Hey guys I want to make a certain spell to be channeled, means Hero casts [spell] and after for example 5 seconds the [spell] does maximum damage, but the Hero already can use it after 3 seconds for example, means that every second the damage increases.
While the [spell] is being channeled the Hero still is able to move around, furthermore I want the channelling to create an animation on his hand, for example fire or something like that.
When the Hero decides to attack an enemy when the [spell] is channelling or being channeled, the hero will move with 2,5x speed to the target and do a certain amount of damage.
The damage should be calculate somehow like this:
Channeled time (maximum of 5 seconds for example)*2,5*hero's agility...
I coloured everything where I have absolutly no idea how to make that with red colour.
Everything where I have an idea I coloured yellow.
Everything I finished with green.
Thanks in advance
While the [spell] is being channeled the Hero still is able to move around, furthermore I want the channelling to create an animation on his hand, for example fire or something like that.
When the Hero decides to attack an enemy when the [spell] is channelling or being channeled, the hero will move with 2,5x speed to the target and do a certain amount of damage.
The damage should be calculate somehow like this:
Channeled time (maximum of 5 seconds for example)*2,5*hero's agility...
I coloured everything where I have absolutly no idea how to make that with red colour.
Everything where I have an idea I coloured yellow.
Everything I finished with green.
Thanks in advance