- Joined
- Aug 14, 2006
- Messages
- 7,614
I ran out of ideas so that's why I'm here.
I still need one defensive item special thing that will be given to an armor.
I still need one defensive item special thing that will be given to an armor.
Quickly BladeQuickly Blade(I suggest for FradZ)
Increase 50% attack speed,120 damage,15% chance to blink and cause damage to the target unit(passive).
Deals 7*agility of the Fradz.
Recipe:
How i know?I didn't know all of the item inside of the TCO =-=(because i didn't play better LOL!)
Forge Hammer
Forge Hammer(I suggest for Phodom[Is Phodom right? =.=])
Add a bonus damage of 350,5% chance to create a forge spirit and cause a small area of flame strike(Deals 50 damage per second).
Recipe:
I don't know also, T^T,hope i know all the items inside the game xI
Maybe a copy of linken's sphere from dota? (blocks 1 spell every 20 seconds).
Some own stuff:
Armour of Restoration
-whenever bearer is dealt damage, has a 3% chance to restore the damage dealt and instead deal the same amount of damage to the damage cause (fluff: drain from the damage source).
Apart from that, adds 500 hp and 5 armour
consists of:
-heavy armour of some kind (+5armour)
-dragonheart (think someone else used this expression before for an item adding either hp or life reg -> same item, 2 purposes)
Don't like it?
Lightning Armour
-adds 14armour and 10%spell reduction
-active: cast a lightning shield (shield moves around caster, consists of 3 lightnings that circle around and deal 50 damage every 0.3 seconds; while circling, lightnings move a) with the caster and b) from being next to him to a circle with radius 650 around caster; spell ends when lightnings reach the outer circle).
Cooldown: around 50secs, duration about 6 seconds, mana 150-250
consists of:
-orb of thunder
-socket plate armour (14 armour)
-if you feel like needing a bigger recipe: add in molten crystal (does nothing alone, magical ingredient needed to form orbs into a socket)
-> form this point starting you could replecate the effect for multiple elements
-orb of frost (slow aura, active nova around caster)
-orb of fire (permanent immolation, +ms)
-orb of stone (whenever a unit within 150 attacks the bearer, 15% chacne to get stunned for 1 second and dealing ITSELF 50 damage (kinda like bashing against stone))
-orb of humus (increased regen aura, active cast: force of nature)
-orb of darkness (cast smoke, evasion)
-orb of corruption (decrease armour, active: amplify damage on bearer and everything he attacks by 20%)
-orb of Wind (+ms,+as, active: fly over a short distance)
... you get my point
Still not pleased?
Forgotten armour
-adds +4hp/sec
-10 armour
-400hp
-at the cost of 500 life channels an earth elemental over 3-5 seconds that lasts for 80 seconds (massive damage, aoe, chance to thunderclap, spell immune)
consists of:
-heart of the mountain (+hp, +hp reg)
-consumable: summon earth elementals
Demonic Medallion - Legendary~
+ 30 Armour
+ 600 Health
- Gives a 10 % chance of dealing 25 % Of the damage back to the attacker
- Stuns all the targeds around the wielder when his health goes down to 50 % (Has a cooldown)
- Deals massive AoE damage when the wielder dies
Hope u can make something out of that.
Edit, Another idea x)
Angels Skepter - Rare~
+ 300 Health
+ 15 Intelligence
- Regenerates 0.5 % of the wielders max health every second.
- Gives a 1 % Chance of resurrecting the hero upon death. (Maybe higher, whatever suits u best. )
- Has an active ability which sucks up a % of the damage dealt to the hero for 10 seconds, and heals him for 10 % of that damage at the end of the duration.
40% chance that a negative buff planted on the Hero will return to the caster.