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Not a region, but an area. So instead of the action UreDe4D just posted, you can use
Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Target unit of ability being cast)), dealing 100.00 damage of attack type Spells and damage type Normal
Don't use damage area. That's a bit buggy and you can't select who it damages either. It just damage in general and I personally don't find it useful. You're better off picking units in an area around the caster and damaging them.
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