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- Jan 12, 2010
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Yep, found it. Now feel so stupidIn the attachments of the first post.
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Yep, found it. Now feel so stupidIn the attachments of the first post.
Gmax loses a part of geometry. Try another version of gmax. But anyway, there is no technology to export the whole model with textures, animations and geometry. Something you will lose anyway, so, finaly there is no point to spend your time trying to import wc3 models somewhere else.when i import a model in gmax 1.2, the model appear like this, Screenshot
someone know how to fix?
Only tried with sample model, of course.
That action has a name, and a name is "steal".i have reasons to want to import wc3 models on it, i want to modify them a bit and add some new animations
I couldn't get the script to work on 3DSMax2020 Student Version. Hotfix didn't seem to work on fixing the 'Cannot assign to read-only variable: Dictionary' issue.
I fixed this for my personal use months ago, you can try to replace those files with the following, it's only a variable name change, from "Dictionary" to "DictionaryFixed".
Is there anyway to get neodex to work on 2021 3ds? I've installed it but get a dictionary error.
To fix this error, you can try the solution I suggested 2 post above.
Hey, I replaced the files with your files but I'm still getting this error; ScreenshotTo fix this error, you can try the solution I suggested 2 post above.
Hello,Hey, I replaced the files with your files but I'm still getting this error; Screenshot
fn mergeGeosets geo1 geo2 =
(
...
local maxer1 = geo1.tvertices.count +1, maxer2 = geo2.tvertices.count + 1
for i = 1 to maxVert do
(
local tmp = #()
join tmp geo1.tvertices[mod i maxer1]
join tmp geo2.tvertices[mod i maxer2]
append newGeo.tvertices tmp
)
...
)
version 2020.3.4. I'm porting some WoW models, currently I want to use the animation tools, the sequence manager, and the export function. I don't necessarily have to use the sequence manager but it would be nice to see that my marked animations are being read by NeoDex as sequences.I could try helping you, although I've never gotten those errors. What version of 3dsmax are you working on? What are you trying to do?
I haven't tested in 3dsmax 2020 yet. Right now I'm a bit busy (working), but I think I will be able to test it in about 4 hours. I'll check the scripts to find what's wrong.version 2020.3.4. I'm porting some WoW models, currently I want to use the animation tools, the sequence manager, and the export function. I don't necessarily have to use the sequence manager but it would be nice to see that my marked animations are being read by NeoDex as sequences.
Thanks! I appreciate it. I'll be asleep by then (it's 1:16 AM here) but I will look forward to seeing if you find anything tomorrowI haven't tested in 3dsmax 2020 yet. Right now I'm a bit busy (working), but I think I will be able to test it in about 4 hours. I'll check the scripts to find what's wrong.
Thanks! I appreciate it. I'll be asleep by then (it's 1:16 AM here) but I will look forward to seeing if you find anything tomorrow
Update: I was doing a bit of research and found a post on the Autodesk forums suggesting to reset user settings to default. I did that and reinstalled the NeoDex menu and now it is working! Thanks again @Tarrasque for being willing to help, I really appreciate it. Hope this helps some other people! As a side note, I did not see any effect to my installed scripts other than needing to reinstall neodex.
Here's the forum post:
Re: maxscript macroscript error exception problem
Try Resetting your User Settings. As you have more than one version installed make certain you pick the correct folder.forums.autodesk.com
The selection issue is due to your extents not being calculated properly. I would suggest opening the model in Retera’s Model Studio (RMS) and recalculate the extents. The recalculate button is in the edit drop-down menuHey,
thread isn't active and kit wasn't supported for a long time,
still want to ask if anyone has had such a problem:
UNSELECTABLE model.
I wanted to add some polygons to the default model of the orc wyvern rider. The model is quite rough, apparently it was created in the early stages. NEODEX worked very well (i didn't even adjusted weights on new verts) BUT exporting revealed several problems.. First of all, the model simple wasn't visible in the game. Problem weirdly laid in one strange bone that actually wasn't detected as a bone. The rider has a flapping feather attached to his arm... it's a pretty unique thing, and maybe NEODEX doesn't know how to work with it? Removing this bone solved the problem. While fixing it I noticed one thing - when exporting in DEBUG mode, the model WAS VISIBLE and worked fine in the game, except there was no flapping animation for feather. Are there any significant differences in export modes besides logging?
There was another problem right from the start - i can't select exported model by single click. I can grab it with selection box and this is the only way to select it. Also i can't attack it.
I've tried various options for 'extent calculation' settings, I've tried recalculating it and adjusting it manually using MAGOS and after all absolutely no results, single click selection remains dysfunctional. This problem has nothing to do with my changes to the model. I tried pulling out the default wyvern model, importing it, then immediately exporting it without changes - no by-click selection in game. Interesting that everything worked perfectly with the Paladin model. I changed the model, exported in standard mode with default settings and selection works fine.
Has anyone had this strange problem? Maybe this is a 'feature' of wyvern rider model.
It would be great if someone tried to simply import and export this model, and then check the selectability.