Hi! I've just started to create simple triggers with GUI and I've ran into a problem
What I'm trying to create is a special effect that fires at the location of a dropped item. The dropped item is also removed in the process. I've been trying to figure out why special effect fires at the wrong locations instead of the location where I last dropped the item, before it was removed.
I bet I'm just missing something very obvious to everyone else. Thanks in advance!
What I'm trying to create is a special effect that fires at the location of a dropped item. The dropped item is also removed in the process. I've been trying to figure out why special effect fires at the wrong locations instead of the location where I last dropped the item, before it was removed.
I bet I'm just missing something very obvious to everyone else. Thanks in advance!
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Weapon Drop
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Events
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Unit - A unit Loses an item
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Conditions
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(Item-type of (Item being manipulated)) Equal to Iron Longsword
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Actions
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Set Temp_Point = (Position of (Item being manipulated))
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Special Effect - Create a special effect at Temp_Point using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
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Item - Remove (Item being manipulated)
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_Temp_Point)
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