised eyebrows if blizzard release a game for up to 24 players, but without any maps for so many players. So maybe they would be grateful if they wouldnt have to invest too much of the valuable time of their employees into creating 24 player maps.
-Most of the popular melee maps are Lordaeron summer or closely related to it. Again, if you are in Blizzards position and you make a redesign the game including ALL of its tilesets, you will probably try to showcase many of them. So Blizzard might have a demand for balanced melee maps that present more than just the "standard" tilesets.
Of course, much of this is speculations and we dont have absolutely no guarantee that blizzard might have not have completely different plans. But they keep saying that they follow the community, so why not?
3. How about the timing of the next contest?
-With wc3:r, the world editor will also get a big update. I assume that once it is here, most people will switch over. This would mean getting used to the new editor and I would prefer if this didnt happen during the contest. Apparently in germany we have a law that once you preorder a game, you must be guaranteed to receive it within the next 12 months. This would mean wc3:r will be out in november 2019 and I common practice from blizzard would be to realease a beta a few months before.
-If decide to dream of making maps for blizzards ladder, it would be best if the maps would be out before the start of the beta, as the beta could be used to test new maps too.
-I assume that during the beta and after the realase, most of us will be busy playing the game instead of mapping. At least I will be.
4. Do we make changes to the scoring system?
There was some confustion as to how exactly the poll and judges scores would be weighted. This could be cleared up before the next contest.
Also I would like to discuss the amount of points for each category. Obviously, my opinion is linked with what I wrote under 1. I would favore 60 points for balance, 10 for gameplay creativity, 20 for visuals, 10 for visual creativity.
It would also prefer if it was clear before tbhe contest if the "creativity" category will be interpreted as "artistic creativity" or "creating creative gameplay aspects".
And regarding the poll: Yes I think having a poll is good because it maens interaction with the community. But the people voting might have very different preferences about what they want to like (again, see 1.). My slightly egoistic assumption is that most voters will come form the hiveworkshop and tend to prefer a) and b) over d) and e), which I would not like. However, I have no doubts about there abliities to recognize skillful artists.
So what does this all lead to?
I think it would be worth to consider the following ideas:
-Instead of having one melee mapping contest, we could have one "melee-map-landscaping-contest" and one "melee-maps-for-competitive-gaming-contest". Yes this would mean splitting the small community even further, but at least for me (and maybe also for those mapmapkers who might be demotivated by a bad score for balance), this seems like a solution where everyone would have a contest that best suits his personal interests. And I am optimistic, that a melee-maps-for-competitive-gaming-contest could actually be more attractive for curious wc3 player with little experience in mapping. Imho this is what happened during the melee mapping contest in autumn 2017, which was cohosted by back2warcraft and the hiveworkshop. I know several people from the competitive wc3 playing community participated, but iirc they were also aware they could not match the artistic skill of experienced mappers. But imho they should have to and often their maps looked good enough for battle net nevertheless.
-If we go for making maps for wc3:r there should be a rule that no custom doodads etc are allowed. Only stuff that is provide in the editor by default, so that compatibility with wc3:r should work out if blizzard do as they say now. For a "melee-map-landscaping-contest" this should not matter. Also, it might be worth to disallow entries that look too much like Lordaeron Summer.
-Given the inevitable arrival of wc3:r it would probably make sense to host the next contest sooner rather than later.
-Dont limit submissions to 1v1? For for larger maps? Yet with my work rate, polishing a 24 player map would take several months, which is too long for a contest. Maybe make an exception to the usual hiveworkshop contest rules and allow people to submit older maps? I'm really not sure about this. It's really only worth it if you agree that blizzard would have a big interest in large maps.
-Set some clearer guidelines for scoring and judging?
That is all for now. I will update this post over time probably if there will be many contributions (which I hope), to clarify my thoughts, or to clear up on the countelss spellling misaktes. I also want to say to everyone who was involved in the last contests as a participant, organizer, moderator, judge (or whatever role I missed) that this post should not be understood that I was unhappy with those contests or think that you did a bad job. In fact, it is the other way around: Imho these contests were a success and I want to thank all of you. I am looking forward to the next contest, no matter if I get everything I am hoping for or not
Also it would be great if you could spread the word about this thread to everything who you think might care about melee mapping.