[Need Class Ideas] for an upcoming PvP-RPG-Hero Arena
Map Name: Undecided
Map Type: Hero Arena/RPG
For now, I want any Idea or Suggestion for the [Unoccupied] spots.
Any idea, suggestion, or recommendation is greatly appreciated.
This first post will be constantly updated and if ever the map is already being made, and hopefully finished, Credits WILL be given as long as it is information provided is deserving.
Map Name: Undecided
Map Type: Hero Arena/RPG
General Map Information
Map Systems Used:
[Deep_Blades Item System] by Deep_Blades
[Neostorms Password Save] by Neostorms
[System Recipe 1.3b] by Dark_Dragon
More to come Soon.TerrainI will try to do the Terrain all by myself (Unless someone would want to help)
The Map Plan for now is here. I know the image looks bad and I could have done better, but quality is not the main concern for now but Area Positions.
In-depth Map InformationGoal of the Map:->To have minimize file size as much as possible for the two main maps. (Which are the PvP Map and the Level Up! Map)
->To have a PvP (Player vs Player) Map where items are gathered through special points only earned after every game.
->To have PvE (Player vs Environment) Maps where items in here are gathered to.
->To have simple, not-to-complicated, map systems.
->To be one of those RPGs that will require team work.
->To avoid mindless grinding.
->To have a common Warcraft player know how to play it with out "too much instructions".Features planned to be Implemented:->Map Loading Transfer - To be able to load your Hero on different maps.
->A Cash/Point System only earned through Winning a PvP Arena or Finishing an End-game Boss. These Points are used to get powerful items and can only be gained collectively per game.
->A Card System - that will be similar to Ragnarok Online. Every monster will have their "Card" so for example, a monster; Angry Sheep, has a 1% chance to drop an "Angry Sheep Card". Being a card itself, it use worthless. But with a Short Sword, the card, and a "Card Compounder" item, you are able to add various effects to the Short Sword. Boss Cards will also be implemented.
->Equipments with Attachments - Onlly the Weapons and Shields will be shown, and possible Back Armor (Which are Capes, Back Packs, and Wings)
->Scripted Boss Dungeons - There will be dungeons. And my plan is to have atleast two dungeons before the map releases officially.
Current Status:Planning Stage. The actual map has not been started, though, A list of items, monsters, spells, classes, and all other databases are already being done on a Word Profile.
Class Trees
This first post will be constantly updated and if ever the map is already being made, and hopefully finished, Credits WILL be given as long as it is information provided is deserving.
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