- Joined
- Jan 14, 2008
- Messages
- 366
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spores
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Spores
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Actions
- Wait 2.00 seconds
- Set Temp_Point = (Random point in range of (Position of (Casting unit)), with a maximum range of 1400.00)
- Unit - Create 1 Swarmling spawn for spores for (Owner of (Casting unit)) at Temp_Point facing Default building facing (270.0) degrees
- Unit - Order (Last created unit) to Attack (Target unit of ability being cast)
- Special Effect - Create a special effect at Temp_Point using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_Temp_Point)
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Events
the trigger has no observable effect. a problem could be, that the ability is an item-ability. but it is still an ability so the event should still fire. im clueless
oh and another thing, is this trigger leak proof ??