- Joined
- Jan 6, 2005
- Messages
- 137
Greetings i've recently been playing with a few ideas for spells i'd love to be able to make, yet lack the abilities and/or knowledge to do so.
I'd be delighted if any of these spell ideas are met with a solution and i'm sure some of you guys will find these laughably easy to do.
Also, please note that Variables is a very weak point in what i CAN do, i guess i haven't used them enough, so if such are included (They most likely will be, please explain what kind of variable you chose for what, thank you)
CoH morph:
I'd like one of my heroes to have a CoH(Chance on Hit) ability that when cast/triggered turns him into a more powerfull version of this hero for a short period of time, and then returns to normal.
This new version will of course have to work exactly as if it was the orignal hero, as it is supposed to be the hero transformed, with this i mean, level, spells, items are to remain the same.
However the spell triggered the transformation is of course to be gone untill the hero is back to orignal form.
CoH shadowstrike:
Yet another CoH based idea, and i've seen this before.
I'd like to have an ability that when cast/triggered creates a dummy(shadow)
to strike the target of the casting/abillity possessing hero, damaging fx 100%, 200%, 300% of the orginal hero's damage.
After one strike the shadow will then have to disapear again of course.
Flashy spells:
I realize this may come off as a slightly less serious idea and basic it's a request on to how to make spells such as, a light circling a hero, shooting fire at enemies nearby works. Bare in mind that i do not actully wish to create this very spell, but wish to learn and understand the basics of such spells, but do feel free to use this spell as an example, so that we both know what we are talking about.
Shackwave/teleport:
A simple one i'd think... A shockwave based spell that works as a teleport the same time, the caster disapearing when casting, reapearing at the waves ending point,
i've seen alot of these and they all seem to work for great fun.
The stats/buffs for the ability may be freely changed when explaining how to, fx. Feel free to cause units hit to be knocked back, stunned, buffed ect.
And Lastly...
Damage and heal:
A powerfull attack intented to kill the targeted enemy, as if it does not, it is supposed to heal the enemy backup to its orignal hp(health points) value, now this may also grant the targeted enemy a positive buff if surviving the strike if possible.
And yes i have tried altering both Shadowstrike and Breath of fire, using negative values for the damage over time, however did not work.
(I thought this idea was somewhat just slightly orignal)
I'd be delighted if any of these spell ideas are met with a solution and i'm sure some of you guys will find these laughably easy to do.
Also, please note that Variables is a very weak point in what i CAN do, i guess i haven't used them enough, so if such are included (They most likely will be, please explain what kind of variable you chose for what, thank you)
CoH morph:
I'd like one of my heroes to have a CoH(Chance on Hit) ability that when cast/triggered turns him into a more powerfull version of this hero for a short period of time, and then returns to normal.
This new version will of course have to work exactly as if it was the orignal hero, as it is supposed to be the hero transformed, with this i mean, level, spells, items are to remain the same.
However the spell triggered the transformation is of course to be gone untill the hero is back to orignal form.
CoH shadowstrike:
Yet another CoH based idea, and i've seen this before.
I'd like to have an ability that when cast/triggered creates a dummy(shadow)
to strike the target of the casting/abillity possessing hero, damaging fx 100%, 200%, 300% of the orginal hero's damage.
After one strike the shadow will then have to disapear again of course.
Flashy spells:
I realize this may come off as a slightly less serious idea and basic it's a request on to how to make spells such as, a light circling a hero, shooting fire at enemies nearby works. Bare in mind that i do not actully wish to create this very spell, but wish to learn and understand the basics of such spells, but do feel free to use this spell as an example, so that we both know what we are talking about.
Shackwave/teleport:
A simple one i'd think... A shockwave based spell that works as a teleport the same time, the caster disapearing when casting, reapearing at the waves ending point,
i've seen alot of these and they all seem to work for great fun.
The stats/buffs for the ability may be freely changed when explaining how to, fx. Feel free to cause units hit to be knocked back, stunned, buffed ect.
And Lastly...
Damage and heal:
A powerfull attack intented to kill the targeted enemy, as if it does not, it is supposed to heal the enemy backup to its orignal hp(health points) value, now this may also grant the targeted enemy a positive buff if surviving the strike if possible.
And yes i have tried altering both Shadowstrike and Breath of fire, using negative values for the damage over time, however did not work.
(I thought this idea was somewhat just slightly orignal)