- Joined
- Apr 20, 2016
- Messages
- 215
When I buy an Item The trigger always say your hands are fully equipped but I don't have the ability, the first ability was succesfull but now it won't work. I dont have the first trigger coz I updated it and changed the item in object editor
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Weapons
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Events
- Unit - A unit Acquires an item
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Elucidator
- W_Count[(Player number of (Owner of (Buying unit)))] Equal to 0
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Then - Actions
- Special Effect - Create a special effect attached to the left,hand of (Hero manipulating item) using war3mapImported\Elucidator.mdx
- Unit - Add Elucidator Left to (Hero manipulating item)
- Unit - Add Elucidator to (Hero manipulating item)
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Item - Remove (Last dropped item)
- Set W_Count[(Player number of (Owner of (Hero manipulating item)))] = 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- W_Count[(Player number of (Owner of (Hero manipulating item)))] Equal to 1
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Then - Actions
- Special Effect - Create a special effect attached to the right,hand of (Hero manipulating item) using Abilities\Weapons\GlaiveMissile\GlaiveMissile.mdl
- Unit - Add Elucidator Right to (Hero manipulating item)
- Unit - Add Elucidator to (Hero manipulating item)
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Item - Remove (Last dropped item)
- Set W_Count[(Player number of (Owner of (Hero manipulating item)))] = 2
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Else - Actions
- Game - Display to (All players matching ((Owner of (Buying unit)) Equal to (Owner of (Buying unit)))) the text: Your hands are full...
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Item - Remove (Last dropped item)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events