- Joined
- Nov 28, 2008
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- 655
As creators we all have ideas, but if these ideas are not what the public wants, then they might just be a waste of time! 
Myself and another person are working on an arena/pvp kind of map.
It was inspired by a somewhat supersmashbrothers/fps/mmopvp/arcade style kind of thing. Kind of.
So here are the ideas, and we would like to know what you guys think!

Myself and another person are working on an arena/pvp kind of map.
It was inspired by a somewhat supersmashbrothers/fps/mmopvp/arcade style kind of thing. Kind of.

So here are the ideas, and we would like to know what you guys think!
Money/Honor/Currency
- Should there be money? Ie. DotA, Guild Wars, where we are rewarded for kills/good deeds?
Items/Gear/Rewards
- Should there be money? Ie. DotA, Guild Wars, where we are rewarded for kills/good deeds?
Or
-Should there be no money? Ie. Super smash brothers, halo, where you just get what you can, pick the game up and run with it.
Items/Gear/Rewards
- Should there be rewards? Like where you get better gear and the such for better performance?
Or
-Should there be no rewards? Nothing but you and the other guys, no matter how good/bad you do.
Or
-Should there be independent rewards? So there are rewards, but they are NOT make/break. Example being WoW, if you are WAY better geared, then you will win, no matter the skill, somewhat. So items would effect the outcome, but not a 100% game around item builds, timing, farming, etc...
Experience/Leveling
- Should there be leveling? Should kills matter that much that we get them? Mind you that there are no creeps, this is pure hero on hero action, kills will have to grant a lot of experience
Or
-Should there be no leveling? This would be along the same lines of no gear, everyone is equal, the whole game, no matter the amount of kills/farm/whatever
Hope all of that is clear!