- Joined
- Jan 10, 2011
- Messages
- 61
I am thinking about jobs (the professions) inside of adventure maps. Those things can make map slightly longer, in order of farming materials for certain items.
Professions like blacksmithing, leatherworking and other sorts of equipment making professions seem to be quite inappropriate since player as he is going to fight beasts and human mob types is counting on kind of reward which should be item that is gathered as loot, or a quest reward. Professions like alchemy or cooking could be interesting since if player is already traveling he could look around to pick some herbs or kill beasts for raw food so he could empower himself temporary. Third type of profession as i think it would be imbuing already owned items, something like magical forging or enchanting. But again, enchanting scrolls would be making player happier if they were rare and if they come as a reward by looting some king of boss or some mage-type quest reward.
The main thing that troubles me would be...what is player expecting to do at his side story, which would be hole filled with professions. Is player going to have fun with hours of farming some materials in goal of making slightly better gear than it can drop, or farming herbs so he could make him self a drink. Or on other side buy special drinks at some bartender or black market and do something else what is not creative profession.
All replays would be very much appreciated, as soon as it is possible.
Thanks in advance.
Professions like blacksmithing, leatherworking and other sorts of equipment making professions seem to be quite inappropriate since player as he is going to fight beasts and human mob types is counting on kind of reward which should be item that is gathered as loot, or a quest reward. Professions like alchemy or cooking could be interesting since if player is already traveling he could look around to pick some herbs or kill beasts for raw food so he could empower himself temporary. Third type of profession as i think it would be imbuing already owned items, something like magical forging or enchanting. But again, enchanting scrolls would be making player happier if they were rare and if they come as a reward by looting some king of boss or some mage-type quest reward.
The main thing that troubles me would be...what is player expecting to do at his side story, which would be hole filled with professions. Is player going to have fun with hours of farming some materials in goal of making slightly better gear than it can drop, or farming herbs so he could make him self a drink. Or on other side buy special drinks at some bartender or black market and do something else what is not creative profession.
All replays would be very much appreciated, as soon as it is possible.
Thanks in advance.